In a world of repression, you managed to stand out and survive the changes. It is not a safe place, but now you stand a chance to survive. Can you activate the machine in time and escape to another dimension?
Theme interpretation: "I have always dreamed to make a good game and this competition showed up as the perfect occasion for me. Also the involvement of Mateusz and his team has been an even bigger step forward in pushing my motivation in order to finish my entry in time.
In my game I interpreted the theme in a way that could be considered to be standing out of the classical interpretation since major part of the inspiration came from one of Mateusz' appreciated games, the "10 gnomes" series. It seemed very close to my field of game making possibilities, so I went out there and shot the scenes.
While building the game the way I considered the best this new idea to contribute into fitting inside the theme crossed my mind which was the plot, well inspired by the magic word "escape" which I embedded through the occurrence of inter-dimensional traveling, seemingly your only mean to escape from the world I've set the scene into.
And since then I've been always telling to myself "you can do it!" and here is the result! :D" -Teodor Stelian Ionescu.
Walkthrough Guide
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Train Walkthrough
GENERAL INFO/HOW TO PLAY:
The goal is to charge the "Interdimensional Pathline Capsule" by finding and clicking on at least 23 "pulsatory cores" around and inside the machine (train).
Navigate by clicking on any hotspot you can find; your cursor will change into a hand when you hover it over an active area.
Back out of an area by using the arrow at the bottom of the screen.
There are 29 total, but only 23 cores are needed. An icon in the upper left corner keeps count for you.
After you have found at least 23 cores, select "Activate" to end the game.
There is a time limit of 15 minutes. If you do not find at least 23 cores and select "Activate" before time's up, then you lose the game but can choose "return" to play again.
To begin the game, click on the screen to scroll through the narration or choose "skip" to miss the background story.
It's helpful to systematically work your way from the front of the train (right side of starting view) to the back (left side), then enter the engineer's compartment to finish.
This guide is designed to help you find all the pulsatory cores, but is not an exhaustive step-by-step walkthrough. The descriptions used may not be the official locamotive terminology because, well, we're casual game reviewers, not engineers! Have fun!
How to Get Inside the Engineer's Booth:
There is a red button you need to push.
It's near the front side of the train.
From the starting view, click on the lower right corner of the train's side (grey color area).
Then click on the white/red crankshaft area.
Then darkened area just above center.
Then middle of screen.
Then the curve in the bar on the right.
Push the big red button.
A picture of Spongebob pointing to where the button is found
LOCATIONS of the PULSATORY CORES:
Directly in Front of Train—
Screenshot.
Inside the light (circle) on top of chimney.
Inside on the coupler (grey square), bottom middle of train front.
Slightly to the left of the coupler, through the hole twice.
From #3, click the upper right corner of the screen.
Another hole, to the right and above the coupler (below left of the signpost).
Front Right Corner of Train—
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Click the steps area to zoom in. Then the hole under the boiler. Then just left of center of the screen.
Go up the steps area, then inside the bracket in the middle of the screen.
Click on the piston housing (grey box on lower front corner), then on the center.
Back up. Another one is just to the right of where #8 is.
Side of Train, Near Front—
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Zoom in on the front crankshafts then click on the area just above the crankshafts. Then click the center of the screen. Click upper right edge of screen, above valve case.
Just below where #10 was found, below the curved edge of that valve case.
Just below center, slightly to the left of where the rod comes down.
Middle of Train, Lower Part—
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From starting view, click twice on the crankshafts in lower middle of the train. Click inside the pipe on the right.
Slightly to the left of #13, there's a yellow something; click on it.
The middle of the screen, just above the crankshaft.
Back up. Then, behind the wheel, in the gravel.
Middle of the Train, Upper Part—
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Click between the two chimneys on the top middle of the train. Then the area just below the Resita sign on the middle stack.
Climb up higher by clicking between the left chimney stack. Then, click the area in background, right side of screen. Two more cores are found...
In the valve wheel, lower middle of screen.
Inside the forward chimney, top middle of screen).
Side of Train, Below the Engineer's Booth—
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Under the "RCA/RCE/RR" plaque to the right of the doorway.
Below the step into the engineer's booth is a stone. Click behind the stone.
The square area to the left of the step...click twice.
Rear End of Train—
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Click the left edge of the screen when facing the full side of the train to go behind it...Inside a pipe below the right window is another core.
Inside the Engineer's Booth—
To get inside the engineer's booth, you need to find the red button and push it. A separate spoiler on how to find it is at the top of this walkthrough.-
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Up in the top right corner of the engineer's booth, above control panel. Then, click by the camera (lower middle of screen) and then above the camera (middle of screen).
Then, to the left of the control panel, in the corner.
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Click on center of the control panel to face it directly. There's four more..
Under lever base, top right side of control panel.
In oval locomotive plaque, left middle of control panel.
Near switch on left edge of control panel.
In coal chute, bottom of screen, below control panel.
Huge thanks to Ben who helped me with this walkthrough! Also mucho thanks to Jay for helping me re-edit this!
Posted by: elle | September 5, 2012 12:54 AM