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Binga 2

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4.6/5 (128 votes)

Get set for another rapid fire series of mini-games and puzzles to tease your brain and challenge your wit. The clock is ticking so see how fast you can make it through on your first go-round. Your final score depends on you thinking fast on your feat and on the edge of your seat!

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Walkthrough Guide


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Ten-Word Walkthrough
Each spoiler below tells how to beat the respective part of the respective round in exactly ten words. Brevity is a good goal for a Binga walkthough because of its race-against-the-clock arcadey nature.

Round 1

Click on car and it moves. Push ball into basket.

Yank the chain downwards to flush. Just ignore the hand.

Turn on the hot water. Can you read Roman numerals?

Round 2

Use bowling ball to push basket. Ball's in red bucket.

Click rings to rotate. Make the peace sign (see corner).

Open the envelope, then count the corners on the shapes.

Round 3

Drop car and ramp. Push ramp. Drop ball. Push ball.

Dump all the bombs in the bucket. Incidentally, that's "defuse".

Turn on lamp, open the blinds. Count the stars' points.

Round 4

Click electrical boxes. All four switches' arrows should face outwards.

Click the smallest sumo, then second smallest, and so on.

Click swimmers to make them turn. First place is first.

Round 5

Drop ball, push seesaw twice (gently!), make upper car jump.

Click only the odd-numbered dice (or the even, depending).

Note the robots' heights. Click them to see their positions.

Round 6

Make catapult out of leftmost platform. Launch with bowling ball.

Click only dark (or light) sushi. Be careful, they fall.

Pour out box, count colored balls. Two 4's, two 2's.

Round 7

Load elevator. Lower car removes blockade. Upper car drops ball.

Remove cards until sum equals 21. Leave six, seven, eight.

Rotate disk to reveal key numbers. North, east, west, south.

Round 8

Click shelves, then arrows to tip. Bombs explode on contact.

Tip over all five cones. Just tossing them should work.

Turn the people around. What numbers rhyme? One is "ten".

3 Comments

Patreon Crew SonicLover December 9, 2011 5:53 PM

I preferred the original Binga's music. It was tenser and better suited for a race against the clock.

Reply
Patreon Crew SonicLover December 9, 2011 7:48 PM

Ten-Word Walkthrough
Each spoiler below tells how to beat the respective part of the respective round in exactly ten words. Brevity is a good goal for a Binga walkthough because of its race-against-the-clock arcadey nature.

Round 1

Click on car and it moves. Push ball into basket.

Yank the chain downwards to flush. Just ignore the hand.

Turn on the hot water. Can you read Roman numerals?

Round 2

Use bowling ball to push basket. Ball's in red bucket.

Click rings to rotate. Make the peace sign (see corner).

Open the envelope, then count the corners on the shapes.

Round 3

Drop car and ramp. Push ramp. Drop ball. Push ball.

Dump all the bombs in the bucket. Incidentally, that's "defuse".

Turn on lamp, open the blinds. Count the stars' points.

Round 4

Click electrical boxes. All four switches' arrows should face outwards.

Click the smallest sumo, then second smallest, and so on.

Click swimmers to make them turn. First place is first.

Round 5

Drop ball, push seesaw twice (gently!), make upper car jump.

Click only the odd-numbered dice (or the even, depending).

Note the robots' heights. Click them to see their positions.

Round 6

Make catapult out of leftmost platform. Launch with bowling ball.

Click only dark (or light) sushi. Be careful, they fall.

Pour out box, count colored balls. Two 4's, two 2's.

Round 7

Load elevator. Lower car removes blockade. Upper car drops ball.

Remove cards until sum equals 21. Leave six, seven, eight.

Rotate disk to reveal key numbers. North, east, west, south.

Round 8

Click shelves, then arrows to tip. Bombs explode on contact.

Tip over all five cones. Just tossing them should work.

Turn the people around. What numbers rhyme? One is "ten".

Reply

Yay! I liked that failing repeatedly at a task just made my score lower, rather than forcing me to start all over again. Fun set of games, and thanks to SonicLover for the walkthrough - there were a couple that I couldn't figure out and I wouldn't have been able to get to the later ones that I _could_ get.

Reply

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