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3LIND game

  • Currently 4.3/5
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4.3/5 (161 votes)

Spyker's arcade title, 3LIND game, is anything but a simple, straightforward puzzle game. Sprinkled with philosophical flavor, this game will have you 'thinking outside the box' as you maneuver your way around 20 levels of obstacles, both physical and mental. The hand drawn black-and-white graphics coupled with Methamphetabear's eerie sythesizer soundtrack are a mighty duo in an intriguing experience.

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16 Comments

This is a gorgeous game. Sometimes the philosophy side of games can either feel tacked on as a afterthought or cheesy like a Hallmark moment. Other times the message is good but the gaming side of it suffers and feels like the same level over and over. This was a perfect balance of both. The last level was a nice challenge.

Just because it says THE END doesn't mean it is the end.

5 Mushrooms from me... :D

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crashlanding July 1, 2013 12:31 PM

This was fun. The Antichamber influence is strong with this one.

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muirasan July 1, 2013 1:10 PM

Not a bad game, but it really needs a mute button. Yeah yeah, the music is part of the experience... Except it's the same thing looped over and over again. Besides that, it was pretty fun.

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Username July 1, 2013 1:40 PM

You cannot finish the final level without the sound on. In my case, I had to go back to level one to learn what to listen for, before tackling the final level.

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how to go past that level where you're trapped in a square?

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That was satisfying :) 5 mushrooms

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coronacoreanici July 1, 2013 6:33 PM

This game was clearly inspired by Antichamber, which was pretty good. It did however have a bunch of really infuriating aspects. I strongly advise that whoever made this game watch this video on the difference between difficult and punishing games: https://www.youtube.com/watch?v=toVNkuCELpU . You'll note that Antichamber has no real complete fail state, the walls don't kill you, and walking feels right. 3LIND on the other hand often fails to even remotely give you an indication of what's what.

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I can't figure out level 15.

It's the level where the goal is encased in an invisible box. What do I do?

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Never mind, I found a walkthrough. :)

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polskid3mon0 July 1, 2013 9:22 PM

If you can't pass a certain level then look up the walkthrough on youtube ;p.

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In relation to what coronacoreanici said above that 3LIND fails to even remotely give you an indication of what's what... That is part of the game! Once you do figure out the rules for one level they change. You have to make assumptions and then alter your perception. I didn't even find this difficult let alone punishing. When the walls kill you it's not as if you have to restart from the beginning. The whole game should take less than ten minutes.

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coronacoreanici July 2, 2013 2:14 AM

Dandy: I didn't find it challenging. I just found some of the levels and some of the irritating things the creator pulled just infuriating. The one with four appearing sawblades and

a giant finger that pushes you right into a godsdamned killwall

comes to mind.

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Irritating things the creator pulled? Like design puzzles? Maybe this game is suited better to people with modicum of patience. You know what I did after the finger poked me into the wall? I didn't go near the finger again.

But I'm just crazy like that.

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�Win does� wath July 2, 2013 6:24 PM

I don't no why. This game is look like Antichamber

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HammyJay July 7, 2013 2:37 PM

Very nice. I had no problems with the game play. Fairly easy and fun. I just am not a big fan of Zig Ziglar games. I don't play games to learn life lessons. Just me...I know others feel different.

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