Casual Gameplay Escape
This week, we present the exclusive debut of a super-duper, extra-special room escape game, one we can guarantee that absolutely no other website has yet featured. Don't you feel special? To all the JIG faithful, we present to you the world premiere of.... Casual Gameplay Escape!
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I've just passed the second slab of the second game, daringdeath
Can't remember it exactly, but the bottom left hand corner's double arrow is very important.
You'll need to get rid of that plasma thing by shooting it at some point
Set one arrow to shoot and the other to Right. When you walk into it from the left, he'll shoot the wall, turn around and then shoot the plasma.
Any help on the third? I can't get past the double laser the switch on the middle floor triggers.
I'm stuck on the third stickman game too.
I don't think you can turn the beams off once they're on, which means that you can't turn either set of beams on, otherwise you can't get to the end.
great game though so far. Really like the general feel of it. Would be nice if the stickmen game didn't reset after each run though (and that there was a reset button instead).
i solved the third stickman thing...
Dont activate the double laser! First go to the right (so you are on the middle floor walking to the right) and use the first of the two arrows to shoot the fire thing and the second to go back. Then go left and down and use the bottom way. Now you have to try to time your stickman right so it isnt killed by the last laser. I am not sure how I did this.
can anybody help me with the other puzzle?
wow. i must be completely inept if no one else had problems on the first (im assuming its the first) set of games.
i can only find one solution to the pipes but it always tells me it is wrong
i kill the ufo but nothing special happens, no lights light up or anything, it just gives me the option of restarting
i have NO idea what to do on the numbers thing
Got the 3-panel stick man!
Basically, what you need to do is activate the 1st and last lasers and then let your man shoot the gun in any unused arrow spaces in order to slow him down so he doesn't get killed.
Here's what you need to do to the arrows to achieve this.
Top level: leave all arrows as they start, pointing right.
Middle level, left to right: gun, up, gun, left.
Bottom level, left to right: right, right, up, right, gun, up, up, up (this should be the square under the first double laser), gun (second double laser), up, up.
Let me know if that didn't work, I was doing the arrows from memory since I can't reload the stick man game
Right, done three (almost four) out of the six puzzles.
Each poster relates to a different game!
Game 2 - Tanks
Look at the second poster for some words to do with the game
Don't shoot the UFO for the duration of the game
Game 3 - Numbers
The fifth poster is the clue.
The red thing is a net for something
Create a die, so the opposite numbers add up to 7
Game 4 - Red and Yellow blocks
Click on some red blocks, then the little red bar, and then se what happens. Then check out the fourth poster.
So you need to make something appear on the yellow grid, right?
Figure out the squares needed to make a yellow "J"
Game 5 - Letters
The third poster this time... surely you can see something helpful!
Look in the top right corner.
I can't vouch for this just yet, but it fits so perfectly it must be right. Use the little grid that looks like a crossword puzzle and fill it in with words ou can make from the given letters.
PLAY, GAMES, CASUAL, JAY
Any help on the first or last game?
Here's what i have for those so far:
First - Pipes
I can link the pipes from the top to bottom, but I'm looking at the first poster and it says "No connection needed". Is that true for this game as well?
Sixth - Green, Yellow, Red
Got to have something to do with "One Nite Only", surely?
#9 for me.
The hints in the posters were devious. I had to finish the houses puzzle and spot the peace sign (after already hitting upon the UFO solution) before I realized what I was seeing.
Well done, Sean! Reminds me of The Dark Room.
Sloth:
Look for a pattern of red, green, and yellow squares that could conceivably be duplicated to the puzzle. One poster in particular will "B" your guide...
I've already beaten this one, but I didn't pay attention to which number I was. One puzzle really threw me for a loop.
I thought "Peace Tank - Half Off" meant I had to reduce the UFO's health to exactly one-half.
Solve all three of each 3-panel puzzle or you can't get to the posters
Walkthrough part 1:
Grid wall puzzle:
look at document in front of the door
use the red squares on document somewhere in the room
Go to the wall opposite the door. You can click on the correct spots or click all of the spots except those to make the pattern, it works either way. The red squares are the pattern you need.
Can't quite get them in the right spot?
top horizontal row 1,2,3, ect. left side vertical, a,b,c, ect.
1,a; 3,c; 8,c; 10,c; 4,d; 9,d; 3,e; 6,e; 7,f; 2,g; 6,g; 1,h; 2,i; 1,j
Stickman 1:
top: up, shoot
middle: left
bottom: right, no change
Stickman 2:
top: jump, shoot
middle: left
bottom: right, shoot, up, no change
Stickman 3:
top floor: right (you can shoot but you don't need to) other four, no change
middle floor: up, up, shoot, left
bottom floor and up the stairs: right, right, up, right, shoot (shooting before the stairs makes the timing right), up, up, up, shoot, up, up (otherwise you get stuck in the whole)
House 1:
door on bottom and roof on top
House 2:
door on bottom, orange triangle on left, window above door and roof above window
House 3:
bottom: orange triangle on left, door in middle, red/orange window on right
middle: blue smiley on left, light blue smiley on right above red/orange window
top: window with roof on top and other roof above light blue smiley
next puzzle "posters":
go back to the door, turn off the lights and go right
I actually beat the UFO game without knowing the posters even exist - and without having the faintest idea I actually beat the game (totally by chance - i didn't realize i could shoot wth the tank all i could do is go left and right :)) - because it seems to go on after you've beaten it. OK, the background changes but i thought it was only kinda "next level"... :D
The perfect fuel to my never-ceasing ausement is that most of the escape games make you wander in a room/house for hours on end trying the weirdest ideas and doing impossible things, impossible leaps of logic - and in the meantime the door you wish to open so bad is a simple wooden plank door that could be broken into shreds with your own human power in the matter of minutes :DDD
Never mind, I solved the last puzzle. My problem was that I...
didn't realize that the first visible column on the right in the poster was completely blank and not part of the puzzle. How silly of me.
I think I was escapee #235 (with a good deal of spoiler help), though I could be wrong as my number disappeared as I started writing this.
I see what I did. Sorry about that. Miscalculated the space between the farthest on the right and the one next to it. It was 4:00 a.m. I was frustrated and just wanted to get the stickman walkthrough up. The grid was last minute. Thanks for noting it, now I know how to continue for now.
Grid fix: 1,a; 3,c; 8,c; 10,c; 4,d; 9,d; 3,e; 6,e; 7,f; 2,g; 6,g; 1,h; 2,i; 1,j
Reset and tried it, so it should work now.
Nice degree of difficulty. It reminds me a lot of The Dark Room. Sort of a mix between a room escape game and the ClickDragType series.
I hope there's more to come.
#464 Thanks for the Game Sean, Jay and Jess
Thank again Tonypa for the fixer
Walkthrough part 2
-
Correct the Grid wall if you haven't already, if it is incorrect you won't be able to get to the next set of puzzles.
Posters & puzzles
The game is relatively easy once you have everything in the right order.
If you mess up just click up or down and then back to the one you were on and it will start over. Your game progress is not lost, the mini game is reset.
When solved the background behind the puzzle animates.
Pipes
Poster 1 CG wireless cellphone
Solution:
No pipes can connect to each other. "no connection"
Stacks of color/grid
Poster 6 d-jay B
Clicking at the top of the grid builds up, clicking at the bottom of the grid takes the top off. It is in sets of three unless you click on the outermost side.
Solution:
From NetMonster on freegamesnews.com
Click the top of the second column twice, then the bottom of the first column twice.
Click the top of the third column once, then the top of the fifth column three times, then the bottom of the fourth column once.
Click the top of the seventh column twice, then the bottom of the sixth column once.
Lastly, click the top of the eighth column once.
Letters in a grid
Poster 3 Casual Game play with cards, crossword and board pieces
It is a small crossword puzzle. Once you know the order it is easy
Try just with the words first
Play, games, casual, jay
Order:
Top horizontal, play; vertical connected to play, games; horizontal connected to games, casual; vertical connected to casual, jay
Number grid:
Poster 5, gambling with cards dice and chips
Create a die; look at the dice on the poster for an example.
The poster shows you most of the sides. 1 is on the opposite side of 6. Opposite sides equal 7.
Order
Top 4; second from top 1 and 5; second from bottom 3 and 6; bottom 2
Alien and tank:
Poster 2 Peace tank half off
He shoots at you when you cross under him, so do not stop under him
Part one of solution:
Do not die
Second part of solution:
Do not shoot the UFO
Red and yellow blocks
Poster 4 JIG SODA
You have to click the red button to start the "reader"
Trick, the red squares correspond with the yellow, but the red is vertically and the yellow is translated horizontally in order. Click a few red squares and watch to see the order.
It is a J
In order it reads it:
Blank, blank, red, blank, blank, red, blank, blank, red, red, blank, red, red, red, red
Left: middle red
Middle: top red, bottom two red
Right: bottom 4 red
Finished all the puzzles?
You are free.
Well I enjoyed that. Took ages for the penny to drop on the pipes puzzle as it was so counter-intuitive. And yeah it reminded me of ClickDragType too, which is still one of my top 10 games of all time. Also by following the links to contributors websites at the end I discovered Clack 3 is out - yay! Time to go play it.
Thanks Jay and team for an excellent game :)
I guess I'm just too tired. This game just didn't appeal to me. The "clue" letter has TMI and I don't have the energy to sit and "draw" it out by hand.
There are too many red blocks to memorize and then go to the block wall and put them there.
Who decided that the browser menu should be disabled. At least I would have a print screen of the info I needed.
Sorry this game is not an escape game. I am not rating this game because I would give it low marks and too many others have truly enjoyed it. So it's just me an old escape the room purist :) who hopefully will be back next week.
It does put me in mind of the Archapeligo and Dark Room games; I was wondering when there'd be another like them. My only problem was when I got stuck slightly after the beginning, thanks to mini-game-like puzzles that were so slow, I knew I'd failed it but it would take nearly a minute more for the game to acknowledge it. An "Abort/retry" button to instantly restart the Stickman game would probably lead to less frustration, and thus less bumbling around without a clue.
It's a nice touch about how many of the "room escapers" always seem to end just with the door opening out into a park or field. It's like the Internet equivalent of people actually building puzzle rooms for people to enter and figure out, with the ultimate message of "congratulations, now reward yourself by going outside!"
Also, I got #790. There's a possible in-joke to make out of that, but it'd be way too obscure.
Easier Stickman 3 method in fewer moves than the walkthru says!
In only seven moves!
top floor: no change to any
middle floor: no change, shoot, up, no change
bottom floor: no change to any
the stairs: up, up, shoot, up, up
The "up" on the middle floor gets him to jump directly to the stairs without turning on any lasers -- that matter anyway. Haha!
Some very interesting puzzles in there, it's great to have a totally different kind of room escape...a change from those turn-all-the-lights-out puzzles or fiddling around with colours and numbers hidden around rooms...*has possibly played too many room escapes*
Really like the design, but it really could have done with some hints! Subtle ones, but still. Without the walkthrough I don't think I would even have realised
that the puzzles related to the posters, which was pretty much the whole point!
...maybe that's just me though.
Otherwise I really enjoyed it. I particularly liked the
stickman game, although it was tricky...
Casual Gameplay Escape: Hint-Through
Since these are hints and not explicit step-by-step, the clues will always assume that you have explored the screen and the obvious clickable items.
Ready?
Getting Started:
So, facing the door at start, you've got a light switch, a panel of 8 red lights, a locked door and a note. Then, two walls each with three panels, and a grid wall that appears clicky but not scrolling.
Actually, you've already got the info you need for the grid wall.
Yes, I know what the note says, but you can't trust a game developer. ;)
And the three-paneled walls...
...maybe the room is too bright to really see them.
Turn the light off, and look again.
FYI:
Technically, you don't have to solve both of the three-panel puzzles in order to go forward after solving the grid... but it helps immensely.
Three-Panel Walls and the Grid
Grid:
On the grid, recreate the pattern that appears in red squares on the note.
It has to be exact.
If you numbered the rows and lettered the columns, the grid coordinates would be 1,a; 3,c; 8,c; 10,c; 4,d; 9,d; 3,e; 6,e; 7,f; 2,g; 6,g; 1,h; 2,i; 1,j (thanks, SHA and Tonypa!) Here's a screenshot to assist.
House:
Fit the shapes into the outline. You won't use all the shapes each time. You'll know you have it right when the next panel opens.
Also, you'll have to bring shapes from the first and second panels over to use later.
Stickman:
You have to get the man through the door safely. Unfortunately, there are many ways to kill him before he gets there...
...namely, clicking on him too much or letting him get by a laser or fireball. You know, the usual.
Pre-set the purple icons to direct him, and then click him to start moving.
The icons can be set left, right, up (jump) or gun.
Order for Stickman Icons (there are multiple solutions for these but the following will work):
1:
Starting in the top left: up, shoot
middle level: left
bottom level: right, no change Here's a screenshot of the icons set up for 1st panel.
2:
top: jump, shoot
middle: left
bottom: right, shoot, up, no change. Here's a screenshot of the icons set up for 2nd level.
3:
top floor: first one is right, and then no change for the other four
middle floor: up, up, shoot, left
bottom floor and then to the right up the stairs: right, right, up, right, shoot, up, up, up, shoot, up, up. Here's a screenshot of the icons set up for 3rd level.
Argh! Help me! WHERE ARE THE "POSTER PUZZLES" everyone is talking about?
This is a little confusing, because the puzzles aren't actually in the posters. That's why you can't do anything besides zoom in on them.
-There are six posters, which will appear behind the wall panels when you've completed the house and stickman games.
-There are also six more puzzles, that live in the grid wall. You can get to them by scrolling. You'll know you've accessed them when you can see the light blue "pipes."
-The posters aren't actually puzzles, but clues to the six puzzles in the grid wall. It won't be obvious which corresponds to which - put your thinking cap on.
Hint-Through Part 2:
The "Poster Puzzles", Part 1 (I'll refer to these by what appears when you first view it in the grid scroller.)
Pipes:
The poster clue here is "CG Wireless".
It's a bizarro-world pipes puzzle, to be sure.
Whatever you do for a regular pipes puzzle, don't do here.
"No connections," see?
Solve this one by making sure no pieces connect. Screenshot of my solution.
Line of Green Blocks:
The poster clue is the DJ party.
You need to add red, green and yellow blocks into a specific pattern.
The design you need to recreate is hidden in the poster.
The bottom giveth, and the top taketh away.
In other words, by clicking on the bottom row, you can add blocks, and by clicking on the top row, you can remove them.
I had to use a walk-through on this one, eventually: Click the top of the second column twice, then the bottom of the first column twice. Click the top of the third column once, then the top of the fifth column three times, then the bottom of the fourth column once. Click the top of the seventh column twice, then the bottom of the sixth column once. Lastly, click the top of the eighth column once. (Thanks, SHA!)
Tank and UFO:
The poster clue is the "peace tank"...
...although there isn't much "clue" needed.
This is like a very simple ground defense game.
Only the mouse won't work.
Use your arrow keys to avoid the UFO's beam, and don't die. There's a hint for you. ;)
Hint-Through Part 3:
The "Poster Puzzles", Part 2 (I'll refer to these by what appears when you first view it in the grid scroller.)
Rows of White Numbers and Triangles:
The clue here is the casino supply poster
Notice anything about the numbers in this puzzle?
They don't go any higher than 6.
Much like a die.
Notice the red outlined shape on the puzzle? What would that shape fold up into?
The red outline represents the red dice on the poster.
Click the triangles to make sure all six numbers are represented in the red outline. Click the check mark to reset if needed. Screenshot of solution.
Crossword Looking Thing:
The clue is the JiG poster with the gameboard pieces.
You need to make some sense out of the letters.
The final layout of the solution appears in the poster.
Move the letters by clicking the white dots, to swap rows and columns.
Click the round icon to reset.
There are four words in the puzzle, all of which should be very familiar by now.
Red and Yellow Blocks:
The clue is the JiG soda poster.
I found this one to be too abstract for a logical hint sequence, so I'll just say that you want to try and recreate an image from the poster, using the clicky lights.
What image in the poster could you faithfully recreate in the puzzle?
It's the J from the soda can.
You need to click on red buttons, and then press the big red "scanner" button, in order to light up a yellow J.
If you were to start at the bottom right corner of the red side and number those squares backwards and vertically, it corresponds to the yellow side, backward and horizontally.
Or something like that. Anyway, here's a screenshot.
When you've completed all eight puzzles:
(the stickman, the house, and the six poster puzzles), the panel on the door should be lit completely in green. Be free!
Michelle, the 'puzzles' that you can zoom in on are not puzzles, they are merely posters, each of which contains a clue to solving the puzzles.
To access the actual puzzles you must activate the wall opposite the door. To do that
look at the piece of paper beside the door.. notice the red blocks on the paper? Good, now turn to the opposite wall and replicate the pattern of blocks :)
Weird, I complete all puzzles, I open the door and I can't leave the room. What is up with that?
I did turn on the lights once and back off before doing it, did this mess it up?
[Hi Pucky, that's very strange, and I've never heard of that issue before. Turning on and off the lights before leaving shouldn't affect it at all. Try reloading the game page, it will remember that you've solved all the puzzles, and then try to leave again. It should work. -Jay]
Escaper #98320!
The green, red and yellow blocks almost made me cry. ;_;
It's 2:15 am.
Whoo~!
P.S - For all of you that think you can open a minigame by CLICKING on the poster - no. You advance (click on the right arrow at the top right of the screen), and play THOSE minigames accordingly with the posters. (the posters are just hints, not actually games in themselves)
Hope that helps! Good luck! ;)
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Casual Gameplay Escape: Hint-Through
Since these are hints and not explicit step-by-step, the clues will always assume that you have explored the screen and the obvious clickable items.
Ready?
Getting Started:
So, facing the door at start, you've got a light switch, a panel of 8 red lights, a locked door and a note. Then, two walls each with three panels, and a grid wall that appears clicky but not scrolling.
Actually, you've already got the info you need for the grid wall.
Yes, I know what the note says, but you can't trust a game developer. ;)
And the three-paneled walls...
...maybe the room is too bright to really see them.
Turn the light off, and look again.
FYI:
Technically, you don't have to solve both of the three-panel puzzles in order to go forward after solving the grid... but it helps immensely.
Three-Panel Walls and the Grid
Grid:
On the grid, recreate the pattern that appears in red squares on the note.
It has to be exact.
If you numbered the rows and lettered the columns, the grid coordinates would be 1,a; 3,c; 8,c; 10,c; 4,d; 9,d; 3,e; 6,e; 7,f; 2,g; 6,g; 1,h; 2,i; 1,j (thanks, SHA and Tonypa!) Here's a screenshot to assist.
House:
Fit the shapes into the outline. You won't use all the shapes each time. You'll know you have it right when the next panel opens.
Also, you'll have to bring shapes from the first and second panels over to use later.
Stickman:
You have to get the man through the door safely. Unfortunately, there are many ways to kill him before he gets there...
...namely, clicking on him too much or letting him get by a laser or fireball. You know, the usual.
Pre-set the purple icons to direct him, and then click him to start moving.
The icons can be set left, right, up (jump) or gun.
Order for Stickman Icons (there are multiple solutions for these but the following will work):
1:
Starting in the top left: up, shoot
middle level: left
bottom level: right, no change Here's a screenshot of the icons set up for 1st panel.
2:
top: jump, shoot
middle: left
bottom: right, shoot, up, no change. Here's a screenshot of the icons set up for 2nd level.
3:
top floor: first one is right, and then no change for the other four
middle floor: up, up, shoot, left
bottom floor and then to the right up the stairs: right, right, up, right, shoot, up, up, up, shoot, up, up. Here's a screenshot of the icons set up for 3rd level.
Argh! Help me! WHERE ARE THE "POSTER PUZZLES" everyone is talking about?
This is a little confusing, because the puzzles aren't actually in the posters. That's why you can't do anything besides zoom in on them.
-There are six posters, which will appear behind the wall panels when you've completed the house and stickman games.
-There are also six more puzzles, that live in the grid wall. You can get to them by scrolling. You'll know you've accessed them when you can see the light blue "pipes."
-The posters aren't actually puzzles, but clues to the six puzzles in the grid wall. It won't be obvious which corresponds to which - put your thinking cap on.
Posted by: pineapple | August 27, 2008 5:19 PM
Hint-Through Part 2:
The "Poster Puzzles", Part 1 (I'll refer to these by what appears when you first view it in the grid scroller.)
Pipes:
The poster clue here is "CG Wireless".
It's a bizarro-world pipes puzzle, to be sure.
Whatever you do for a regular pipes puzzle, don't do here.
"No connections," see?
Solve this one by making sure no pieces connect. Screenshot of my solution.
Line of Green Blocks:
The poster clue is the DJ party.
You need to add red, green and yellow blocks into a specific pattern.
The design you need to recreate is hidden in the poster.
The bottom giveth, and the top taketh away.
In other words, by clicking on the bottom row, you can add blocks, and by clicking on the top row, you can remove them.
I had to use a walk-through on this one, eventually: Click the top of the second column twice, then the bottom of the first column twice. Click the top of the third column once, then the top of the fifth column three times, then the bottom of the fourth column once. Click the top of the seventh column twice, then the bottom of the sixth column once. Lastly, click the top of the eighth column once. (Thanks, SHA!)
Tank and UFO:
The poster clue is the "peace tank"...
...although there isn't much "clue" needed.
This is like a very simple ground defense game.
Only the mouse won't work.
Use your arrow keys to avoid the UFO's beam, and don't die. There's a hint for you. ;)
Posted by: pineapple | August 27, 2008 5:45 PM
Hint-Through Part 3:
The "Poster Puzzles", Part 2 (I'll refer to these by what appears when you first view it in the grid scroller.)
Rows of White Numbers and Triangles:
The clue here is the casino supply poster
Notice anything about the numbers in this puzzle?
They don't go any higher than 6.
Much like a die.
Notice the red outlined shape on the puzzle? What would that shape fold up into?
The red outline represents the red dice on the poster.
Click the triangles to make sure all six numbers are represented in the red outline. Click the check mark to reset if needed. Screenshot of solution.
Crossword Looking Thing:
The clue is the JiG poster with the gameboard pieces.
You need to make some sense out of the letters.
The final layout of the solution appears in the poster.
Move the letters by clicking the white dots, to swap rows and columns.
Click the round icon to reset.
There are four words in the puzzle, all of which should be very familiar by now.
Here's a screenshot of the solution.
Red and Yellow Blocks:
The clue is the JiG soda poster.
I found this one to be too abstract for a logical hint sequence, so I'll just say that you want to try and recreate an image from the poster, using the clicky lights.
What image in the poster could you faithfully recreate in the puzzle?
It's the J from the soda can.
You need to click on red buttons, and then press the big red "scanner" button, in order to light up a yellow J.
If you were to start at the bottom right corner of the red side and number those squares backwards and vertically, it corresponds to the yellow side, backward and horizontally.
Or something like that. Anyway, here's a screenshot.
When you've completed all eight puzzles:
(the stickman, the house, and the six poster puzzles), the panel on the door should be lit completely in green. Be free!
Posted by: pineapple | August 27, 2008 6:32 PM