Bullethead
There are three things that distinguish Bullethead from the hundreds of other similar, Space Invaders styled vertical shooters. Number one, it's by Nitrome, so you know it will be a high-production affair, with happy music and sound, and cute, colorful, pixelated artwork. And that should be reason enough to stop reading this and give the game a try!
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You know :)
im really proud nitrome is british :D
I really am starting to get a bit tired of Nitrome and their games; uninspired is a good word for them at this point. Attractive graphics, not-brain-melting music, and banal gameplay doesn't keep me coming back for more, it makes me wish they'd try for fun rather than pretty.
May I point out icebreakers was a rather fun and inventive game, as was the parasite game
Even though the game style of Final Ninja isn't exactly original, it's the best I've ever seen done for that style. Ninja rules! When are they going to come out with more of it?!?
Quickly I will chime in that I am also not that fond of Nitrome games, although in this case I am just finding this game to break a lot.
For example, after dying I am prompted to press the spacebar to try again. I do that, and am immediately launched into the pause menu, with the option to unpause if I press spacebar. Pressing said key does nothing, so I have to use my mouse to press the menu buttons. Not a huge deal, but it does break my flow when using the keys to move around the screen and shoot.
Another issue was in a level where it ended with the heat-seeking missiles being the last enemy.
They killed me, but since the game keeps continuing in the background, the missiles touched my dead character, exploded, and then when they were all gone I proceeded to win the level, and the menu popup went into the 'next level' screen rather than staying on the 'submit score' screen.
Clicking to continue just ended up in the game freaking out on what to do, so I had to go back to the main menu rather proceed to the next level/redo the level.
I must say, Nitrome was great for the first ten games and then dropped into a deep hole. Recently (tiny castle, chisel, this) they've been climbing out of it a bit, but this is a bit of a letdown compared to the other two.
Indeed, if Nitrome spent a year making a huge, polished game, kudos. The nitrome games that pop up about twice every month are far too focused on aesthetics. Better luck next time...
All I can say is that the holes are a bit glitcgy and Level 20 should have been moved to Level 10, and something harder should have replaced 20.
Maybe ganondorfchampion can give me a hint about level 20 because I am not finding it to be easy at all.
"Maybe ganondorfchampion can give me a hint about level 20 because I am not finding it to be easy at all." by Squint
Don't look at me. I'm stuck on level four.
um im stuch on level 20 the mecanical snake guy soo i cant get hot to avoid the partwhere he goes down low. :/
When he gets down low:
Run up close to his head and wait for it to rise a bit. His body will move in a wavy formation, so run under his first "wave" section and you will be safe under his body.
I hope this helps :).
And Nitrome has not been releasing two games a month. In 2010, they have released 1 in Jan., 1 in Feb., 1 in March, 2 in April, and 1 in May so far. Their games are great, unlike pixeljam's and others. The game play is great, and everyone would agree if they were good enough to play the game.
Is it me, or does this game seem sad? It feels like the saddest nitrome game yet.
The hit detection on this game is ruining it for me. I can't dodge the torrent of pink spheres on level 9!
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