All That Matters

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4.4/5 (166 votes)

All That Matters is a puzzle platformer that takes its inspiration from games like The Company of Myself and Limbo while remaining unique in its own ways. You must maneuver the five Greer family members, each with his or her own abilities and handicaps, through twenty-five deviously tricky obstacle courses while collecting as much love (hearts) as possible. Doing so unlocks bonus levels and achievements. If that's not enough, make your own levels with the editor. All That Matters is not only creative and heartfelt, it's endlessly fun. When was the last time you had so much fun with family?

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Get 404 error on game page.

[Sorry, try it again. I typoed the URL at first. -Jay]


I loved it, but I don't see why it has an orange face. Weird ending. Explains the title more fully, anyhow.

[Orange face is for the violence -- impalement is bloody. While it's a tiny part of the game, it exists and some parents like to know that in advance. ~elle]


This game wasn't all that difficult or particularly rage inducing to get all the hearts.

What was rage inducing was the "Do you want to skip this level?" message that would keep popping up every few times I died on a level. This message was fine the first time - it was telling me about a mechanic I didn't realize existed. But when it keeps popping up over and over again it gets really aggravating. Why did they think that was necessary?

It was a very fun game otherwise though.


Nice game, but good lord why do all nice games just have to have one freakingly annoying, frustrating level with game mechanics designed to kick you in the groin, make you snivel in the dirt and beg for their mercy? It's even a case of Goddamned Bats, and the fact that that link exists should really give game designers a clue... I mean, really... (ノ ゜�"゜)ノ �"��"��"�

crashlanding January 7, 2012 2:06 AM

the gameplay was fun, but the constant "do you want to skip" was indeed rage inducing, as Regy Rusty pointed out.
Also, maybe it's just me, but I thought the story was suffering from an EXTREME someone-slap-him-in-the-face case of vomit-inducing melodrama.

in summation:

"oh, my life sucks, ohhh my family doesn't love me anymore... OH WAIT LIFE IS AWESOME!". And then he promptly dies from the sheer force of the realisation of his idiocy.
(With some bombs and lasers in between)

but hey, it has achievements galore, and I looove me some achievements in the mornin.


Everyone has covered it, story oddly slapped onto a Lost Vikings style platformer, far too easy to get all hearts and the annoying skip message when you're repeating the few levels that are hard enough to kill you.


Mute the music don't work.

[It should be working...try again? From menu screen, you have two choices - top is music, bottom is sound (icons don't intuitively symbolize function). When in game, use [M] or click the sound icon. ~elle]

dacharya64 January 7, 2012 1:20 PM

This game was short, sweet, and sentimental. It managed to bring tons of gameplay mechanics into one big bundle, without being overly difficult or confusing. But most of all it addressed priorities and bringing order to a dysfunctional family.

I give it 5/5!


The controls seem very unresponsive to me. It's really screwing with my ability to jump over things.


Still playing but agreed the skip messages are seriously annoying, and over time on firefox is slowing down to unplayable


Hello everyone, I'm Ali Bati, the developer of the game. Huge thanks for the lovely words and playing the game!

There's a "don't show this message again" checkbox in the top right corner of those Skip Messages, you can click on it to never get that message again. I agree it's really irritating so I will reduce its shown ratio.

And huge thanks to JayIsGames for making such an awesome review...


@sihirbaz thanks - I had missed the message, guilty of just hitting continue! Enjoying the game though


I agree that the only thing rage-inducing is that annoying popup message asking you whether you wanted to skip the level. No, dear game, I don't want to skip the level. I understand fully you think I suck because I failed to catch that swinging chain five times in a row, but please let me play the game nonetheless. Thank you.

Other than that, and that stupid unnecessary emotional blackmail ending that I guess is supposed to elevate this game to some sort of art (it doesn't), I kinda dig this little platformer. I mean, it's kinda average - level design is uninspired, there's too many mechanisms yet none of it is really explored, yet it all ties up in a neat little package, perfect for killing half an hour.

But seriously, after you see all the family members getting impaled or burned (even the baby), the game author actually tries to evoke depth by killing off dad the narrator? Seriously? Why not murder the kids and sell the whole game as a hallucinatory experience of a devastated dad driven to insanity by sorrow? Imagine the art points you'd get for that little gem of an idea!


Controls are incredibly unresponsive on level 22; half the time I end up flying off in one direction unable to change course.


Level Father and Sons bug. Grampa died, and now am left with a screen that shows only the father... no background, no nothing... just black. Unresponsive to controls.


I found a fix for the skip level message:

Don't die so much


So did I:



I didn't quite understand the "hidden" hearts. I think every level has 3 visible hearts (although some of them are very hard to reach before they expire).

Fun game, though. The metaphor and story are a bit odd, but I do like a platform game to have a little story. (The text in the intro is sooo sllooww to appeeaarr though :/)

Still, the game has lots to it, including achievements, bonus levels and a lot of replay value; each level isn't too hard to complete but may be a lot harder to get all 3 hearts on. 5/5!


I enjoyed the beautifully written story to this. The game accents it quite well, too.

A father whose family has separated themselves and forgotten each other, and a loving father who will always care for them, even if they are far, who will always love you, even if you turn away. This is even expressed in-game with how his wife when he is in control will never follow him, but when he looks upon her and you control her, he moves in unity with her, because he cares, and he loves her.

And then, when he finally re-unites them all and shows the love he holds for them, he's gone. In an instant.

And you reflect and remember how much it all mattered, and how much he loved you, even if you turned from him.

The game is fun in itself; the story is strong, and the moral is clear. Rage-inducing is hard to mention when a game invoked so much emotion as this in me.


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