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A Ghostly Journey

  • Currently 4.1/5
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4.1/5 (71 votes)

You're dead! But that's not bad news. In this puzzle platformer, you're even sorta used to it, but now after a few years of haunting your cemetery, you're starting to get that ghostly itch to see what lies beyond the gates. A challenging and unforgiving game that offers a clever possession mechanic to navigate through stages with different people, and other... things.

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renatapiovani March 11, 2014 4:27 PM

[Link removed. If you have an issue with a game, please don't drop links without any context to other sites.] - Ed.

Cyberjar88 March 12, 2014 7:10 PM

Is anyone playing this?

renatapiovani March 12, 2014 8:01 PM

sorry about my previous comment.
this game 'reminds me' Infestor by Woblyware.


Just (FINALLY) finished, after god knows how many undeaths, restarts, and deaths that I've had to go through.

Granted, I was playing perfectionist mode - I purposely aimed to get the soul on each level on my run, so I was playing hard/super-hard mode - the game seriously makes you "work" for some of the souls and alternate exits. Heaven forbid, some of the last souls are just outright evil in the process of obtaining them. And most of them require perfect timing and platforming, as most of them require a human host to stay alive on the eventual return trip.

And when you DO manage to save every soul and unlock the extra stage that requires all the souls....

Well, you will be disappointed. VERY disappointed. No second ending, not even a bleeping "Thank You", and the character even mentions this! For (censored), I've sacrificed my entire half-life rescuing a posse of souls

just to release them ALL and none of them stop to say "Thank You" or do anything.


There needs to be some sort of PSA for Flash game developers: "Up, left, and space can't be recognized simultaneously by most keyboards."

Other than that, I'm enjoying the game.


@bill yeah, unless you have a high end keyboard, they do that to stop 'key shadowing'... is rather annoying and complex, but it makes keyboards cheaper to produce.

Daibhid C March 16, 2014 6:08 PM

A nice touch is that "stunned" humans are visibly breathing, just in case you start worrying that the ghost who's so concerned not to hurt his "hosts" is leaving a trail of corpses.


Good thing the letter key B is an alternate control for space. That solved the issue of not being able to move/jump when possessing people, at least for me.


This game became one of my favourites games! Good work!


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