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3.9/5 (24 votes)
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"A four dimensional system represented in two dimensions". Sound confusing? Well, just try it out. This deceptively simple turn-based puzzle game uses its clever concept to craft some devious levels, though a lack of explanation of its mechanics and restrictions will make it feel rough around the edges for some.

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7 Comments

https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU October 21, 2013 1:35 PM

Not played tested either very well or at all in my opinion, that control system really does NOT work.

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I dunno, I can't really think of a better way to control the system the game runs on, can you? It works fine for me, I just wish I could comprehend exactly what effect pushing space has.

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Space switches the positions of the two characters. (But staying on the same side still.)

Due to how the levels are related it means you go from for example the left tile of the bottom section to the bottom tile of the left section.

All the tiles in section A on one side are all of tile A in every section on the other side.

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I can't get past "crossroad". Does anyone have a solution for this?

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I'm also struggling to get past Crossroads. Beginning to wonder now whether it's actually possible to beat it.

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halogen3.14 October 29, 2013 4:46 AM

Experimenting with the controls, and using one of the level name "One World, Two views", I concluded that the geometry of the game is actually 4th dimensional

It can be modelled as a tesseract with passgesways suc that (x,y,z,w) and (z,w,x,y) positions are connected (the "Space" jump function)

I am also stuck in Crossroads
By experimenting with my moves, I found that you must start with this state

It remains to be proved that all paths will lead to a unwinnable situation to show that Crossroads is broken

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I've found a way through Crossroads.

Starting from the position in Halogen3.14's spoiler, these are the steps to finish the level:

W, Up, A, D, Down, Right, Up, Right, A, Left, A, then Up into the exit.

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