Best of 2010 (Top 5):
Mya of Neutral just released her latest escape game, and it's another masterpiece. You find yourself trapped in a room that seems quite pleasant, but is full of a rather baffling array of hidden clues to find and codes to crack. With a little bit of elbow grease and some clever thinking, you too can conquer this fun, logical, and playful escape game from the creator of Vision.
Challenging, fun, mysterious, the puzzles flow from one to another in a beautiful logical procession in this latest escape title from Place of Light that sees you trying to shine a little light on a darkened room. Most of the enjoyment is in that wonderful feeling and happy sigh as you unveil one more tiny point of light, pointing to yet another puzzle and another point of light. Well worth the trip.
This week's room escape is... well, not an escape, per se
, but an adventure disguised as an escape. How quick are you? How are you at decision making? Escaping the Prison by Puffballs United will help you find out. It will also help you find out how to fail. A lot.
There's something unsettling about these stark, washed out sterile backgrounds, very typical of the whole series. Yet the look only adds to the sense of mystery as the player works their way closer and closer to the denouement, whatever that may be in the end. Brace yourself for some strangeness, and join the journey to the center of the house, the solar system, or the human soul. You decide.
Despite its simplicity, Choc-mint is an escape game done right. There is no text to confound the non-native speaker, the puzzles flow neatly from one to the other, and there is the blessed relief of a changing cursor to indicate hot-spots that can be clicked. A little logic, a little intuition, and an experienced gamer could be out in 10 minutes or less, refreshed and ready to face the day. All you escape game designers out there take notes, will you? Slow down, take a few minutes and enjoy the escape from the every day.
Escape the prison was the best for me on this kind, since I'm tired of pixel hunting.
My toughest vote, and I can't be the only one.
I'd like to point out
PonPon House 3 - Komorebi
as worthy finalists too. They both got shot because of non-standard interface, but the puzzles were long, involved, and original. Don't forget them, JIGers of the Future!