Cardinal Quest
The time has come for adventure!... well, a little one, anyway! This simplified roguelike from Ido Yeheili offers three different heroes ready to delve into a dangerous dungeon in search of an evil Minotaur what needs slayin'. While definitely not quite as complex as other titles in the genre, Cardinal Quest offers an ease of use and engaging gameplay that's hard to beat and harder to put down.
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It seems I can't follow my character around, the first setting is stuck there and I can only follow him through the map. Not fun...
[Not really sure what you're describing here. "the first setting" of what, specifically? The map? Just click on the "Map" icon again (or type "M") to hide it. -Jay]
Great game. Beautiful use of spells,stats and overall style is spot on.
Only small bug is make it so if you click on any of the stat menus, you should be able to click anywhere to bring you back again.
Brilliant game. I must say that I found the wizard easiest to play. A bit of luck helps!
Slight spoiler ahead...
Especially if you find another fireball spell, a freeze/mirror image spell and eventually the best spell of all - charm... The beauty of charm spell is you can hit, then charm, and escape. Rinse and repeat! :-)
Actually, the thief is pretty easy to play with as well. I only got killed with the fighter.
The thief can do wonders with his invisibility spell (again, great if you find 2) + double damage backstab + an early charm spell.
The fighter's best asset is the berserk spell, which is a bit underpowered, especially against the spiders/succubi that appear on level 2-4. Not sure how he's supposed to hold his own agains the minotaurs either...
Won on the first try with wizard - at the end, my spell set was:
Fireball x2 (never found another offensive spell)
Fear (very useful, it's much more effective than Sleep but I never found Charm)
Polymorph (just for the minotaurs)
Shadow Walk (aka invisibility?)
On previous levels I also kept Blink (in place of Polymorph) as a last-ditch escape spell, but I only needed it once or twice.
A fairly short game, but a save function would be nice.
Cute, but even my 6-year-old was complaining about how limited it was by around dungeon level 3. What was money for?
Enchanted Cave is somewhat similar, but I found more satisfying.
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