Antimatiere
Something awfully scientific goes awfully wrong, according to the opening sequence. Scientists, explosion... you get the idea. Then we are in the head of our hero, who upon speaking to the first two-dimensional character wiggling against a wall, learn that they are the only hope in a world thrown into dimensional disarray.
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This was pretty interesting! But I'm not sure I've finished the right way or.. some weird shortcut. I'm guessing the second.
while in the train, the guy told me about some luggage of a scientist. I didn't really know what to do, but found a sign for a machines wagon of some sort! ok, as I got there and started analyzing all the weird things on the wall I FELL on some hole! kept falling .. there were some infinite buildings around me so I 'floated' to one of them.. there was a window leading to the inner building that I climbed only to start falling again.. then there were credits. I am very confused.
Walkthrough
The Blue Room
Talk to the man.
Pick up the door on the wall to your right.
Place the door to the right of the man.
The Orange Room
Talk to the man.
Pick up the fax machine.
Swap the fax machine with the TV.
Pick up the fax machine and put it next to the man.
Talk to the man.
Pick up the door and place it next to the man.
Talk to the man.
Enter the blue room and pick up the door.
Place the door next to the table-and-picture tile.
The Hallway
Pick up the elevator doors from the floor.
Place the doors next to the potted plant.
The River
Talk to the janitor.
Walk through the gap on the left.
Turn around and pick it up.
Walk along the edge of the water, away from the janitor, until you hit the edge of the river.
Place the gap on the forest tile right next to the water's edge.
Walk through, turn around and take the gap.
Walk along the forest edge until you reach the river.
Use the gap tile on the forest tile next to the river.
Go through, walk along the forest edge and take the gap.
Walk to the edge of the river and use the gap on the forest tile.
Walk through the gap and head down to the bridge tile. Pick it up.
Walk back through the gap and continue on to the narrowest point of the river.
Use the bridge tile on the narrowest point of the river.
Walk down and pick up the second bridge tile.
Use both bridge tiles to cross to the ladder.
The Forest
Find the ladder tile, on the right behind the first ladder.
Fetch it, use it on the tile above the first ladder and climb up.
Find the ladder near the back left, use it and climb up.
Navigate past the thorns to the outside of the platform. Find the ladder on the edge, facing outwards from behind the middle pillar.
Take the ladder from the top of the pillar. Use it on the leafy platform parallel with the ladder location (but one panel lower).
Climb up and collect the second ladder. Use both ladders to climb up (opposite side to where you found the first ladder).
Top Of The Tree
Talk to the man.
Find the ladder on the ground and climb up the pillar.
Take the pylon tile in the middle of the tree surface.
Climb onto the pylon wires and walk to the steel structure.
Replace the pylon tile with the gashed tile in the middle of the steel structure.
Walk back to the tree and use the tile on the spot you found the pylon tile.
Drop down.
The Train
Talk to the train driver.
Take the drinks sign from the wall.
Place it above the door.
Enter the new room, turn around and take the door.
Use the door on the enclosed area to the side.
Enter the room, pick up the door inside and use it on the spot you placed the previous door.
Pick up the vending machine and leave the enclosed area.
Swap the doors to re-enter the driver's compartment. Place the vending machine next to the driver.
Talk to the driver.
Place the passenger sign above the door. Enter the passenger cart.
Locate the chest luggage.
Take the chest luggage and place it nest to the other chest luggage.
Return to the driver's compartment and talk to the driver.
Remove the sign above the door.
Enter the new room, turn around and take the engine room sign.
Return to the driver's compartment and use the engine room sign above the door.
Enter the new room and walk over the white space.
The Towers
Lean closer and land on a tower.
Climb through the washing machine.
@An Onyx Mouse: have you tried installing the Unity Player? It's a Unity game that requires the Unity Player plug-in (a link to the plug-in can be found in the title header of this review).
I just tried installing it on my Windows 7 partition of my Mac Book Pro, and I'm now running the game in Chrome without issue.
I loved the game even if it seemed it ended bad (what can you say it's a college project by french students), it seemed great with the illusion of warping space. If you get stuck, press R to respawn, I did this when I moved the door from the train wagons because when you go through one door and there is no door on the other side of the wagon you get stuck into a wall, wonder if that is what is happening to you guys. I thought it's a great game. 5/5
Well, after figuring out the same problem a lot of other people were having (the not-intuitive instructions hidden below the load window) I was pretty quickly enchanted with the mechanic and play. The puzzles weren't too hard, but not too easy, and I was all set to give this a 5 stars. But I had the same problem as Arcan. Too many glitches. Otherwise an excellent game.
Wow that's a cool concept.
The puzzles and glitches need some serious ironing out, but the atmosphere is amazing, and I absolutely love the gameplay. Loved the visual style of it all, as well!
Being a scientist by trade, games which liberally throw actual science out the window while invoking its name tend to make my head hurt, but this was so cool, I didn't care in the slightest.
On that note, I loved the train conductor who happened to have very deep knowledge of theoretical physics. Awesome.
It kinda gives off the same sorta vibe as FRACT (albeit in a less refined manner). I would love it if the devs behind that teamed up with team antimatiere for a project. The resultant amazingness may just be too much for me :0
Oh and for anyone who likes this kind of thing I'd recommend Brendan Chung's Gravity Bone which is just as awesome in it's oddness.
I don't think I can paste links but if I can then...
https://jayisgames.com/archives/2009/01/weekend_download_70.php
Littleghost:
"It doesn't seem to matter what browser I'm on, this game doesn't like me, and I've played unity games before. But I can't even get past the title page."
Exactly what happens to me. I used to be able to play unity games on my computer, so I pretty much think I should be able to play this - but no. The unity loading screen comes up and that's fow far I get :( Firefox, IE, all the same.
bio
Thanks to James Francis for the luggage puzzle workaround.
Avoid the luggage entirely to avoid the luggage glitch
(Too bad the ID tags on the scientist's bags weren't visible; they would've revealed that the scientists also invented the PC's BlueScreen Of Death, the X-boxes RedCircle of Death, and that sad bit of magic smoke that escapes from a irreparably over-clocked graphics card)
In the last level, has anyone been able to...
...assemble the stairs to reach that other portal way up above the "washing machine" door? I've been able to get within two squares of it by grabbing a stairwell, going back down until I'm on the ledge above the level with the washing machine, and then leaning around the corner to place it. I've got all four sets of stairs to play with, but I can't place the last couple to reach the portal.
Ok, just clicked "replay levels" and played the last one. The ending, in a word, was bizare. I didn't understand it at all. I'm sure there's some sort of deep meaning to it. But the gameplay mechanic was beautiful, if not a bit buggy, and I hope to see more of it in the future! I sort of wish this game had built on the creepy feeling that it gives you when you find out the world is now 2D...I would have liked more levels!
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Walkthrough Guide
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Walkthrough
The Blue Room
Talk to the man.
Pick up the door on the wall to your right.
Place the door to the right of the man.
The Orange Room
Talk to the man.
Pick up the fax machine.
Swap the fax machine with the TV.
Pick up the fax machine and put it next to the man.
Talk to the man.
Pick up the door and place it next to the man.
Talk to the man.
Enter the blue room and pick up the door.
Place the door next to the table-and-picture tile.
The Hallway
Pick up the elevator doors from the floor.
Place the doors next to the potted plant.
The River
Talk to the janitor.
Walk through the gap on the left.
Turn around and pick it up.
Walk along the edge of the water, away from the janitor, until you hit the edge of the river.
Place the gap on the forest tile right next to the water's edge.
Walk through, turn around and take the gap.
Walk along the forest edge until you reach the river.
Use the gap tile on the forest tile next to the river.
Go through, walk along the forest edge and take the gap.
Walk to the edge of the river and use the gap on the forest tile.
Walk through the gap and head down to the bridge tile. Pick it up.
Walk back through the gap and continue on to the narrowest point of the river.
Use the bridge tile on the narrowest point of the river.
Walk down and pick up the second bridge tile.
Use both bridge tiles to cross to the ladder.
The Forest
Find the ladder tile, on the right behind the first ladder.
Fetch it, use it on the tile above the first ladder and climb up.
Find the ladder near the back left, use it and climb up.
Navigate past the thorns to the outside of the platform. Find the ladder on the edge, facing outwards from behind the middle pillar.
Take the ladder from the top of the pillar. Use it on the leafy platform parallel with the ladder location (but one panel lower).
Climb up and collect the second ladder. Use both ladders to climb up (opposite side to where you found the first ladder).
Top Of The Tree
Talk to the man.
Find the ladder on the ground and climb up the pillar.
Take the pylon tile in the middle of the tree surface.
Climb onto the pylon wires and walk to the steel structure.
Replace the pylon tile with the gashed tile in the middle of the steel structure.
Walk back to the tree and use the tile on the spot you found the pylon tile.
Drop down.
The Train
Talk to the train driver.
Take the drinks sign from the wall.
Place it above the door.
Enter the new room, turn around and take the door.
Use the door on the enclosed area to the side.
Enter the room, pick up the door inside and use it on the spot you placed the previous door.
Pick up the vending machine and leave the enclosed area.
Swap the doors to re-enter the driver's compartment. Place the vending machine next to the driver.
Talk to the driver.
Place the passenger sign above the door. Enter the passenger cart.
Locate the chest luggage.
Take the chest luggage and place it nest to the other chest luggage.
Return to the driver's compartment and talk to the driver.
Remove the sign above the door.
Enter the new room, turn around and take the engine room sign.
Return to the driver's compartment and use the engine room sign above the door.
Enter the new room and walk over the white space.
The Towers
Lean closer and land on a tower.
Climb through the washing machine.
Posted by: James Francis | March 23, 2011 5:35 PM