The Island: Castaway 2
In The Island: Castaway 2, a prequel/sequel to the original The Island: Castaway by Sahmon Games, you play as the young tribesman Yati as he travels around the island during a time when everything was whole and right, just before any 'strangers' came. Using the same interface as before, Awem offers another great simulation game that weaves a tale of wonder and mysticism!
Yati is ready to become a full member of the tribe and must complete the test of manhood to choose his life's trade. Help him run around the island by clicking on the screen to move in a direction. You can alternately click a hotspot on the map, but people only work at a location if they are part of a current task. It's Yati's job to fulfill everyone's requests as they, in return, help him out. After all, 'It takes a tribe to raise a child'... or something like that.
Tasks are offered up one or two (or three) at a time, each one propelling the story forward. Some are as mundane as finding someone who wants to speak to you, while others involve finding the correct ingredients for a recipe, which you must then make and use. While you are never left without something to do, you are also never rushed to do them, allowing you to complete your own desires, whether that's to stock up on multipede stew or collect enough pearls to upgrade your weapon.
As with the previous game, your health slowly decreases while running around, never mind the damage caused by boars or teeth-a-lots. This forces you to multitask, even if your goal is simply to get through the game as quickly as possible. While you can just eat the fruit you pick up as you're running along, taking the time to complete recipes can prove vital as they offer a greater increase to your health when you eat those items. But should you let your health run down to zero, you'll be revived in your bed, no worse for wear (minus a few items from your bag).
Analysis: The Island: Castaway 2 has the same gameplay as the first in the series, with a few improvements here and there. Without giving too much away, let's just say there are more diverse tasks for you to work with. The Island: Castaway 2 doesn't feature puzzles, per se, but the openness of gameplay and the large variety of characters is just as entertaining.
The folks at Sahmon Games knew what they were doing when they developed this game. They kept the easy-to-use interface, which makes The Island: Castaway 2 simple to pick up and play. Where the biggest change is seen from the first title is in the story and character development. Yati's struggles in discovering the truth about his father are compelling and will keep you vested in advancing the story. The voice acting could use some work, and catching grammatical mistakes always injures confidence in a game, but neither ruins the experience and can be easily ignored.
Castaway 2, with its crisp graphics and smooth animations, is a must-play for those who enjoyed the first Castaway, although no knowledge of it is needed. With 20 achievements to gather as well as over 30 rarities to hunt throughout the island, this game is sure to get you coming back for more, even after your first play through. Yati and his tribe are waiting. And so are hours of fun. So what are you waiting for?
Windows:
Download the demo
Get the full version
Mac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.
Walkthrough Guide
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The Island: Castaway 2 Walkthrough
General Information
On the Main Menu you can choose a profile, play or quit, select your options, view the Help file and your Achievements.
Options include music and sound volume (including turning all sound off), full versus windowed screen, and a choice to auto save or not. You can also view the credits from the options menu.
The help pages show you how to use the various tools you get and how to make potions on a Magic Fire.
How to trap multipedes (crabs).
Dig up bait, plant seeds, and harvest vegetables.
How to catch fish.
How to hunt with purchased or hand-made arrows.
How to hack down a dead tree with an axe to get logs.
How to make and use a Clear Vision potion.
How to make and use a Run Fast potion.
How to make and use a Protection potion.
How to make and use a potion of the Interworld.
How to make and use the potion of Transfer.
The help pages will pop up as a reminder when you receive a new tool.
You will play the game as a young island boy named Yati.
When you need to go into a cave, run from left to right until you find the white circle which is the exit, and do the reverse to go back through it.
The only time you need to look around in a cave is if you are looking for a character or an item you need.
Collect as many items as you can on your journey around the island because you will be able to sell them to Muze in exchange for pearls.
The paths you need to take are marked in a lighter yellow/green shade, and sometimes it is better to just run them than confront boars off the beaten path.
Determine what Inventory items you need, because there may not always be room in your bag for everything you want to pick up, catch, or grow until you can afford to buy a larger bag.
If you run out of room in your Inventory, your choices are to dump something in the Trash or, when you are invited to, sell items to Muze.
Scene Navigation
In the upper left corner you can access the Menu and see the number of pearls you have collected. Pearls are important to buy items from Muze.
When you have the ability to make arrows, your quiver will show you the number of arrows available.
Next is a box with a heart and sun. The heart shows Yati's available energy level. When he needs more energy, there will be a fruit balloon above his head, and you will need to supply him with some food.
The sun show the amount of Solar Gift.
The tools available for your use are pictured at the top right of the screen. Upgrades of tools can be purchased from Muze and become important to your safety as well as efficiency in performing your tasks.
The far upper right hand corner has a map of the island that can be magnified. It expands as you explore more areas of the island.
The far left lower portion of the screen has your Bag Inventory, where you will find items you have gathered and recipes you have made.
When you need to feed Yati for him to regain his energy, you may be asked how much of an inventory item you wish to choose. If you wish to use more than one, select the button to increase the number of items to what you want.
To the right of the Bag are your food recipes, and next to them are the potion recipes.
Your current tasks are in the lower middle of the screen. When there is more than one task waiting for you, there will be an arrow for you to select to see all of the tasks available, or you can just scroll through them.
Next right at the bottom is a link to go check out your Trophies.
Once you have connected with the Professor, at the far right will be a link to the Rarities Collection.
Characters
Yati is often called the "tribe's son" because he was raised by the inhabitants of the island when he lost his parents. He has begun to have strange dreams that sometimes come true.
Keja, who is 30-years old, is the herbs keeper and wife of Bomani. She was friends with Yati's parents and has become his closest caregiver.
Mdogoku is the son on Chief Hakomo and Tambusi. "Little Chief" is an active and curious boy.
Tambusi, the recipe keeper, is the wife of Chief Hakomo and mother of Mdogoku.
Hakomo is the tribal leader known for his intuition and shrewdness.
Bomani is a tribal warrior and husband of Keja.
Muze is a merchant and husband of Mkulima the seeds keeper.
Mkulima is the seeds keeper and wife of Muze. She has been growing plants since early childhood.
Roho is the tribal shaman, and the oldest, wisest, and most experienced person on the Archipelago.
Wasani is the Archipelago's best craftsman, but most days you can find him sitting near his hut, looking at the waves and daydreaming about long ago.
Neumann Langst is a scientist and rarity collector. His philosophy is that there are no questions to which answers cannot be found, just people who are not willing to look for them.
Corc is a sailor who moves through life recklessly, taking risks whenever opportunity knocks. He depends upon his luck rather than good judgement.
Gilles is a cook, and can make an edible lunch out of any old rotten thing in he can find in the ship's galley.
Scotty is professor Langst's tame monkey. Scotty has a passion for everything left unattended, but within a half hour of having stolen it, he forgets where he hid it.
Olof is a sailor who has no concept of fear. If something looks promising, Olof will be the first to volunteer.
Agnelo the boatswain is a smart loner who knows there can only be one winner, so all's fair in love and war.
Interaction with Characters
A Yellow exclamation point over a character's head means he wants to talk to you.
A Red exclamation point means you must complete a task or quest to satisfy the person.
A Green explanation point means you have completed the task assigned by that character, so give him or her what was requested.
Sometimes when you have all the items the person asked for, you will need to combine them into the object they really want so you may need to cook first.
Sometimes a picture of a character who wants to talk to you will appear at the left of the screen so find the person and see what they have to say.
A conversation doesn't always mean a new task...it may just provide information.
To find where a character is located on the island, click on the map in the upper right corner.
A blue star will show where everyone is located, and you can identify who it is by running your cursor over the star.
A yellow star means the person wants to talk to you; click on the star, and Yati will run there.
A white star identifies the merchants in the Village.
A red star means that you have a task you need to fulfill for that person.
Yati is shown by a blue circle.
Map and Locations
There are ten parts of the island you are allowed to explore, not including the water that is used for fishing.
There are sandy beaches, dangerous areas inhabited by wild boars or snakes (creepers), dark caves, a marsh with crocodiles (teeth-a-lots), and more.
If you need to go to a fire, shop, or the Workshop to make arrows, go to the map and click on whichever one you need to go to.
If someone needs to speak with you, click on the map to find out where they are located.
If you click on their yellow star, you will immediately sent Yati there.
This can be a super bonus because, if he has sufficient energy, you can get him there without harm from whatever creatures may be in your path.
That would mean that you do not to use any special potion and can save them for when you need them.
Oduduva Shore: Keja, Mkulima, and Wasani have huts. There is a Fire by Mkulima's hut, and Wasani has his shop next to his hut.
Olokun Island: location of Muse' shop.
Leap-Quicks Wood: A good place for quail hunting, and the Workshop is at the edge of the Village.
Village: the Totem, Hakomo's and Tambusi's huts, and where Tambusi's Fire is located.
Dungu Lands: Good hunting grounds for boar and quail, and lot of shoreline for picking up pears and catching multipedes.
From Dungu Lands you can enter the cave to take you to Oke Lands to find Roho.
Oke Lands: Roho's domain with tent and shop, a regular Fire and a Magic Fire for making potions.
Ancestors Wood is reached from Oduduva Shore and is where the spirits of the dead live.
Marshy Wood is filled with snakes and crocodiles; it is the only way to get to the Far Beach.
Far Beach: the strangers' boat landed there, and this is their camp on the island.
The Sanctuary is guarded by Bomani and can be entered from the edge of the Village.
Island's Heart is entered from the Sanctuary and is the last area you will explore.
Trophy Room
All of the trophies you collect along the way will be on display in Achievements that can be accessed from the Main Menu, or to the right of the taskbar at the bottom of the scene.
You can earn bronze, silver, and gold Achievements in many of the categories.
Other trophies are for special achievements. Their locations will be discussed later.
When you have all the trophies in a particular category, you have earned 3 Fun Coins for that category.
Once you have collected all of the trophies, you will have 100 Fun Coins.
If you wish to at the end of the game, you can publish your trophies on the Awem website by clicking on the link at the bottom of the trophy page.
Pearl Hunter
Bronze: You have collected 100 pearls
Silver: You have collected 500 pearls
Gold: You have collected 1,000 pearls
Fruit Picker
Bronze: You've picked up 50 fruits
Silver: You've picked up 250 fruits
Gold: You've picked up 500 fruits
Oduduva's Favorite
Bronze: You've grown 10 vegetables
Silver: You've grown 50 vegetables
Gold: You've grown 100 vegetables
Ax Song
Bronze: You've cut 5 trees
Silver: You've cut 25 trees
Gold: You've cut 50 trees
On the razor's edge
Bronze: You picked 10 mushrooms
Silver: You picked 20 mushrooms
Gold: You picked 30 mushrooms
Light Foot
Bronze: You ran 1 kilometer
Silver: You ran 5 kilometers
Gold: You ran 10 kilometers
Terror of the Multipedes
Bronze: You caught 5 crabs
Silver: You caught 25 crabs
Gold: You caught 50 crabs
Looking Deep
Bronze: You've caught 5 fish
Silver: You've caught 25 fish
Gold: You've caught 50 fish
Creeping in the grass
Bronze: You've killed 5 quail
Silver: You've killed 25 quail
Gold: You've killed 50 quail
Brave Heart
Bronze: You've killed 5 boars
Silver: You've killed 25 boars
Gold: You've killed 50 boars
The Island Kid
Bronze: You opened 25% of the map
Silver: You opened 50% of the map
Gold: You opened 100% of the map
Clay Man
Bronze: You answered 1 riddle
Silver: You answered 2 riddles
Gold: You answered all 3 riddles
Oduduva's Secrets
Bronze: You created 1 recipe
Silver: You created 6 recipes
Gold: You created 11 recipes
Secret Knowledge
Bronze: You created 1 magic recipe
Silver: You created 3 recipes
Gold: You created 5 recipes
Expert
Bronze: You've made 10 arrows
Silver: You've made 50 arrows
Gold: You've made 100 arrows
Chock-full
Bronze: You've sold 10 items
Silver: You've sold 50 items
Gold: You've sold 100 items
Semper Paratus!
Bronze: You have all of the level I tools
Silver: You have all of the level II tools
Gold: You have all of the level III tools
As good as gold
Bronze: You collected 9 Rarities
Silver: You collected 18 Rarities
Gold: You collected all 28 Rarities
Special Achievements
Mental Note
You find Keja's Grass Doll.
Whatever is left
You find a Wooden Hammer.
Four Parts of a Man
You find a Blow Pipe.
Ashes behind the Back
You find the Rum Barrel Muze bought from the strangers.
Just like me
You pick up Mdogoku's Rag Doll.
The one who's gone
You find Gilles' Scarf.
Inventory
Choose the bag in the lower left corner to expand your Inventory.
For Yati to eat something from the inventory, drag it to him and if necessary, choose how many to give him for more energy.
Fruit: Apples, Bananas, Coconuts, Kiwi, Lemons, Oranges, Smelly (pineapple), Stripies (watermelon)
Vegetables: Multifoil (cabbage), Green Ear, Sweet Root (turnip), Earth Apple (potato)
Plants: Blue Herb, Yellowcolored, White Plant
Mushrooms: Chilling Mushroom (purple), Sharp-Scented Mushroom (green), Lighting Mushroom (blue)
Fish and Game: Fish, Multipedes (crab), Wild Boar (pork), Leap-Quicks (quail)
Materials and Commodities: Brushwood (branch), Billet (log), Lumber, Bait, Pearls, Arrows, Seeds
Special Items: Oke Bur, Ancestors Flower, and Datura Bowl.
Recipes
The caldron next to your inventory bag will expand with your recipe collection.
Fruit Salad: 1 apples, 1 bananas, 1 kiwi
Stewed Multipede: 1 crab, 1 potato, 1 green ear, 1 brushwood, fire
Fried Fish: 1 fish, 1 kiwi, 1 brushwood, fire
Grilled Leap-Quick: 1 quail, 2 lemons, 1 white plant, 2 brushwood, fire
Baked Fruit: 2 apples, 1 banana, 1 orange, 1 brushwood, fire
Fruit Water: 1 coconut, 1 lemon, 3 oranges, 1 watermelon
Roast Boar: 1 boar meat, 2 potatoes, 1 blue herb, 1 yellowcolored, 3 brushwood, fire
Fish Soup: 1 fish, 1 potato, 1 blue herb, 1 white plant, 2 brushwood, fire
Leap-Quick Soup: 1 quail, 1 potato, 3 cabbage, 2 yellowcolored, 2 brushwood, fire
Vegetable Stew: 2 cabbage, 2 turnip, 1 potato, 1 white plant, 3 brushwood, fire
Big Man Steak: 2 boar meat, 2 yellowcolored, 2 blue herb, 1 white plant, 3 brushwood, fire
Potions
Potions become very important later in the game, but their use can sometimes be avoided if a character needs to speak with you and you need to go through a dangerous area to find them.
Just make certain that you have sufficient energy, and then click on the map and the yellow star for that person so that Yati is able to run with little harm to get there.
Fast Run Potion: 1 oke bur, chilling mushroom, sharp-scented mushroom, lighting mushroom, magic fire
Clear Vision Potion: 1 yellowcolored, 1 chilling mushroom, 1 sharp-scented mushroom, magic fire
Protection Potion: 1 yellowcolored, 1 oke bur, 1 sharp-scented mushroom, magic fire
Interworld Potion: 1 oke bur, 1 Datura bowl, 1 blue herb, 2 lighting mushrooms, magic fire
Transfer Potion: 1 oke bur, 1 ancestors flower, 1 Datura bowl, 1 chilling mushroom, 1 lighting mushroom, magic fire
Tools
Inventory Bag, Multipede (crab) Trap, Mattock, Fishing Rod, Axe, and Bow.
Tool Shop
Better tools become important when you have sufficient pearls to buy them.
A larger bag will keep you from getting the "not enough room" message for your Inventory.
A better bow will keep you safe from the boars and allow you to kill them more efficiently to sell.
Another important upgrade can be the axe, which will help you cut down the dead trees with fewer whacks, waste less energy, and have more boards to trade or make arrows.
Upgrading everything will get you a bronze, silver, or gold trophy for Semper Paratus, depending upon the level of the tools you have collected.
Multipede Trap
One size fits all, so you don't need to upgrade.
Inventory Bags
Clay Man's Bag: The small bag has 20 slots. Each slot can hold up to 20 items of the same type. You can have up to 400 items in this bag.
New Man's Bag: The medium bag has 24 slots. Each slot can hold up to 50 items of the same type. You can have up to 1200 items in this bag.
Shaman Student's Bag: The large bag has 32 slots. Each slot can hold up to 100 items of the same type. You can have up to 3200 items in this bag.
Fishing rod
Clay Man's Fishing Rod: The simplest fishing rod available. The loose fishing line breaks easily if you drag your fish too fast.
New Man's Fishing Rod: A more durable fishing line for a skilled man.
Shaman Student's Fishing Rod: This is the real one!
Mattock
Clay Man's Mattock: Simple tool you can use to make a hole in three scoops.
New Man's Mattock: With this mattock you can dig a hole in two scoops.
Shaman Student's Mattock: Makes a hole in one scoop.
Bow
Clay Man's Bow: Simple bow for killing leap-quicks, but it takes three times to bring down a boar once you are taught about them by Bomani.
New Man's Bow: This reliable bow kills a boar with 2 shots.
Shaman Student's Bow: This bow only takes the hunter one shot to kill a boar.
Axe
Clay Man's Axe: This simple axe takes eight whacks to cut down a tree.
New Man's Axe: This axe will cut down a tree in five swings.
Shaman Student's Axe: This axe cuts down a tree in three swings.
Tips for Using Tools
Trapping Multipedes
Don't run up too close to them or they will run or fly away.
Fishing
You can lose your bait by reeling in too quickly, ending up with a crab on your line, or having your line snapped off by a shark.
Killing Boars
Don't get too close, unless you have the Shaman Student's bow, or you may end up the loser back on Oduduva Shore .
Posted by: Jazz | February 9, 2012 12:29 AM