This isn't getting easier. You're alone on a rooftop, staring out at the trees. Your gun is loaded, your vision is clear. The field before you is dotted with the decaying bodies of yesterday's kills. Day and night you clear houses, make repairs, and do your best to keep morale high. You lost a search party yesterday. The loss weighs heavy on your mind but there's no time to ponder. They're coming, lurching out of the treeline like drunks, slobbering and bleeding across the grass. There's more of them today. A lot more. This isn't getting easier. This isn't getting easier at all... It's the unbearable tension that makes 3KG Games' Dead Zed 2 stand out from the deluge of lesser zombie titles. As a shooter it's rock solid, featuring steady aiming that's easy to learn but difficult to master.
The basic gameplay has you defending yourself in first-person perspective against waves of zombies stumbling towards you, using the mouse to aim and fire, hitting [R] to reload, [Q] to swap weapons, and so on. This gets even harder at night, when you'll have difficulty seeing the zombies in the gloom. Downtown between these shooting sequences is spent managing your most valuable resource, manpower. Using Time as a resource, earned from killing zombies, you can "spend" what units of it you have by directing people to perform different duties, or on permanent upgrades. It's up to you as the group's leader to divvy up survivors between three groups... shooters, melee, personal assistant, and the search party. It's the latter group that will be scouring buildings across town for supplies and fresh faces to join your ranks. Be warned. They can be lost without warning, and your whole crew can lose morale as a result. And trust us, when the horde's charging in dozens at a time, you'll want your people at the top of their game. Search all places in one area of the map to unlock the next part of town!
It's this basic "search, repair, fight, repeat" structure that's going to earn this game some comparisons to Con Artist's classic Last Stand or the Rebuild series of browser games. That's hardly an insult when those games are fantastic, but it does feel derivative at times. The 3D graphics and first-person perspective grants it some of its own identity, however. Each headshot feels deliriously satisfying, and each microsecond spent reloading will feel like an eternity as the horde inches closer over the field. There are a variety of weapons on display, ranging from bows and arrows to assault rifles, and each one feels well-balanced and unique. And whatever way you look at it, this is a near-perfect experience for browser gamers craving a zombie fix. Because if it ain't broken, why fix it?
Hmmmm... I've played through two-thirds of this and can seem to take more than 2% damage. Guess all my melee units are Baraka.
i think this game is good but it needs a few tweaks obviously
first of all, difficulty is actually depends on you, if you set yourself wrong early in the game, you're most likely have a gruesome play even through out first town. set your survivors right, and you will be enjoying this difficult but do-able zed shooter. hint : find a P.A. ;D
secondly, the dev. team should have thought about the impact their game have on computer performance, sure, on high and capable computer its no problem, but when my friend played it with his mediocre computer, its started to lag when he reach second page of the city, they should have made an option (or disabled it anyway) to wipe away the fallen body of the zed, if they want it there for aesthetic purpose, then at least limit it e.g. after a level is finished the bodies are erased, that way it can be played widely by anyone with any mediocre computer without the lag, its seriously frustrating when you already have a good set up (get lucky early) of weapons and survivor only to find you cant play it further because of the damn lag. that being said, if there was a way to turn of the fallen bodies, then ignore this second part.
third, i loved the way they made me think that there's a way to zoom in (there isnt) its frustrating but at the same time challenging and satisfying killing with just a cross hair as your guide, :D
the rest probably just tweak the useless weapons (uzi... ugh...) it recoil so much even with 1 by 1 shooting its so useless it cant kill the zed, even in close range... how come the first gun is better? thats the 2nd fault i found
other than that, its good, its there, honestly i first thought "derivative of last stand" but after i played it, it is not, it have its own replay value, good job :D
Really like these type of games and this one is no exception. There are some issues indeed, as addressed by Abraham above, but apparently I made the right choices in the beginning and am still enjoying it.
Only additional bug I found is that after finishing part 2 of the town I already got congratulated and
unlimited mode
was unlocked.
Now still enjoying part 3 of the town though.
I am currently having a lot of survivors and equipped myself with
an M9 and a Remington
, which in combination with a PA is a killer combo :)
Swoopy, did you take 40 game days to get to section 3? If you survive 40 days you get a win screen and are asked if you want to continue. Naturally I stuck with it it after this because there were houses to clear.
Also yeah, remington's my baby.
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