Army of Ages
In Army of Ages, you must defend your stone age settlement from an alien invasion. But sticks and stones aren't going to cut it. It's adapt or die in this polished strategy game from Luissi and Mapoga.
Read More9 Comments
Army of Ages strategy guide
-
When you start the game, and every time you evolve, build a water carrier base right away. Water carriers generate you money if they can make it to the well and back.
-
There are three wells your water carriers can be sent to, but you never need risk moving them past the first one. If you have the enemy pinned back, you may be able to grab some extra money from the second well, but remember: if the carriers don't make it back to base, you don't get the money from them.
-
Upgrade your water carriers' spawn time first, followed by movement speed. You need them collecting the water as fast as possible.
-
After setting up your water carriers, you'll need an army. Build as many Tier 2 units as you can, especially those with both air and ground attacks. Do not buy anything that only has air attacks.
-
Fill out your other building slots with T1 units. In total you should end up with two of three units that can attack both ground and air, your water carriers, and everything else as ground attack units.
-
Each new evolution, you'll be able to initially place more T2 buildings than before, as your finds increase. During earlier parts of the campaign, remember that you can sell buildings if you want to replace them with more powerful units.
-
If you're quick on the first stage, you can build dragons immediately after water carriers. You'll need a T1 ground unit to delay the alien troops, but this tactic will give you an early advantage as the aliens don't immediately launch flying units.
-
For all units, spawn timers should be the first thing you max out. Since there's a unit cap, it's important to be able to get troops back on the field if they're destroyed, to avoid leaving a gap in your defense.
-
After spawn timers are maxed out, damage is next most important, followed by health if you have spare funds. Apart from water carriers, none of your units need movement speed upgrades unless you're fully evolved and have the money free.
-
When you evolve, all your units and buildings disappear. Do not click the evolve button if the enemy is in your third of the field, because your base will be overrun. Focus on pushing the enemy back first.
-
After evolving, there's a delay while your new buildings spawn troops. Use 'Rain of Arrows' or 'Rolling Gear' to keep the enemy away until you have units on the field. those magics continue to be useful for the duration of the game, and are better value than the more powerful ones.
-
You shouldn't ever need to use turrets, but if you have money spare, they can only help.
-
As you approach the alien base, use "Rain of Arrows" repeatedly to keep enemy spawns to a minimum. This means your troops can focus of dealing damage to the building, which is essential for victory.
I really like this game. I wish there were more levels to evolve through, but with the simplicity of the mechanic, it might get boring and reduce replay.
Did anyone else notice this?
No matter how much I evolved, the most effective special attack was the Arrow Rain, even as the most evolved army. It was the only one that would allow me to move forward against the aliens.
It's one of those things like we saw in some of the Gemcraft games where paying extra didn't always correspond to "better".
Sounds like a malfunction of noscript since we are embedding the Armor Games file in an industry standard way. There is a means within the game to login to your Armor Games account, and you don't need to be playing on AG to do that. So, it's seems to be a failure of NS to recognize that as a valid operation. Those scripts and browser extensions are more trouble than they're worth, IMO. Especially from our perspective since we're always the ones to hear about it when they don't work, which is quite often.
If I sound bitter, it's because I work very hard to make enough money each month to pay my writers, and many times I come very close to not being able to. It's really quite stressful. So, the topic of ad and script blockers is a sensitive one for me.
My Tips
-
You need to evolve as fast as possible. This means destroying the aliens as quickly as possible and not spending any experience points on special attacks.
-
You need to keep the aliens beyond the first well so you can pick up cash but there is no point going beyond that.
-
Increase your cash by upgrading the speed of your water carriers.
-
I'm not convinced about the benefits of upgrading the spawn rate - more investigation required.
-
Increase the health and attack of units but only if you are getting overwhelmed. Save cash where possible.
-
Evolve as soon as you can. Don't worry about some damage to your base, it doesn't matter.
-
Once your experience points gets over half way. Start saving cash for the next level.
-
At the start of each level choose the best units you can afford, hopefully you have saved cash to enable this.
-
For easy, medium and hard levels, once you reach the current age, change tactics completely. Your aim is to finish on this level and hence experience points can now be used for special attacks.
-
Rain of arrows seems to be by far the best attack. Use it to enable your units to move forward and attack the defences whilst you remove the aliens.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Army of Ages strategy guide
When you start the game, and every time you evolve, build a water carrier base right away. Water carriers generate you money if they can make it to the well and back.
There are three wells your water carriers can be sent to, but you never need risk moving them past the first one. If you have the enemy pinned back, you may be able to grab some extra money from the second well, but remember: if the carriers don't make it back to base, you don't get the money from them.
Upgrade your water carriers' spawn time first, followed by movement speed. You need them collecting the water as fast as possible.
After setting up your water carriers, you'll need an army. Build as many Tier 2 units as you can, especially those with both air and ground attacks. Do not buy anything that only has air attacks.
Fill out your other building slots with T1 units. In total you should end up with two of three units that can attack both ground and air, your water carriers, and everything else as ground attack units.
Each new evolution, you'll be able to initially place more T2 buildings than before, as your finds increase. During earlier parts of the campaign, remember that you can sell buildings if you want to replace them with more powerful units.
If you're quick on the first stage, you can build dragons immediately after water carriers. You'll need a T1 ground unit to delay the alien troops, but this tactic will give you an early advantage as the aliens don't immediately launch flying units.
For all units, spawn timers should be the first thing you max out. Since there's a unit cap, it's important to be able to get troops back on the field if they're destroyed, to avoid leaving a gap in your defense.
After spawn timers are maxed out, damage is next most important, followed by health if you have spare funds. Apart from water carriers, none of your units need movement speed upgrades unless you're fully evolved and have the money free.
When you evolve, all your units and buildings disappear. Do not click the evolve button if the enemy is in your third of the field, because your base will be overrun. Focus on pushing the enemy back first.
After evolving, there's a delay while your new buildings spawn troops. Use 'Rain of Arrows' or 'Rolling Gear' to keep the enemy away until you have units on the field. those magics continue to be useful for the duration of the game, and are better value than the more powerful ones.
You shouldn't ever need to use turrets, but if you have money spare, they can only help.
As you approach the alien base, use "Rain of Arrows" repeatedly to keep enemy spawns to a minimum. This means your troops can focus of dealing damage to the building, which is essential for victory.
Posted by: Ben | April 25, 2012 2:06 PM