Bubble Tanks Tower Defense 2
Hero Interactive's popular bubbly and strategic tower defense series gets even bigger and badder in this latest installment. Engage in classic defense action with tons of tower types and upgrades, or go free-form and build your own pathway to force your foes past a deadly gauntlet. With more enemies, more towers, and upgrades that range from boosts to entirely new modes of play on top of a whopping 300 achievements, this is one game you won't put down for a while.
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I have not tried this yet but just a note that this review is missing the browser tag.
(us mobilely challenged folks may miss it!)
[Thanks, fixed! :) -Jay]
Sometimes it seems not to save my progress? I just finished a level for the second time and for the second time didn't get credit for it in the level menu. Otherwise it's pretty great, though the whole menu/upgrade design is a bit fussy.
Yep, just played through the "open path" levels again at normal (which is very very easy), clicked "back" then clicked "level select" and none of the levels I'd just completed are counted. I'm guessing if you go to the upgrade screen they save? Because sometimes they do, sometimes not.
Also I have a particular strategy that relies on
area burst towers to do 90% of the work, with a sniper tower to take care of ghosts and mop-up.
I'll set my sniper tower to "nearest to goal" but often if there are multiple groups on the screen it'll ignore the ghosts heading to goal, and only shoot at the non-ghosts. It would be nice if (1) it targeted the actual nearest to goal monsters (seems like there's something about how it calculates path length) and (2) it'd be really nice if I could specify "target ghosts 1st".
This is one of "those" kinds of tower defense games. The kind where only a few very specific strategies work, and you're expected to know those strategies before you even hit the play button. Even on easy, just trying to experiment with the towers, I kept losing every time I hit the first splitter wave. It seems to me as though most of the towers are pretty much useless.
As much as I love the bubble tanks series, this is a pass for me.
Ok, I think I've figured out the issue I was having:
Pushing the "Next level" button does not reliably take you to the next level at the same difficulty you were playing before, so the reason I didn't think I was getting credit for finishing the "hard" levels is because I was, unbeknownst to me, playing at the "normal" level - which I had already completed. It also explains why I thought the difficulty was rather lower than I expected.
To avoid this, just go back out to the menu after each level and hand-select the next difficulty level.
I just hope the pause button works better in this one.
In the original I loved the game, but it just got too hectic. Hitting pause would wipe out the entire area of play so you couldn't even use it to think for a minute, let alone be able to lay down towers and reconfigure your defenses.
It just made the game into too much of a clickfest even using hotkey shortcuts. The base speed is also pretty fast and I dont think it has a slowdown/speedup option.
In gemcraft the default speed was quite slow so even if there was no pause, it wouldnt be that big of a deal.
Lots of work and not saving my progress most of the time. Love the bubble games, love the bubble defense. If the saving glitch gets fixed I will play it again. It is such a big issue I think it needs a notice put up if it gets fixed. It is well enjoyed and I bet other frustrated players would want to go for it again once it is better. I am sad; I wish it worked right.
Update