Let's consider the nameless supervillain whose supervillainous lair is the setting of Agent 079, a new spy-themed point-and-click adventure game from Atomic Cicada. This is a man committed to his work. While lesser evil geniuses would be content to tie their nemeses to an assembly line and take an early lunch, this guy knows how to persecute a superspy: Lure him into your funhouse of bizarre puzzles and gadgetry, compel them to collect items, crack codes, shunt entire rooms, and learn to smith keys; then, just as escape seems imminent... Well, you'll have to play to find out.
Agent 079 puts you in the stylish patent-leather shoes of the eponymous superspy protagonist. Use your mouse to point and click in this point-and-clicker; navigation, item collection, and interaction are entirely mouse-based. Your inventory bar is at the bottom of the screen. Click an item to use it in the environment, or to combine it with another item. If you want to dismiss the item, click the handy pointing-hand icon. When riding the elevator, you can click on the up-and-down arrows to the right to switch floors. Other tasks are explained by in-game instructions, so keep your eyes peeled.
Analysis: Agent 079 is about puzzles first, presentation second, which is not to say that the presentation is wanting. While the rough, watercolor-looking visuals and extremely-limited animation don't make for the slickest design, it looks fine, and even engenders a sort of comic-book vibe, like you are looking at separate panels on a page. The soundtrack is pleasantly understated, mostly confined to soft mechanical whirs and dings, like you might expect to hear in a supervillain's super-lab.
The puzzles themselves are where Agent 079 shines. They are clever, logical, and strike a fine balance between straightforward fare and the occasional rewarding head-scratcher (there is at least one color-based puzzle, by the way). For the most part there aren't any obvious hotspots, but nothing is cruelly hidden away either, so pixel-hunting is not an issue. Some of the puzzles have at best a tenuous connection to the game's purported spy-theme, but they are all so well done that you will hardly notice.
The setting is no ordinary den of super-science, for this evil genius has installed rooms that can be moved and rearranged, so that any room can be adjacent to another. The puzzles that involve moving rooms around are by far the most clever and most rewarding Agent 079 has to offer. Sometimes you need to move rooms around for reasons of simple navigation. Other times you want to exploit resources that various rooms generate. There is a furnace room, a power room, and a few others; and if you want another room to use these resources, you have to arrange them so that such a transfer is possible. It can be a little tedious figuring out how to arrange and rearrange rooms to get where you want to go, but the puzzles are cool enough that it's worth it.
Agent 079 is a solid adventure game with clever puzzles that is well worth the hour or two it takes to complete. It's also a bold model for a particularly devious brand of dedicated supervillainry. Once you escape, make sure you don't burn yourself.
Walkthrough Guide
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Where to find things I struggled with:
Furnace:
You start the furnace by filling the 5 tubes up to the mid point and clicking on the switch.
Easiest way is to click the bottom middle(3) wheel all the way down, and finish it of by one more click of the bottom left(1) wheel. Fill them back up to the mid line by 3 clicks on the top far right(5). Then 6 clicks on the second top wheel in from the left(2).
If you got it right click the switch and the furnace will start. Otherwise it will reset
Passwords:
Russian Passwords:
You need the light/power going to the left into the computer room
Elevator to level 2
Seen in the smoke in the furnace room
In Russian - B B E P X
Room Rotation
Underneath the grate in the furnace, unlocked with the time key, also in Russian - B P E(accented) M R(reversed)
Vertical Control
From the tile game in the light/power room, in Russian to start - Y 4 N(reversed) b, gives an english password:
L E A R N
Elevator Third Level:
In Chinese, first solve the time piece puzzle and get the black light, then return to the tile puzzle in the light room - Chinese characters:
See WIND turn rudder
The Second character WIND
Keys:
Gold:
Melted down(furnace) from the gold statue on the desk.
Fire:
In the gold drawer- opens the door in the furnace room
Platinum:
From the Platinum badge in the wind room on level 2
Time:
Underneath the Primate Family Tree picture - unlocks the grate with the padlock in the furnace room
Copper:
From the copper buddha in the Ice room (after it has melted once)
Light(Power) Room Tiles
You need all 4 to solve the puzzle and get the password for Vertical Control
*Tile 1
In the Elevator at the Start - Easy
*Tile 2
In the furnace room entrance by the elevator doors
*Tile 3
In the platinum drawer underneath the industrial tongs
*Tile 4
Drops in the Machine(gear) room after placing two gears on the wall
Gears:
*Gear1:
In the light/power room on the floor (main door)
*Gear2:
In the copper drawer
*Gear3:
In the smoke pit in the furnace room after extinguishing the pit
*Gear4:
Hauled up by melting the water in the ice room with the vents next door and walking through the gear room(side door)
Posted by: Barovia | August 6, 2010 10:17 AM
Agent 079 Walkthrough
Exploration Floor 1 :
Pick up the tile on the floor of the elevator, go to the room on the southeast (computer room)
Pick up the gold statue on the desk. Pick up the watering can next to the fern in the corner
Open the lower right drawer of the desk, take the wooden statue part, note that the other drawers require gold,copper and platinum keys
You can notice some wires at the back of the room. They'll have to be powered up by the light bulb room. When the wire on the left is powered, the language of the keyboard on the desk turns to Russian ; When the wire on the right is powered, the language of the keyboard on the desk turns to Chinese ; When both wires aren't powered, the language of the keyboard is default / english.
Return to the elevator, go to the room on the northwest (furnace room)
Notice the furnace at the end of the path. There are 5 gas valves on the left, from left to right, they are Valves 1 2 3 4 and 5
The Furnace Puzzle :
Turn the valves in this order : 3 down to bottom, 5 down to bottom, 1 down to bottom, 3 up to red line, 1 and 5 up to red line, 3 down to bottom, 2 up until 3 is up to bottom, 1 down to red line
Getting the 1st password :
Pull the lever next to the gases, then drop the water in the watering can into the water container on the right of the fire.
Smelt the gold statue (put it in the fire next to the water container), then sprinkle it with water by turning the water valve
Pick up the gold key, turn back and pick up a tile, return to the computer room
Open the top left drawer with the gold key, take the fire key
Return to the furnace room, turn right, burn the wooden statue part in the fire pit to reveal some letters (BBEPX)
Go to the next room (light bulb room), go to the far right and drop the tiles in the box
Go to the desk in the middle. Turn the bottom switch to the right, the power will be sent to the computer room.
Return to the computer room and type in BBEPX in the password (Find the russian letters that look like BBEPX).
Return to the elevator. Use the remote-like controls on the right to go to the 2nd floor
Exploration Floor 2 :
Go to the room on the top right (wind room), note that the pipes on the organ is not in the right order (Do not arrange them in numerical order)
Return to the elevator. Go to the room on the bottom left (ice room)
The room is covered in ice, turn back and pick up the red color filter.
Rearranging the organ pipes :
Return to the light bulb room (Floor 1)
Insert the red color filter into the top slot of the desk. Turn the bottom switch to the middle setting.
Look at the painting on the left and mark down the sequence of the pipes (1637452)
Return to the wind room and arrange the pipes in that order (1637452). Clicking the buttons between the pipes will switch their positions. They will lock into place if the order is right.
The Statues Puzzle :
Notice the Cage on the right and the number below it.
Type in the numbers 2461 on the organ (each pipe is indicated with a number). Remember to play the notes consecutively and wait after the last note. Pick up the red card from the slot of the cage statue.
Type in the numbers 166 (EGG) and pick up an orange card from the egg statue on the right
Type in the numbers 346 (BAG) and pick up a green card from the bag statue on the right
Type in the numbers 34761 (BADGE) and pick up a platinum statue on from the badge statue on the left
Type in the numbers 317 (BED) and pick up a purple card from the bed statue on the right
Type in the numbers 5421 (FACE) and pick up a blue card from the face statue on the left
Type in the numbers 421 and pick up a yellow card from the ace statue on the left
The Primate Family Tree Puzzle :
Return to the furnace room and smelt the platinum statue, make a platinum key
Go to the computer room, use the platinum key on the bottom left drawer. Get the tongs and the tile piece below it
Go to the furnace room, use the tongs in the fire to get a diamond.
Go to the light bulb room, use the diamond on the slot below the light switch. It shows a rainbow color, click over it to get a hint. Place the tile piece in the box on the right.
Go to the computer room, arrange the cards in order under the Primate Family Tree picture (Red Orange Yellow Green Blue Purple). Get the time key next to the revealed message.
Getting the 2nd password :
Return to the furnace room, turn left, use the time key on the lock. Copy down the russian letters (they look like BPEMR). Remember the definition (time).
Go to the computer room and type in the password (Make sure you have the Russian language setting. Rotation is granted
Exploration 3 :
Return to the elevator, click on the blinking monitor
Arrange the icons so the light bulb room is in the position of the computer room
Go to the light bulb room (from the elevator), turn around and pick up the gear
Return to the elevator, arrange the icons so the furnace room is in the bottom left of Floor 1 (under the ice room), go to the ice room
The ice has melted, but you can't cross to the other side, turn around and pick up the copper statue
Return to the elevator, arrange the icons so that furnace room is NOT under the ice room
The ice has frozen again, turn right and enter the room (clocks room)
There are 6 clocks : A clock activated by water, one activated by wind, one activated by the gear arrangement, one activated by sand, one activated by light and one activated by electricity
Turn around, pick up the water epoxy hardener
Copy down the russian word on the floor that represents WIND (Betpa)
Getting the 3rd password :
Return to the furnace room and smelt the copper statue, make a copper key
Go to the computer room, use the copper key on the top right drawer. Get the gear.
Go to the clocks room and put the 2 gears in place on the wall. Get the tile that has dropped from the ceiling.
Return to the light bulb room and put the tile in the box. Arrange the letters to get another Russian password (Looks like yuncb)
Go to the computer room and type in the newly found Russian password (yuncb), you'll see that yuncb means learn
Return to the elevator. Arrange the icons so the light bulb room is NOT next to the computer room.
Return to the computer room and type in LEARN (English). Vertical control is unlocked.
With vertical control, you can move any room from Floor 1 to Floor 2, and vice versa. This can help solve a lot of puzzles.
Exploration 4 (Unexplored rooms) :
Arrange the icons so the diamond icon (fossil room) is in the bottom right position of Floor 1 (Original position of the computer room)
Go to the fossil room and turn left
Use the watering can to pick up some sand.
Go to the CHLADNI patterns on the right of the room. Note that each pattern has a number above it. You can change patterns using the dial on the right.
Return to the elevator
Solving the Clocks Room Puzzles :
Solving the Hourglass Puzzle :
Arrange the icons so the clocks room is at the top left of Floor 1
Enter the clocks room and head for the hourglass.
Pour the sand into the hourglass. Notice the strange pattern under the hourglass (The white square)
Return to the fossil room and adjust the CHLADNI pattern until you find the pattern of the hourglass.
Return to the clocks room, click on the hourglass and click on the number you found on the CHLADNI pattern. (114.47)
Solving the Water Clock Puzzle :
The water clock is the clock at the far left
Return to the elevator.
Arrange the icons so that the Gear room is at the northeast of Floor 2, ice room at the northwest of Floor 2, furnace room at the northwest of Floor 1
Go to the clocks room, water is flowing through the water clock
Adjust the water clock by referring to the CHLADNI pattern (245.07)
Solving the Anemometer Puzzle :
The clock next to the water clock is the anemometer (Wind Clock)
Return to the elevator
Arrange the icons so that the wind room is left to the clocks room.
Return to the clocks room, the wind clock is not turned on.
Adjust the wind clock by referring to the CHLADNI pattern (304.33)
Solving the Digital Clock Puzzle :
The digital clock is the clock at the far right
Return to the elevator
Arrange the icons so that the gears room is at the northwest of Floor 2, the furnace room is at the northeast of Floor 2, the ice room is at the southwest of Floor 2, and the light bulb room is at the southeast of Floor 2.
Enter the furnace room and use the door on the right to head to the light bulb room.
Change the switch on the desk to send power to the left
Return to the elevator
Arrange the icons so the furnace room is somewhere on Floor 1 (not under the ice room), and the light bulb room is at the northeast of Floor 2 (Next to the clocks room)
Go to the ice room, use the door on the right to enter the clocks room
The digital clock is now powered. Adjust it by referring to the CHLADNI pattern (418.59)
Solving the Sundial puzzle :
The sundial is the clock next to the digital clock
Return to the elevator
Arrange the icons so that the furnace room is at the southwest of Floor 2, the light bulb room is on the right of the furnace room and the wind room is on the right of the light bulb room.
Go to the light bulb room through the furnace room
Change the switch to send power to the right side
Go to the wind room, turn left
The panel on the wall is powered. Click on the buttons in the order indicated. Get the glass epoxy.
Go to the ice room. Combine the epoxy and the epoxy hardener to get Water Proof Epoxy
Use the Water Proof Epoxy to mend the crack on the water tank directly across the room
Return to the elevator so that the ice room is directly above the furnace room
Return to the ice room, press the red button on the right and take the scale basket
Return to the elevator
Arrange the icons so that the fossil room is right to the ice room, and the furnace room is directly below the ice room
Go to the fossil room and turn left, some water is coming out from the pipe
Hang the scale basket on the string on the left, use the watering can to transfer mud (wet sand) to the basket until it tips over.
Go to the right side of the room. Get the sundial part on the weight
Return to the elevator, arrange the icons so that the clocks room is left to the furnace room
Go to the clocks room, put the sundial part on the sundial. The lamp on the right should be lit.
Adjust the sundial by referring to the CHLADNI pattern (458.54)
Solving the Gear Clock Puzzle :
Return to the elevator
Arrange the icons so that the clocks room is right to the ice room, and the ice room is right to the furnace room
Go to the ice room through the clocks room
Go to the far left of the ice room. Click on the ground and get the gear.
Go to the clocks room. Put the gear in place.
Return to the elevator, Arrange the icons so that the wind room is right to the furnace room.
Go to the furnace room and turn right. The fire has went out. Pick up the gear from the pit.
Put the gear in place in the clocks room. Adjust the gear clock by referring to the CHLADNI pattern (423.59).
Get the Black Light Filter
Getting the final password :
Return to the light bulb room through the furnace room (You may have to rearrange the icons first)
Replace the red light filter on the desk with the black light filter.
Change the switch to send power to the main light (Middle setting)
Look at the picture on the left, there's a big arrow pointing to the right.
Go to the puzzle box on the right, rearrange the tiles so they spell See Wind Turn Rudder and some Chinese words (Copy the Chinese words down)
Change the switch to send power to the left side. Return to the elevator.
Arrange the icons so that the computer room is on the left of the light bulb room.
Go to the computer room and type in the Chinese characters for See Wind Turn Rudder for the password.
What do they have in common ? They both have Wind in them.
Type in the Chinese character for wind for the password.
Return to the elevator and go to floor 3
Get the Master Key Chain from the hole in the wall. Combine it with all the keys you have.
Use it on the door, the end.
Posted by: Hahaha00000 | October 22, 2011 3:40 AM