BNKR
In a world where droids struggle to survive, a mysterious bunker opens. You get to explore it in this gorgeous point-and-click adventure game. Use your adventuring skills to find items and clues as you go. What will you find behind the door?
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This is gorgeous. The art is so detailed and stark. Of course that means you'll have to switch to your Where's Waldo eyes to find some crucial items. A bit of a cop-out how tools will just disappear after use, an escaper convention that seems out of place in all the realism. Also one big problem, unless I'm looking at it wrong:
The reflection of your self is not reversed. I suspected as much when I looked at the '9', but it would've been a cooler puzzle and a better piece of art if they'd stuck to that. Unless robots automatically switch images in mirrors.
While we're on the subject, aren't these robots instead of androids???
Other than that, it's a study in thinking like a robot. Very cool.
BNKR Walkthrough
In Town
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On the left of the screen there is an arched doorway. Click to enter the police station.
Police Station
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Talk to the chief. He'll give you HALF A KEY.
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There is a bookshelf on the right. Pick up the SWITCH from the middle shelf.
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Exit back to town.
In Town
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There is a CROWBAR to the right of the doors of the central building. Pick it up.
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Enter the central building, which appears to be some sort of supply room.
Supply Room
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Pick up the SWITCH beneath the gas masks.
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Use the crowbar on the chest on the right to find a MIRROR PIECE.
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Exit back to town, then enter the bunker on the right of the screen, recongnizable by it's ladder.
The Bunker
Hallway
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This is the bunker entrance. There is a small button to the right of the ladder. Press it then go to the right.
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In the hallway you will see a strange indentation. There is a button to the top left of this indentation. Straight above the indentation there is a hotspot. Click it to find the other part of the broken key.
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On the left near the dial there is a button. Press it and move on to the right.
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There is a panel here with missing switches. Keep your eye out for two more. Continue to the right.
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You will see a barricaded door here. Can't open it yet, but can push the button above the archway. Do it and continue right.
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In this section of the hallway, notice and click on the missing tile. Click the button to the right of the box with all the wires. Below the button there is a blue-ish TILE. Pick it up.
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Put the tile you just picked up into the missing tile slot. It will open a secret compartment. Take the BATTERY and MIRROR PIECE, then continue to the right.
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There's nothing to do here but push the inconspicuous button on the top of the pipe in the corner. Go back to the left until your on the screen with the switch box.
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To the right of the door handle is a button. Press it, then open the door and go into the office.
Office
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Turn the lights on with the switch on the right wall.
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Click the big machine--it needs energy.
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Place the BATTERY you picked up earlier on the left side of the machine by the lightning symbol. The machine will open revealing a SWITCH. Pick it up.
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There is a now-familiar button on the right side of the control panel on the wall. Press it.
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Click the middle of the desk, between the drawers to find a MIRROR PIECE.
-
Exit back to the hallway.
Hallway
-
Click on the switch panel for a close-up, then place the SWITCHES from your inventory into place.
-
You need to move the switches into the right configuration so that all the lights turn green.
-
The position is:
up-up-down-down
-
Next go to the right as far as you can go to the end of the hallway.
-
Pull the lever on the left wall.
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Click the button to the left of the door, then go left until you reach the section of hall with the strange indentation.
-
There should be a chain sticking out of the indentation now. Pull it.
-
Go right twice to find the barricaded door has been opened. Enter.
Bedroom Suite
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Turn on the a lightswtich on the left wall.
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There's a button to press just to the right of the top of the bookshelf.
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Click the device on the table. Use your BROKEN KEY on the device to fix the key.
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Exit back to the hallway.
Hallway
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Travel all the way down the hallway to the right.
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Use the key on the door and enter the closet.
Closet
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Press the button in the top left of the room.
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On the bottom left shelf there is a yellow PAPER KNIFE. Pick it up.
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in the middle of the shelf on the right is a PART OF A HANDLE for you to take.
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Exit and head back to the bedroom suite (the formerly barricaded door).
Bedroom Suite
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To the right of the device that fixed your key is a control panel that will open the door. Press it and enter the next room.
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Press the button in the upper left corner.
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Use the MIRROR PIECES on the broken mirror.
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Click on the mirror to admire yourself. Oh, and to note the code on your chest which is:
1961
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Use the PAPER KNIFE on the bed to cut it open and find a PART OF A HANDLE.
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Exit to the hallway.
Hallway
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Continue left back to the bunker entrance.
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Use the HANDLE on the mechanism left of the ladder to open the gate.
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Continue left. This room has a map that lets you know if you've pressed all the buttons that are found in each room. If you've missed one, go back and press it.
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There is a button in the map room as well. It's in the top right corner of the screen.
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After all the buttons are lit up, use the switch to the right of the map to open a trap door. Enter the trap door.
Elevator Room
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To the left of the elevator is a place to enter a four digit code.
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Use the number you saw on yourself in the mirror:
1961
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After entering the code, hit the lever on the right of the elevator and get in.
-
The end...for now.
Thanks, Kimberly, for the walkthrough!
An okay game. Some items were a bit hard to spot, and there was no puzzle solving to speak of. Also,
using the "important device" to fix the key was a bit of a stretch
. Basically just trying something hoping it worked. Would have been better to have some hint as to what it's use was instead of just using the "leap of faith" method. The atmosphere and voice work were better than the game itself. Hopefully the second installment will improve on the first.
It's one of those games. The artwork and the atmosphere are fantastic. But there are no real puzzles. It just comes down to a looot of pixelhunting. When you have scanned the same area a thousand times with your mouse, you read the walkthorough just to discover you missed that pixel anyway. To all indie gamemakers: creating good atmosphere is great, bit please please concentrate on gameplay first!
THIS IS THE BEST THING TO HIT FLASH GAMING IN A VERY LONG TIME! Everyone else is making the same friggin' games over, and over, and OVER! Platform games using the arrow keys! Stick Men! Troll Faces! Aim and shoot projectile juuust right! Games with artwork of a 3rd Grader with ZERO logic/thinking skills required. (Must I go on?)
Now, THIS GAME, "BNKR", my friends, absolutely HIT THE BULLSEYE when it comes to everything a great game needs! The original, unique artwork, the gripping audio / voices, a simple yet intriguing-original storyline, and effortless game controls. MORE, MORE, MORE! There could have been a few puzzles tossed in there, of course! But other than that, I seriously don't know what everyone is complaining about. This game is magnificent. Your cursor actually changes shape when you are over a hotspot (and they are MUCH larger than a "pixel") so locating an item or button is quite do-able within 10 seconds in each case. Heck, 1/2 of the point-n-Click games out there have no changing cursor and they have you clicking like a sewing machine until something near-invisible finally lands in your inventory.
THAT's pixel-hunting, people.)
I would hope this becomes a LONG series of games, as it has INCREDIBLE potential...but....sadly.....it has been almost two years since this was released, so the thought of a sequel is looking kinda grim at this point.
And I wanted to know who is killing androids!!!
Found this quite by accident. I played it and had to have help a couple of times but overall it was really really good.
The end said "to be continued" ... but that was 5 years ago. I am pretty sure there isn't a 2nd installment.
This game was so good that now I am not in the mood to play escape games at this time. It outshines most of the escape games I have played lately.
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Walkthrough Guide
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BNKR Walkthrough
In Town
On the left of the screen there is an arched doorway. Click to enter the police station.
Police Station
Talk to the chief. He'll give you HALF A KEY.
There is a bookshelf on the right. Pick up the SWITCH from the middle shelf.
Exit back to town.
In Town
There is a CROWBAR to the right of the doors of the central building. Pick it up.
Enter the central building, which appears to be some sort of supply room.
Supply Room
Pick up the SWITCH beneath the gas masks.
Use the crowbar on the chest on the right to find a MIRROR PIECE.
Exit back to town, then enter the bunker on the right of the screen, recongnizable by it's ladder.
The Bunker
Hallway
This is the bunker entrance. There is a small button to the right of the ladder. Press it then go to the right.
In the hallway you will see a strange indentation. There is a button to the top left of this indentation. Straight above the indentation there is a hotspot. Click it to find the other part of the broken key.
On the left near the dial there is a button. Press it and move on to the right.
There is a panel here with missing switches. Keep your eye out for two more. Continue to the right.
You will see a barricaded door here. Can't open it yet, but can push the button above the archway. Do it and continue right.
In this section of the hallway, notice and click on the missing tile. Click the button to the right of the box with all the wires. Below the button there is a blue-ish TILE. Pick it up.
Put the tile you just picked up into the missing tile slot. It will open a secret compartment. Take the BATTERY and MIRROR PIECE, then continue to the right.
There's nothing to do here but push the inconspicuous button on the top of the pipe in the corner. Go back to the left until your on the screen with the switch box.
To the right of the door handle is a button. Press it, then open the door and go into the office.
Office
Turn the lights on with the switch on the right wall.
Click the big machine--it needs energy.
Place the BATTERY you picked up earlier on the left side of the machine by the lightning symbol. The machine will open revealing a SWITCH. Pick it up.
There is a now-familiar button on the right side of the control panel on the wall. Press it.
Click the middle of the desk, between the drawers to find a MIRROR PIECE.
Exit back to the hallway.
Hallway
Click on the switch panel for a close-up, then place the SWITCHES from your inventory into place.
You need to move the switches into the right configuration so that all the lights turn green.
The position is:
up-up-down-down
Next go to the right as far as you can go to the end of the hallway.
Pull the lever on the left wall.
Click the button to the left of the door, then go left until you reach the section of hall with the strange indentation.
There should be a chain sticking out of the indentation now. Pull it.
Go right twice to find the barricaded door has been opened. Enter.
Bedroom Suite
Turn on the a lightswtich on the left wall.
There's a button to press just to the right of the top of the bookshelf.
Click the device on the table. Use your BROKEN KEY on the device to fix the key.
Exit back to the hallway.
Hallway
Travel all the way down the hallway to the right.
Use the key on the door and enter the closet.
Closet
Press the button in the top left of the room.
On the bottom left shelf there is a yellow PAPER KNIFE. Pick it up.
in the middle of the shelf on the right is a PART OF A HANDLE for you to take.
Exit and head back to the bedroom suite (the formerly barricaded door).
Bedroom Suite
To the right of the device that fixed your key is a control panel that will open the door. Press it and enter the next room.
Press the button in the upper left corner.
Use the MIRROR PIECES on the broken mirror.
Click on the mirror to admire yourself. Oh, and to note the code on your chest which is:
1961
Use the PAPER KNIFE on the bed to cut it open and find a PART OF A HANDLE.
Exit to the hallway.
Hallway
Continue left back to the bunker entrance.
Use the HANDLE on the mechanism left of the ladder to open the gate.
Continue left. This room has a map that lets you know if you've pressed all the buttons that are found in each room. If you've missed one, go back and press it.
There is a button in the map room as well. It's in the top right corner of the screen.
After all the buttons are lit up, use the switch to the right of the map to open a trap door. Enter the trap door.
Elevator Room
To the left of the elevator is a place to enter a four digit code.
Use the number you saw on yourself in the mirror:
1961
After entering the code, hit the lever on the right of the elevator and get in.
The end...for now.
Thanks, Kimberly, for the walkthrough!
Posted by: Mike | August 24, 2013 1:41 PM