Arzea
Arzea is a Metroidvania-style adventure game that demonstrates the kind of danger that magic can lead to. You're a wizard stranded in a strange world with only your wits and a variety of spells and upgrades to help you get home. Your main goal is to find your way home from the strange land of Arzea. There's at least a good half hour of gameplay here, probably closer to an hour if you're out to find all the upgrades and collectible shards.
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This title has the makings of a solid entry to the Metroidvania genre.
However, since it is one large area as opposed to smaller, discrete rooms, the map is more important in terms of player orientation and conveyance than in other examples of the genre. That said, the functionality of the map left much to be desired. Colored door indications remain after the corresponding key has been collected, meaning that mental legwork must be done to figure out which areas are accessible when looking at the map. Although inaccessible upgrades are at times visible on the player's screen, the map does not reflect such discoveries; once the notion of the crystal shard (?) endgame is given to the player, the player has no choice but to wander the entire map without any real notion of areas that have been cleared of items and areas that have items remaining. Even if the in-game map does not do it automatically, an option to mark up the map (a la Broken Cave Robot) would have been useful.
I enjoy a good MV as much as the next guy. But it's a bit of a shame that I'm actively discouraged from pursuing the completion endgame, especially considering that the map is reset between plays.
Does anyone know how to get the Jump Orb in the last area? It's all the way against the wall (almost) in a blocked off room, and I can't find the passage in to it. I've searched all around it except for in the final boss area (which I refuse to go in until I get that jump orb). I have every single powerup (including the Shards) except that single Jump Orb. :'(
The major issue I have is that using the mouse for aiming means that I tend to naturally put the pointer over the thing I'm trying to hit as I don't have a good enough eye to rely on the dotted line as well as everything else.
As this is frequently on the edge of the screen, I will click and the game will pause - or, if I'm in the top right corner of the screen, rate the game! (I suspect that I have inadvertently rated this game either a 1 or a 5 because of this...)
Enjoying it thus far, but I suspect I'm not quite a good enough gamer to get to the very end.
I take that back. The Heart upgrade is pink, and the Speed is light green. But since there's a lot of green on the map, and some of the green pixels are the keys or shards, it can be hard to find the Speed upgrades. I found that the pixels with a Red value of 78 and Green value of 255, and a small Blue value are the Speed upgrades.
"Colored door indications remain after the corresponding key has been collected, meaning that mental legwork must be done to figure out which areas are accessible when looking at the map."
I actually found this quite helpful, to tell me what new places I could go once I found a key.
I agree it would have been nice if the map remembered the items I'd seen but not collected.
Well that is a pain. It crashed on me (or said the plug-in did) and now I cannot play.
The opening screen is there and I can bring up the stats, when I select continue though I just get a black box. It hangs for a minute or so but then I know it is running because I can hear it but I cannot see it.
I've tried another game that uses unity and that runs fine, and I have also tried it in Chrome rather than Firefox to no avail.
Anyone have any ideas ?
[First off, this is a Flash game, not Unity. And it sounds like your save file has been corrupted during the crash. The only way is to remove the save file for this game, the location of which you can find on our Support page. The .sol file you want for this game will be in a directory titled arzea.swf inside one titled images.jayisgames.com. Let me know if you have trouble finding it. -Jay]
My save file also seems to be corrupted.
My last safe point was in the top left corner of the map in the winter area near one of those "immune" enemies shooting bullets in all directions.
As I was decently far into the game, I don't want to restart. Any chance to repair the save file?
Apart from that, great game.
Greetings, Yohoo
[I doubt there's any way to fix a corrupted save file. You might want to try contacting the developer about it. -Jay]
Pretty decent, but with a few issues (although I guess with only 48 hours, that's inevitable.) The main one is that precision jumps seem to be rather difficult to do, although that's a minor quibble. The weapon damage also seems to be largely arbitrary, and levels don't seem to have much effect on it. A couple of the weapons seem largely useless too.
In spite of all that, I'm still enjoying it.
@Jay
Thanks, I was afraid of that,it worked but back to square one of course.
Shame I lost my progress but it is a great game, that I am sure I will come back to - soon (tm)
@Brian
Your jumps will get better as you find the skill up planted around the zones, some when I first saw them were impossible but easy once I had found a few. As for the weapons/spells
After the first couple they are essential to get the keys
Are you trying to click Map or Help? The map came up for me in Chrome version 17.0.963.46 (on Mac OS X).
If it's Help you're trying to click, try this link. That's the page that opens when you click Help.
What version of Chrome are you using, Carny Asada?
The bug where it cannot load your game when you hit continue is actually fixed in the latest version of the game.
@Jay: Is it possible to regrab the game from Kongregate (or the Host This Game link on the title screen) in order to get a fixed version? Thanks!
[Version updated! Thanks for the note, Arkeus! :) -Jay]
Nice game from what I've seen so far, but for some reason the speed is terrible most of the time. It started out reaaaaaaaal slow, then came up to speed right after I collected the fireball (ie the same speed as Diamond Hollow, which I assume is right), then dropped back to terrible once I collected the first key. Never had this problem with any other game (I think), using Firefox. Any suggestions on what's going wrong? Thanks.
Great game, but it has some unforgivable bugs. It crashed when I died in the snowy area, the save file was corrupted so I restarted. I got up to the snowy area again, died, and the game crashed again. I don't feel like restarting a second time if this is going to happen every time. These bugs might have to do with the fact that it was made in 48 hours, so it's understandable, and it's very impressive in every other way, but I just can't get over the game breaking bugs.
Many, many, many slips, but:
Jay: I'm running Chrome 17.0.963.46 on OS 10.5.8 (yeah, I'm a Luddite). The "Help" button didn't link to anything for me. I'm going back in and seeing if the fixed game gets rid of the glitch.
I think part of my problem may be that I need to be pixel perfect in a particular jump, but I freaking cannot get back to an area and it's driving me nuts.
Also, am I supposed to be able to interact with stuff like the cat, the red lever near the pink key... because nothing I try lets me interact with them.
[I'm also using 10.5.8, which doesn't support Flash Player 11, which this game won't play correctly without. Luckily, Chrome comes with it integrated within it, but it's possible that your Chrome also has the standalone Flash Player 10.3 installed (if you installed it for Firefox, for example), but you can disable it. In Chrome URL bar, type "about:plugins" and look for Flash. If it says "(2 files)" then you have both Flash Players installed, and it could be causing conflicts. Click on the "+Details" button on the top right of the display, find the Shockwave Flash 10.3 plugin, and click "disable". Hopefully that will fix your issues in Chrome. -Jay]
@Jay -- D00d, you are so smart. In fact, I do have two different versions of Flash on Chrome. So I've disabled v. 10 and will try again with just 11 running.
Getting the pink key did open up new vistas for me, although I am still trying to handle the wizard. (It was one of those real, forehead-smacking power of posting things where I realized what I needed to do right after hitting enter.)
Arzea Guide
Maps
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World Map:
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Section 1:
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Section 2:
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Section 3:
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Section 4:
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Section 5:
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Section 6:
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Section 7:
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Section 8:
Tips & Tricks
Spells & Abilities
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Double Jump: Allows the player to perform a second jump in midair.
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Fireball: Launches a single ball of fire to attack.
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Charged attack - Shoots a cone of three balls of fire.
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Can be used to melt frozen ice paths made with Chill.
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Douse: Fires five balls of water to attack.
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Charged attack - Fires additional, more powerful balls of water.
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Can be used to douse fire barriers.
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Chill: Shoots a single ball of ice to attack.
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Charged attack - Fires a larger, more powerful Chill shot.
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Can be used to freeze water, allowing the player to walk across the surface.
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Shock: Shoots multiple bolts of electricity around the caster.
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Charged attack - Fires additional, more powerful electric bolts.
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Can be used to switch levers to electronic doors.
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Spire: Shoots a stone spike attack.
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Charged attack - Fires three, more powerful spikes simultaneously.
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Can be used to break through cracked stone walls.
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Gust: Shoots a quick gust of wind attack.
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Charged attack - Fires a line of multiple, more powerful Gust shots.
Upgrades & Collectables
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Speed Orb (S): Increases the player's movement speed.
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Jump Orb (J): Increases the height of the player's jump.
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Heart Orb: Increases the player's maximum health.
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Mysterious Fragment: Collect all 10 hidden fragments to receive the "Good" ending after defeating the Evil Wizard.
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Red Key: Opens all Red Locks
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Yellow Key: Opens all Yellow Locks
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Green Key: Opens all Green Locks
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Blue Key: Opens all Blue Locks
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Pink Key: Opens all Pink Locks
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Light Blue Key: Opens all Light Blue Locks
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Orange Key: Opens all Orange Locks
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Purple Key: Opens all Purple Locks
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White Key: Opens all White Locks
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Black Key: Opens all Black Locks.
Achievements
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Level Up!: Reach level 5.
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Feel the power: Reach level 10.
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Superpowered: Reach level 15.
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Roid Rage: Reach level 25.
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Prefect: Reach level 35.
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Head Boy: Reach level 45.
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Watch the Clock: Play for at least 20 minutes.
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King of the World: Reach the Top of the World (refer to the World Map for highest point)
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You Monster: Kill an enemy.
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The Cleanse: Kill 200 enemies.
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Double Kill: Kill 2 enemies at the same time (with one attack).
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Oceanstrategy: Kill an enemy while standing underwater.
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Orange Jello: Kill the Golden Slime (refer to the World Map for the enemy location)
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Gotta Cast 'Em All: Learn all 6 spells (refer to the World Map for spell locations)
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Alohamora: Collect a colored key.
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Unlock the Rainbow: Collect all 10 colored keys (refer to the World Map for all key locations)
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It's Still Beating: Collect a Heart orb.
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The Collector: Collect a Heart Orb, Speed Orb, and Jump Orb.
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Completionist: Collect all Heart, Speed, and Jump Orbs.
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A Source of Power: Collect a Mysterious Fragment.
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A Way Home: Collect all 10 Mysterious Fragments (refer to the World Map for all fragment locations)
Enemies
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Slimes: Slow moving grounded enemies; larger slimes have more health than smaller slimes.
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Golden Slime: A large slime with a high amount of health; kill for the Orange Jello achievement (refer to World Map for location)
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Aimed Shooters: Stationary enemy that fires a projectile attack aimed at the player.
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Horizontal Shooters: Stationary enemy that fires projectile attacks in a straight horizontal line.
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Wall Shooters: Stationary enemy found on the sides of walls that fires fires projectiles in an arced path.
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Sliding Block: Cubes that travel a set path in a horizontal or vertical line, destructible with spells at level 40.
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Bouncing Block: A large, bouncing cube with a high amount of health; destroy the block to find the Yellow Key.
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The block will change border color depending on its remaining health points: Green = high HP, Yellow = medium HP, Red = low HP
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Slugs: Ground enemies that move faster and have more health than slimes; slugs also have the ability to jump.
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Fliers: Fast moving aerial enemies that ricochet off the walls.
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Elemental Block: A block that fires rounds of multiple projectiles.
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These blocks can only be destroyed by attacking it with the correct spell indicated by the color in the center of the block (most commonly Fireball and Spire)
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Evil Wizard: Boss encountered twice in the game (refer to World Map for location)
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Do not fight the Wizard at the 2nd encounter until you have collected all 10 Mysterious Fragments.
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Has the ability to summon enemy creatures, fire projectiles, jump in the air, and phase out to become temporarily immune to damage.
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The color of the Wizard's hat indicates his remaining health points: Green = full HP, Yellow = high HP, Brown = medium HP, Red = low HP
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Invincible Cat: Mysterious creature that can only be destroyed upon 100% completion (refer to World Map for location).
As others have noted, the powerup map is available by clicking the "Help" button at bottom-right.
Nice game. Impressively large map. I liked the nods towards trying to make the different areas feel different, with the room shapes and sizes and so on.
I was incredibly frustrated to discover that if I beat the final boss with "90% completion", it ends the game such that if I click continue then it takes me back to my last save... but without my accumulated map. Without my map there's no way I'm going to bother retracing my steps to get those last couple of shards.
The areas did feel a bit samey. The spells mostly worked like keys rather than actually giving you new abilities; I'd have preferred it if, say, the freeze spell could turn killed enemies into ice blocks you can jump on (that disappear after a few seconds), or something. The weapons basically all work the same way and they don't even seem to have particular strengths and weaknesses, so there's little reason to switch between them apart from those enemies.
And as for jump upgrades... I don't really like this kind of "gradual" jump height upgrade. I like a Metroidvania where there are areas which I clearly can't jump to, then I get a jump upgrade, and revisit them to see whether I can now jump to them. When there are ten jump upgrades, all tiny incremental increases, that's not really the model.
Nonetheless, this was a good fun exploration-fest.
I am having trouble with getting the last shard. I have full jump stat, but the one that is in section 1 (of the spoiler maps) seems just out of reach if I attempt it from below, and double jump doesn't seem to work if I try to hit it from the left, on top of the floating island.
The section is the one at the bottom of the giant space open to the 'sky'.
Thanks
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Arzea Guide
Maps
World Map:
Screenshot.
Section 1:
Screenshot.
Section 2:
Screenshot.
Section 3:
Screenshot.
Section 4:
Screenshot.
Section 5:
Screenshot.
Section 6:
Screenshot.
Section 7:
Screenshot.
Section 8:
Screenshot.
Tips & Tricks
Spells & Abilities
Double Jump: Allows the player to perform a second jump in midair.
Fireball: Launches a single ball of fire to attack.
Charged attack - Shoots a cone of three balls of fire.
Can be used to melt frozen ice paths made with Chill.
Douse: Fires five balls of water to attack.
Charged attack - Fires additional, more powerful balls of water.
Can be used to douse fire barriers.
Chill: Shoots a single ball of ice to attack.
Charged attack - Fires a larger, more powerful Chill shot.
Can be used to freeze water, allowing the player to walk across the surface.
Shock: Shoots multiple bolts of electricity around the caster.
Charged attack - Fires additional, more powerful electric bolts.
Can be used to switch levers to electronic doors.
Spire: Shoots a stone spike attack.
Charged attack - Fires three, more powerful spikes simultaneously.
Can be used to break through cracked stone walls.
Gust: Shoots a quick gust of wind attack.
Charged attack - Fires a line of multiple, more powerful Gust shots.
Upgrades & Collectables
Speed Orb (S): Increases the player's movement speed.
Jump Orb (J): Increases the height of the player's jump.
Heart Orb: Increases the player's maximum health.
Mysterious Fragment: Collect all 10 hidden fragments to receive the "Good" ending after defeating the Evil Wizard.
Red Key: Opens all Red Locks
Yellow Key: Opens all Yellow Locks
Green Key: Opens all Green Locks
Blue Key: Opens all Blue Locks
Pink Key: Opens all Pink Locks
Light Blue Key: Opens all Light Blue Locks
Orange Key: Opens all Orange Locks
Purple Key: Opens all Purple Locks
White Key: Opens all White Locks
Black Key: Opens all Black Locks.
Achievements
Level Up!: Reach level 5.
Feel the power: Reach level 10.
Superpowered: Reach level 15.
Roid Rage: Reach level 25.
Prefect: Reach level 35.
Head Boy: Reach level 45.
Watch the Clock: Play for at least 20 minutes.
King of the World: Reach the Top of the World (refer to the World Map for highest point)
You Monster: Kill an enemy.
The Cleanse: Kill 200 enemies.
Double Kill: Kill 2 enemies at the same time (with one attack).
Oceanstrategy: Kill an enemy while standing underwater.
Orange Jello: Kill the Golden Slime (refer to the World Map for the enemy location)
Gotta Cast 'Em All: Learn all 6 spells (refer to the World Map for spell locations)
Alohamora: Collect a colored key.
Unlock the Rainbow: Collect all 10 colored keys (refer to the World Map for all key locations)
It's Still Beating: Collect a Heart orb.
The Collector: Collect a Heart Orb, Speed Orb, and Jump Orb.
Completionist: Collect all Heart, Speed, and Jump Orbs.
A Source of Power: Collect a Mysterious Fragment.
A Way Home: Collect all 10 Mysterious Fragments (refer to the World Map for all fragment locations)
Enemies
Slimes: Slow moving grounded enemies; larger slimes have more health than smaller slimes.
Golden Slime: A large slime with a high amount of health; kill for the Orange Jello achievement (refer to World Map for location)
Aimed Shooters: Stationary enemy that fires a projectile attack aimed at the player.
Horizontal Shooters: Stationary enemy that fires projectile attacks in a straight horizontal line.
Wall Shooters: Stationary enemy found on the sides of walls that fires fires projectiles in an arced path.
Sliding Block: Cubes that travel a set path in a horizontal or vertical line, destructible with spells at level 40.
Bouncing Block: A large, bouncing cube with a high amount of health; destroy the block to find the Yellow Key.
The block will change border color depending on its remaining health points: Green = high HP, Yellow = medium HP, Red = low HP
Slugs: Ground enemies that move faster and have more health than slimes; slugs also have the ability to jump.
Fliers: Fast moving aerial enemies that ricochet off the walls.
Elemental Block: A block that fires rounds of multiple projectiles.
These blocks can only be destroyed by attacking it with the correct spell indicated by the color in the center of the block (most commonly Fireball and Spire)
Evil Wizard: Boss encountered twice in the game (refer to World Map for location)
Do not fight the Wizard at the 2nd encounter until you have collected all 10 Mysterious Fragments.
Has the ability to summon enemy creatures, fire projectiles, jump in the air, and phase out to become temporarily immune to damage.
The color of the Wizard's hat indicates his remaining health points: Green = full HP, Yellow = high HP, Brown = medium HP, Red = low HP
Invincible Cat: Mysterious creature that can only be destroyed upon 100% completion (refer to World Map for location).
Posted by: Trinn | February 14, 2012 12:37 AM