Alice is Dead: Episode One
The first in a creepy new point-and-click series set in a Wonderland a few degrees off from the one you may recall. A gruesome sight greets you when you open your eyes in this fractured fairytale... but just who are you, anyway? To find out, first you'll have to find your way out and dig a little deeper into the mystery. Provided you're prepared for what you may discover on the other side of the looking glass.
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All in all, I liked the game.
The art quality and sound were pretty awesome, (though there was one bug that kept turning the sound on when I was trying to mute it. It happens when you enter the chest screen).
Most of the puzzles made sense. The caterpillar puzzle was particularly cool, because it's what I (and probably other impatient fans of point-and-click games) have wanted to do for ages to the characters that keep blocking my path.
That said, a few things kinda irritated me, namely the amount of backtracking that needed to be done. Sure, the lens could be used to see invisible writing, but really? On the cave walls that I just left behind?
It seemed a bit unnecessary.
Opening the chest was rather weird too, but I suppose that's what Wonderland is all about.
And finally, the ultimate plot twist:
I'm pretty sure I can't be the only one who wasn't surprised by the fact that you're playing as the rabbit. In addition, isn't the writing on the walls Alice's writing? I think she'd be well within her rights to be angry, considering that it's a rabbit hole where she died. Of course, if it's not Alice, then my bets lie on the Red Queen.
That said, I really liked the game, even if (or maybe especially if) it was so short. Can't wait to see more, and here's hoping size-change can be a factor in gameplay soon!
Thank you guys for the kind write up,
In regards to the length of the game, truth be told this first episode was a bit of an experiment. We had no idea how people were going to react, and this overwhelmingly positive response has been such a pleasant surprise for me and Hyptosis.
I can assure you that Episode 2 will be much more longer.
Once again, thanks everyone, we love hearing feedback.
- Mike
Wow... that was the first casual point and click game that i've played that seemed to be made by someone who has the mindset of a casual point and click gamer. it was fairly simple, but thoroughly enjoyable. I have to echo Mythsage's comment on the caterpillar, there are far too many pnc games that give you weapons and then don't let you use them for weapon-like purposes.
Lastly, absolutely loved the music. It fit really well, and it was actually really good. I don't know if it was an original composition, but excellent choice.
I like it =)
I like the "old film" quality of the art. I like the puzzles too =) although searching the walls through that li'l window, figuring out which number came first was a bit annoying for me XP
And I can't get that music out of my head @_@ not what i was expecting when I read that it was unsettling~ I actually find it very happy =) I want to sing along~ who wrote/performed it?
Alice is Dead Walkthrough:
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First, pick up all the items around the room. The bottle on the ground. Get the note from Alice's pocket. Grab a bone from her legs. Go right. The rock on the ground. The handle of the shovel. Go right twice. Grab the card from the crack in the wall. Go back to the starting screen.
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Use the rock on the bone to make it jagged.
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Close up on the blue door, and use the jagged bone on the key hole.
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Go to the previously closed black box, and click on it. Go into it.
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Use the empty bottle on the acid in the tree trunk to fill it with acid.
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Go right. Use the card in the slot next to the green door.
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Go right again. Use the bottle of acid on the web.
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Take the handle of the shovel and use it on the tree sap dripping from the branch to put some tree sap on the end. Click your new sap covered handle, and use it on the glass shard to make a spear.
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Use the spear on the caterpillar.
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Pick up the bell and the key.
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Go back to the room with Alice's body. Use the monocle from the caterpillar to read the writing on the wall, starting from the top right corner of the side with Alice's body.
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Cycle through the walls by going right, and take note of the numbers on the wall.
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Go back to the green door.
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Use the key on the door.
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Enter the numbers into the suitcase.
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(829 203)
You win!
Zifnab,
Thanks, I figured it out. The way you were supposed to know to do them in that order was
that you start from Alice's wall, and then go right as the arrows direct you to.
I had to cycle through them a few times to get it right though!
I want to know, did the bell and the spider do anything? I didn't notice any difference when I clicked them or not.
Great game, can't wait for episode 2! The puzzles weren't particularly tough, except for the briefcase lock, which had stumped for a while, since there doesn't seem to be any visual clues about neither the beginning nor the end of the number sequence.
What really made the game for me were the witty responses to showing random stuff to aleatory things, like giving the card to Alice...
"Alice, pick a card, any card... Oh, wait."
Oh dear, look at the time! I'm late, I'm late!
Mythsage hit it right on the nail, when he said, "The caterpillar puzzle was particularly cool, because it's what I (and probably other impatient fans of point-and-click games) have wanted to do for ages to the characters that keep blocking my path. " I don't know how many times I have had to have people block my path, only to have me give THEM a piece of bread or something. Just kill the sucker. Yeah!
okay wow, that was awesome.
about the numbers:
I don't have time to check, but it's possible the scratched lines "keeping time" will show the time progression = order of the briefcase numbers.
It would've been nice if the briefcase had used round buttons to coincide with that. Also, unfortunate spelling error with "briefcase" at the end.
wonderful atmosphere, loved how the narrative unfolded.
Yeah, pretty awesome game.
Hopefully constructive criticisms:
The in-game walkthrough didn't work for me. It kept opening a blank tab in a completely different window (I regularly have several firefox windows goings, several tabs in each) and trying that link elsewhere didn't get me anywhere.
Touching the briefcase numbers would pause my music, which was opened in another browser window. Which is odd, and probably impossible (and not worth it) to debug unless that's happening for other things like Windows Media Player or something.
The place that I still don't understand how you figure out:
The order of the numbers. I tried it by chronology (by Alice's scribbles, unless I misinterpreted them). I tried ordering by the lengths of nearby sentences. I tried brute-forcing the first three numbers, in case each lock was separate and hey, brute-forcing is a legitimate solution when there aren't too many possibilities and each one doesn't take long to try. But brute-forcing all 6 isn't really possible and I don't think that's what you're supposed to do anyway. What tells you that the one by Alice is #1? In hindsight, I can see that the arrows show that they go in order, and that only leaves you with 6 possibilities. But leaving out the last arrow would make it all more clear, hinting that the arrows are important (otherwise the only difference between the arrows is the angle on one of them, which made me more or less discount them), which in my opinion would be a good thing.
Am I the only one who didn't have a problem with the briefcase code?
starting on alice's screen, the numbers have arrows pointing to the right. The last number (3) doesn't have an arrow.
Apart from that the only complaint I have was that it was too short. Atmosphere, art style and gameplay was fantastic. The music fitted perfectly. I love room escapes, but they're always best with an indepth story line which in this case was brilliant. Alice in wonderland is great and I love creepy twists on it. Keep it up
I just wanted to add a couple more things, both of which have already been expressed but deserve reinforcement:
1) The comments were hilarious. This type of wit adds so much to a game.
2) The simplicity of the puzzles in no way detracts from the experience because (unlike other easier escape games) it is just so enjoyable to progress through it.
The people who made this game got it right.
Definitely the start of something good. Finally, a PnC where the humor is actually funny, where you are rewarded with a response even if you didn't use the right object, and where an actual story unfolds. Keep playing those strengths!
Am I the only one is annoyed about giant directional arrows (or hearts, in this case) floating at the edges of scenes? It mars the suspension of disbelief. In this game, since we already use a custom cursor, couldn't the arrows just appear at the cursor when we mouse over the edge?
I really enjoyed this, an excellent and fun game with a slightly spooky edge! Can't wait for more. And yes, the comments made it that much better, as well as the puzzles having some logic to them - albeit Wonderland-logic, maybe.
You know what kind of scared me?
When you first go in, Alice's face is turned away from you, but after you click in, see that she's a skeleton and click back, she's looking at you!
Heh!
Beautiful! Very impressive! I love how the music becomes unnerving and I felt sick from panic when the music stopped when I touched the case.
The music has a happy tune but the lyrics can be disturbing, especially with the setting. I love how this song's tune fits ol' wonderland.
It's very impressive how this scares me without crappy jump scares. The comments were funny and some made me laugh actually. I liked that touch as well. I got stuck a few times, but I should've read the instructions. xD; I didn't know I could combine items.
The number puzzle was a bit confusing as well... Perhaps I was just impatient... Also, I guess the bell has no purpose...
But hey, you gotta have a challenge in a game I guess. c: I'll eagerly wait for the next installment! Such delightful mystery! *joy*
Wait, didn't Alice leave at the end of the book and had a sequel? Is this an oversight, a retelling of the original book, or something later when she returned? I hope more will be explained if they're planning to make another installment.
Considering that we were in a game where logic was askew and death was involved from the beginning, I was also expecting a violent solution to something. Still, if there's a whole series of this, it might shape up to be better than that action shooting Alice game.
I've played just about every Escape game on this site. I thought this was an interesting idea but poorly executed. The puzzles were nonsensical and tedious. The art was mediocre at best. You stab the caterpillar but when he falls, the spear is in his back. Overall just not compelling at all. Developer should have completed all the chapters and released as a full game. I feel no urge to play chapter 2.
I'm really glad I came across this game, it is just right for me. I thought the notes Alice left on the walls were quite creepy, I don't know why. Anyway, I think the bell (and possibly the spider) has a purpose, maybe in the second chapter. I think they might be quite important. I love fairy tales that have quite scary twists, like
finding Alice's dead body right at the beginning.
I absolutely loved it, I can only imagine how many ways there are to twist the crazy yet wonderful wonderland into something dangerous...
[edit: spoiler tags added. -eileen]
The song is from the 1930.s it's called "Hush Hush Hush, Here Comes The Boogyman". Click Here to listen.
I love this game! Very rich in narration. I can't wait until part 2 comes out!
There were a lot of nice little touches that both made me smile and creeped me out.
The music did both, really. It was funny and just heightened the scary atmosphere.
I liked all the comments you receive when you try to use various items on the spider. I'm relieved you weren't able to kill it, I kind of liked it despite its species.
And Alice's skull was just plain terrifying... since, after the first time you look at it, every time you look in her direction it's just staring right at you. I kept expecting it to leap right at me.
The ending was a bit predictable, but well-done enough, and I look forward to more chapters later on.
Oh, this is just so NICE! The music was perfect - the ultimate Creepy Soundtrack - and it was lovely to see what I always suspected REALLY happened to that annoying, endlessly prattling little blonde*. And (speaking as one who rarely finishes a game without hints),
discovering the "invisible letters" with the caterpillar manacle
was a nice "AHA!" moment.
*So I'm more Edward Gorey than Beatrix Potter. Sue me.
@ SYLOCAT: I'm probably the only person in Canada who has yet to see the Disney version (I grew up in Italy). So the cartoon version is even prattle-ier? In a word: EEEEEK! ;)
I was just reading that Alice Is Dead, Part 2, is almost done and is coming out any time now. I hope it's soon. The atmosphere is perfect, the puzzles tricky but not horribly tough. I thoroughly enjoyed the whole game.
I just wish I could get "The Boogeyman" out of my head....
This is definitely one of the better point and click games I have played in a long time. I usually get turned off of a game if the puzzles are too challenging and it's nearly impossible to figure out without the aid of a walk through. Alice is Dead uses puzzles that make you think about it, but they're not completely out there. I'm looking forward to the upcoming chapters. I love seeing darker takes on the fairy tales that I enjoyed as a young girl and this game definitely captures that effect.
As was said before, the song is absolutely a huge part of what gives the game that creepy atmosphere, and the artwork is extraordinary. I really look forward to seeing this creator's work in the future.
P.S. For those of you that get a kick out of using objects with random parts of the environment, try
combining several of the objects, especially the key and card, with the acid.
I also loved the witty comments; they're quite a step up from the poorly translated, broken-English variations on "this won't work here." My personal favorite was when
you tried to combine the items with the acid. If you didn't pick the right item and instead tried various others, the omniscient narrator would finally declare, "Maybe you shouldn't have nice things."
The music was also very enjoyable. I didn't find it annoying at all, in fact, I rather liked it! It was cute and creepy at the same time, and seemed to fit the topsy-turvy Wonderland quite well. I predict that
Alice was not necessarily killed, rather, she found her way into the rabbit hole and became trapped. She likely died from a combination of starvation, insanity, and exposure to the radioactive acid. As the acid caused Alice's health to wane, Alice occupied herself by writing messages on the walls of the rabbit hole. She blamed her entrapment upon you, the rabbit, because it is your rabbit hole, after all. I do not believe that
the rabbit directly caused Alice's death, unless he was somehow responsible for getting Alice into the rabbit hole in the first place.
I look forward to playing the next installment, but I do have one question that I hope will be answered:
What caused the rabbit's amnesia, and why was he trapped in his own hole?
Have just finished playing parts 1 and 2. Personally I love the atmosphere and gameplay... some of the solutions were a bit non sequitur but no more so than in a lot of other games I've played, random clicking is okay as long as there's no pixel hunting (and there's not, and that's wonderful!)
Only complaint... much much much too short. I would personally rather wait a year or two to get a complete game playable all at once, than to get these short little chapters. Maybe that's just me... but even if the game continues to be released in small episodes liek this, it would be nice if, at the end, the whole thing could be combined into one long, saveable game to be played either all in one sitting or at the gamer's own pace. In chapters, it will be possible to play the end of the game without having solved all of the beginning, and that seems... weird, I guess. ;)
Overall nice job though!
This is random, but related...
Saw this photo and it reminded me of the rabbit in the game http://highjinks.tumblr.com/post/3642977148
I didn't know what to expect when I first played Alice is Dead. The foreboding title and eerie art design left me wandering into Wonderland with plenty of questions. In this short, yet incredibly memorable and atmospheric point-and-click adventure, you must escape the hole you fell down alongside Alice's rotting corpse with no knowledge of your identity or past. Through witty dialogue, clever uses of the source material, and an undeniably creepy score, Alice is Dead consumes the ten minutes you spend invested in it and never lets you go.
9/10
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Walkthrough Guide
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Alice is Dead Walkthrough:
First, pick up all the items around the room. The bottle on the ground. Get the note from Alice's pocket. Grab a bone from her legs. Go right. The rock on the ground. The handle of the shovel. Go right twice. Grab the card from the crack in the wall. Go back to the starting screen.
Use the rock on the bone to make it jagged.
Close up on the blue door, and use the jagged bone on the key hole.
Go to the previously closed black box, and click on it. Go into it.
Use the empty bottle on the acid in the tree trunk to fill it with acid.
Go right. Use the card in the slot next to the green door.
Go right again. Use the bottle of acid on the web.
Take the handle of the shovel and use it on the tree sap dripping from the branch to put some tree sap on the end. Click your new sap covered handle, and use it on the glass shard to make a spear.
Use the spear on the caterpillar.
Pick up the bell and the key.
Go back to the room with Alice's body. Use the monocle from the caterpillar to read the writing on the wall, starting from the top right corner of the side with Alice's body.
Cycle through the walls by going right, and take note of the numbers on the wall.
Go back to the green door.
Use the key on the door.
Enter the numbers into the suitcase.
(829 203)
You win!
Posted by: Grant Thurston | September 15, 2009 7:56 PM