Cat Around Asia
Just like in real life, cats will stop at nothing if food is at stake. That is, as long as the food is round and can be rolled across ramps and bounced through portals. Cat Around Asia is the third game in the series in which you have to help a hungry kitty get her international snacks while solving a bunch of interesting physics puzzles.
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I played the game fur 9 lives straight and found it almost purrfect.
Clever details, good puzzles, quite polished. I liked it, mostly. My favorite detail was that the crayfish would close its eye when shocked.
I say "mostly" because there is still a glaring downside lacking in this game: the themes are meaningless.
If you look at themed physics puzzles, say, Cut the Rope, each theme will bring to it a unique twist or device that complements the theme.
I know these comments aren't really looked at for feedback by developers, but here's what I would SERIOUSLY consider for the next game.
- Material change with each theme: right now there is wood and there is glass. The glass is alright, but the wood could change to suit the theme. Bamboo in Thailand? Sandstone in China?
- Devices unique to the theme. What about a barrier in India made out of a charmed snake? Or a bamboo spikes instead of the generic electricity in China?
The point is, the game itself still feels very generic, and the theme is irrelevant. IF you're going to go through the trouble of putting a theme in at all, really DO it.
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