changeType()
If something is in your way, just change it! Nitrome puts a clever twist on the puzzle platform genre as you play a hero who can swap the properties of any two items. Turn dangerous spikes into soft clouds, or impassable bricks into collectible coins to boost your score!
Read More
My favorite part is figuring out how to maximize your score by switching the plentiful "brick" blocks in the level with enemies you can stomp on or coins to collect.
And hint:
Note that you can swap the goal as well. Bwahahaha!!
If anyone from Nitrome reads this, could you please explained what the hell happened? The quality of your games looks like this chart (http://n.pr/OjD4ut). Around 2008/2009 you guys were making amazing, stylish, super fun games, and it's just been heading south for years. I don't think even Dirk Valentine could save you now... WWWHHHHYYYY?!?!?
Oh well. At least I got praise for the icon games a couple of years ago. And the Icebreaker team did top the charts at least last year.
st33d: I don't mean to come across as too critical - it's more like a fan wondering why things aren't like they used to be. But how come you're not making sequels to your earliest games like Valentine, Final Ninja, Cold Storage, Avalanche and other platform games like that? Isn't it easier to keep an existing successful franchise going than try and re-invent things with something completely new? It seems like you could be cashing in there.
cyberphlash: Maybe they've been shifting towards a different target audience, since I liked this one a lot more than Dirk Valentine or Final Ninja.
cyberphlash- normally people complain about companies just cranking out endless sequels rather than creating something new.
Mystify - I don't think that's really the case. In console games, the market is dominated by franchises, and even in casual games, if you look at the "Best of JIG" for the last couple years, there are quite a few sequels / series games nominated. I agree that people get tired of playing the same type of game, or sequels that don't provide anything new, but the most successful sequels add to the qualities that made the original great (eg: jmtb02, Bronte and other developers have very successful series games this way)
How do you beat level 7?
One way to pass level 7:
- Swap bricks with spikes (don't run into the "spiked" bricks at the end)
- Swap bricks with coins
- Cross the bridge formed by "bricks" (which are now the coins), while avoiding the enemies. Do not kill any of them.
- Once on the grey bricks, jump and select the orange blocks.
- Select an enemy and swap the two properties.
- There is an enemy that moves vertically and should be the one closest to you. Jump onto it when it flies low for a lift to the top.
- Jump off the enemy and land on the bricks.
- Jump in place and select an orange block.
- Face left and select a coin, which should be on the same level as you are.
- Jumping over the spikes, you should now be able to pass through the orange column blocking your way as "coins".
- If you want, you can press the spacebar to undo the swapping so that you can collect coins as you jump off the end of the platform and onto the goal flag.
It was....an okay game. I liked it for a little but quickly grew bored. Wasn't my style.
I can second cyberphlash's opinion on Nitrome games. I personally used to love them from 2007-2009 (and generally any before that), but most of the stuff that came after was meh. I just visited the site less and less, till I stopped going at all. Only time is if I want a nostalgia trip, or if JiG has a review for a new game.
Update