Cat Astro Phi
You play a plucky astro-pilot in this retro-styled action adventure game, with an ill-defined though doubtlessly heroic agenda, who keeps crash-landing onto planets with hostile, labyrinthine space bases, losing your steadfast feline companion in the process. Cat Astro Phi is a nice, short action game with retro appeal, and even players who aren't the targeted allegorical Internet Citizen will find something to appreciate.
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How far would I go to rescue my space cat (named Checkers)? Well, I'll tell you. I would travel to Pluto, in nothing but frilly underwear. I would fight hordes of zombies WITHOUT a shotgun! I would give up the free soundtrack download! I would even..... I would even GET RID of Casual Games JUST to save my poor space cat. Heck, I would...
SHUT OFF THE INTERNET
"The green-tinged, four-bit graphics"
Four colours, so two-bit (00, 01, 10, 11)
http://en.wikipedia.org/wiki/Color_depth
(Sorry; binary pedant!)
As for the game, lovely stuff. I really dug all the Aliens references.
How far would I go? Well, let's put it this way: I would not give up my space gerbil for a Klondike Bar.
(Side note: Take this comment out of the free-download raffle, I'm buying it as we speak. I will always pay for awesomeness when it's deserved, and this soundtrack is definitely worth the 1.5 sodas.)
Cat Astro Phi - Tips and Tricks
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You don't have to bother trying to survive the space-based asteroid filed levels. They are designed so that you crash no matter what. The planetside gameplay is what actually matters.
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For each level, you need to find Jonesy the Cat, and enough power packs to power your ship. Then you need to find your ship in order to end the level.
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You have unlimited lives. Every time you die, the game restores you to a nearby checkpoint.
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Look for a gun early in each level, as being armed is necessary to get past faster, more dangerous robots. There are also different sorts of guns to be found later in many levels.
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The safest way to shoot moving enemies is to stay in a narrow corridor or doorway and wait for them to come to you. That way they have less maneuverability, and you can shoot them with ease.
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Turrets usually cannot be fired at. Luckily, they can only shoot directly above, below, and to the left and right. Their shots are easy to outrun if you cross their path of fire from far enough away.
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Pushing blocks and bombs is necessary to get past certain areas of each level. If you push a box or bomb somewhere it can't be used, or accidentally set off a bomb too early, leave the scene and come back later; The boxes and bombs will be restored to their original position. The same is true if you die.
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To neutralize deadly "acid mud" (and the equally deadly void of space in the third level) push a block on top of a square. It is now safe to cross. Explosions can do the same for multiple sqaures.
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To get past the laser walls, run into a nearby computer console. You have a short amount of time to enter a series of number, which will shut down the laser. Using the number pad on your keyboard will help you go faster if you have one. If you mess up, you can try again.
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To beat the final boss, it is best to use the central pillar to avoid its ammo blasts and fire when it comes around the corner. If you die, it maintains any damage you have already dealt, so it's pretty easy to defeat if you don't mind dying a bunch of times.
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Walkthrough Guide
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Cat Astro Phi - Tips and Tricks
You don't have to bother trying to survive the space-based asteroid filed levels. They are designed so that you crash no matter what. The planetside gameplay is what actually matters.
For each level, you need to find Jonesy the Cat, and enough power packs to power your ship. Then you need to find your ship in order to end the level.
You have unlimited lives. Every time you die, the game restores you to a nearby checkpoint.
Look for a gun early in each level, as being armed is necessary to get past faster, more dangerous robots. There are also different sorts of guns to be found later in many levels.
The safest way to shoot moving enemies is to stay in a narrow corridor or doorway and wait for them to come to you. That way they have less maneuverability, and you can shoot them with ease.
Turrets usually cannot be fired at. Luckily, they can only shoot directly above, below, and to the left and right. Their shots are easy to outrun if you cross their path of fire from far enough away.
Pushing blocks and bombs is necessary to get past certain areas of each level. If you push a box or bomb somewhere it can't be used, or accidentally set off a bomb too early, leave the scene and come back later; The boxes and bombs will be restored to their original position. The same is true if you die.
To neutralize deadly "acid mud" (and the equally deadly void of space in the third level) push a block on top of a square. It is now safe to cross. Explosions can do the same for multiple sqaures.
To get past the laser walls, run into a nearby computer console. You have a short amount of time to enter a series of number, which will shut down the laser. Using the number pad on your keyboard will help you go faster if you have one. If you mess up, you can try again.
To beat the final boss, it is best to use the central pillar to avoid its ammo blasts and fire when it comes around the corner. If you die, it maintains any damage you have already dealt, so it's pretty easy to defeat if you don't mind dying a bunch of times.
Posted by: Mike | December 22, 2010 10:43 PM