Alchemystery
Alchemystery is a gorgeous game in which you play with various materials in order to reach your goal. You control balls made of everything from stone to gold, and each matter has its distinctive properties. To pick up all the coins and reach the end of the level, you'll have to roll, nudge and transform the balls through twenty-one clever puzzles.
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Lv. 20 They might have warned me that even the gems can't survive in the acid field.
No save option :(
I recognize the background music from Fiends. Are these games from the same developer, or is that an open source song?
I like this game. There are, however, a few niggling problems that actually make me want to stop playing.
1) Why are so many games adding arbitrary time constraints? 3 stars for this time, 2 for this and so on. It's a puzzle game; I want to work it out and enjoy it rather than speed run it. As it stands, every puzzle i take 10 seconds to look over, restart, and then try it. It's a waste.
2) This ties into the first problem: Why does the timer start from he beginning? If there has to be a timer at all, don't start it until we've clicked and had time to look at the level.
All in all, good concept, but it falls into the pitfalls of trying to be an iOS game.
I agree, Nebulesque. And if you play on a slow computer, it's impossible to get more than one star.
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