Bobblestitch
The titular character in this kid-oriented, charming hidden-object/spot-the-difference title is a doll who is brought to life by the little girl who sews him herself. Adorableness ensues. Not too long, and probably best suited to a 15 to 20 minute break, if you're hankering for something sweet, skip the candy and try Bobblestitch. It's better for your teeth, at least.
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The six year old might be handy in more ways than one, actually, because the hidden objects can be tiny. You're either given a few items to find at a time, or told to find 30 eggs or hearts or whatever, and you click with the mouse to pick them up. To a certain extent this is something that plagues all Flash hidden object games. The size of the game window means that game makers have to choose between featuring scenes with objects that are so large and obvious it's like that Strong Bad kids' show parody ("He's barely obscured by the box!"), or else intricate scenes that will have you two inches from the screen wondering if you're old enough to be needing reading glasses. Bobblestitch goes for the latter. You can mitigate this to some extent by playing with your browser's zoom and your resolution.
This is a general problem with a lot of games at JIG. Bobblestitch, along with many other games, has had its window size set by JIG to 640x480 pixels. I have a screen which is 1920 x 1080 so the game is artificially restricted by JIG to 15% of the available space. Now my screen might be a bit larger than most peoples but you get the point. Sure you need to keep the ads but with some clever coding (actually some rather simple coding) you could have the ads down the side and have the game expand to the rest of the available space. At the very minimum have a small, medium and large version.
[rant off] (Sorry.)
[I set the game window to 640x480 because that's the native size of the game itself. I could set it to any size. The problem with doing so is that you lose resolution and the graphics no longer appear as crisp and clean at larger sizes. -Jay]
How about giving people the choice of what size to play at? Sure the graphics might not be as crisp but many people might be willing to put up with this so as to have a bigger screen. I bet you it is popular.
[I'll look into doing that. I've since changed this one to 800x600. Thanks for the feedback. -Jay]
Nice, though I must have skipped A LOT of recent hidden-object games - it was sometimes hard as hell to actually find some of the objects.
A serious complaint - the games basically doesn't load normally on Firefox. Don't know why. But it just freezes in the middle of loading (showing the loading bar). Had to refresh 6 times to start the games, then had to re-start a couple of times - and it still freezes somewhere in the middle!
Never had this problem with other Flash games =((
Bobblestitch Walkthrough:
Level One:
Find all the objects. Screenshot.
Level Two:
Spot the difference. You can try the "cross-eyed" trick to find objects. Cross your eyes and let your point of focus drift to a point where the two pictures appear to overlap. Fuzzy points show where the overlap isn't identical, and you can click on them. Screenshot.
Level Three:
Drag the body parts to the stuffed animal. Screenshot.
Level Four:
Find all the eggs. Screenshot.
Level Five:
Find all the objects. Screenshot.
Level Six:
Reassemble the photograph. Screenshot.
Level Seven:
Drag the hearts to the stuffed animals' stomachs. Screenshot.
Level Eight:
Click on Bobblestitch in the closet. Screenshot.
Level Nine:
Slide the tiles around to solve the image. Screenshot.
Level Ten:
Find all the hearts. Screenshot.
Thanks, joye, for the walkthrough!
i'm always facinated by all these hidden worlds (that's the spoiler) in these stories.
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they (if they exist) seemed to be worked in such a way to prevent any adults from accessing them.
Possibly because the thoughts of most children are quite simple, hence a lower chance of having any negative thoughts infusing within them. Judging by the content of these worlds (often dreamlike etc.), they are quite sensitive to negative components. One silver of negative component in them, and their existence ends there.
Thus if reality does allow the above be possible. It's very likely that only kids can access them
If an adult can endure horror, while at the same time preserve the perspective of a (happy, joyful etc. positive component) pure and simple world that a child sees. he/she can gain access to potentially any forms of experience available in reality
For my case I'm not anywhere near that as
throughout the game, I've thoughts of both a horror game and a childish game, but clearly the horror components outweighs a little more
Two small complaints:
I found it frustrating that I could not effectively click on the next object until the points confetti from the previously found item cleared.
The hint system is a little bit too subtle, although I've encountered this in other, similar games. Unless I'm looking more or less right at the object, I can't see the sparklies (or, in other games, the shifting) and they go away before my eyes focus wherever they were.
(It's not their fault I'm no good at tile slides, so I won't hold that against them. Still, grr!)
Other than that, it's a cute game and a nice way to get a quick fix. :)
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Walkthrough Guide
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Bobblestitch Walkthrough:
Level One:
Find all the objects. Screenshot.
Level Two:
Spot the difference. You can try the "cross-eyed" trick to find objects. Cross your eyes and let your point of focus drift to a point where the two pictures appear to overlap. Fuzzy points show where the overlap isn't identical, and you can click on them. Screenshot.
Level Three:
Drag the body parts to the stuffed animal. Screenshot.
Level Four:
Find all the eggs. Screenshot.
Level Five:
Find all the objects. Screenshot.
Level Six:
Reassemble the photograph. Screenshot.
Level Seven:
Drag the hearts to the stuffed animals' stomachs. Screenshot.
Level Eight:
Click on Bobblestitch in the closet. Screenshot.
Level Nine:
Slide the tiles around to solve the image. Screenshot.
Level Ten:
Find all the hearts. Screenshot.
Thanks, joye, for the walkthrough!
Posted by: Mike | March 8, 2011 11:54 PM