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Bubblequod 2

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3.7/5 (55 votes)

Help save your brother from a labyrinthine rubber duck factory in this quirky physics puzzle platformer from Garbuz Games. Oh, and beware the pools of deadly acid. Those can really put a damper on your day.

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Perhaps the most annoying feature in the game

is that you cannot run and jump! So frustrated with this game I had to give up.


Yeah, another sequel, I loved and won the first game, hope I like this.
Thanks JIG.


Yeh, bouncing when you move too fast is tiring. I missed far too many jumps due to that mechanic.

Also, is anyone else getting mikado adverts while playing this game? or any other adverts...I couldn't find any other cause.


You can run and jump, but the dude need to be facing right side up at the time of the jump. But considering it very tricky to time then yeah, no reliable to jump during a long sprint. It was abit annoying but also helped restrain me from doing crazy moves. No biggie imho. :)

I found the game easy and entertaining, because of nice graphics and fun game mechanics. Most levels really only had one element or device to figure out, with only a few steps required... which made restarting easy as there wasn't alot of steps that needed to be repeated to get back to where you were. Quick, painless and fun.

The game is split into multiple rooms. I think I would have connected more and felt it more like a big adventure (escape?) if it was one big scrolling continuous world rather than rooms. (With save points where the rooms transitioned).


The physics of jumping were a little wonky, to the point that I finished the final level without touching the metal balls at the top of the room. On the other hand, I finished the final level, so clearly this didn't get in the way of playing the game. :-)

The one thing I will complain about is this: in what strange, twisted, incomprehensible world do you create a game--a keyboard-controlled game, at that--in which R doesn't restart the level?


Finished the 24 main levels, but only by ornery determination and bile. The controls were way too unpredictably sloppy (perhaps because of the non-upright orientation someone mentioned?) to be really fun. Skipping the bonus levels, as I've had enough.

On the plus side, the production and presentation was great. And the puzzles were pretty enjoyable. But I cussed a lot over getting the guys to move the way I wanted them to.


I've fallen and I can't get up. My friend is trapped in a ditch in level 4.

flowerdoggie September 5, 2010 11:50 AM

I can't beat level 11 because it won't run smoothly. Is anyone else having this problem?


There's a definite feel of the Oddworld games in the backdrops and sounds for this one (as opposed to the original). I like it!


There's an irritating bug, that forces the characters to keep running in one direction, despite about 16 resets


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