Absolute power corrupts absolutely... and really, really weird... ly. (Sun Tzu said that, probably. Or maybe Abraham Lincoln. Look it up.) robotJAM and longanimals, heady off their victory with CycloManiacs, have opened a new theme park with the same goal as all budding entrepreneurs... world domination. They've trained all their best riders to be deadly ninja assassins, and it's up to you and your mad cycling skillz to stop them in the new racing game CycloManiacs 2. You'll be exploring Ninja World this time, the deadly theme park crafted by the creators, and by completing races under certain conditions you'll unlock new characters and items that will help you gain access to other areas, and eventually the lair of the supervillains themselves. Use the [WASD] or [arrow] keys to control yourself during races, balancing speed with stability; performing sweet tricks in the air is tempting, but just make sure you land neatly or you'll wipe out and find your opponents thumbing their noses at you as they speed past. Use your winnings between races to upgrade your cyclist to be a racing machine; in the world of CycloManiacs, there's no shame in a little painful testing and performance-enhancing rider augmentation!
Leave it to Turbonuke (the combined superpowers of robotJAM and longanimals) to craft a sequel that captures the wild spirit of fun and unfettered weirdness of the original, but also takes it off into strange and wonderful new directions. They've kept the great gameplay and quirky style players loved, and built up around it with an entertaining new premise and new surprises. There are mini-games and little point-and-click puzzles hidden around as well, which rewards those of you intrepid (and nosy) enough to click around your base of operations. The controls are still sensitive in a way that might put off players who prefer simpler racing games, but if you've got the patience to master the balance and the speed, you'll find a lot to love here. With a massive amount of things to unlock, secrets to find, races to win, and a world to save to boot, CycloManiacs 2 hasn't reinvented the genre (or the wheel) but still takes you on one wild and weird ride.
Oh well, guess I know how I'm gonna spend the next few days... sigh :D
Most excellent, as with the first version.
Actually, right now (although I played for quite a while yesterday) the game is not loading for me. The commercial/advert plays but then it goes blank.
[Nothing has changed, Carl. If you played it yesterday, the file should still be in your browser cache, so it wouldn't even need to download again. Try emptying your browser cache and reload the page. Also, what OS, browser and Flash Player are you using? I can try to reproduce the issue if it persists. -Jay]
Maybe it's just me, but one level in particular drove me up a wall.
The pirate-themed course is not only horribly bumpy (in the worst ways), it has the most inconveniently placed checkpoints. Maybe it's just because you couldn't have a checkpoint in the middle of a mast, which is the most wall-punchingly annoying obstacle in the entire game (or perhaps not, as I haven't yet been able to beat this course).
If someone knows of an easy way to beat this (maybe I'm just using the wrong bike), please let me know.
@Guest
Concerning the Pirate level...it drove me up the walls as well. I tried and I tried and I tried to no avail. Finally, I was able to figure out an easy (easier) way to beat it:
Use Sir Bikealot and aim for speed more than tricks. His wide wheel base and large front tire make for great stability and traction on the masts.
I'm having the same issue as Carl: sometimes the game loads and sometimes it doesn't (and sometimes it shows me the advert and then the game box disappears). I've experienced this on both firefox 6 and explorer 8 on a windows 7 machine. Firefox is running flash 10,3,185,5; explorer is running flash 10,1,53,64.
[I've just reloaded the page 10 times each with Windows 7 and IE 8, and Windows 7 and Firefox 5, Flash Player 10.1.102.64, and I could not reproduce the issue. The game loads every time without fail. Would you tell me what content server you're hitting, please? -Jay]
@bsc
to do the pirate level how you want to do it means completing it
WHAT???
Thanks for the reply, Jay! I'm hitting NetDNA Virginia Datacenter.
[Thank you! It looks like there's a problem with the Virginia datacenter. I've got someone from NetDNA on it now, hopefully it will be fixed soon! -Jay]
This is an awesome game, I love it!
Think I'm about 75% throught by now... to be honest I'm a bit disappointed. The whole game is great (as was part one) but one thing I really disklike is the the track design. MANY of the tracks are basically a pain in the a.. to play. There's just no way to get into a decent flow on them. You'll always end up jumping into a counter-slope and coming to a standstill or similar.
Another thing that adds to this is the fact that your character won't jump once one of your wheels is just the slightest fraction of a millimeter off the ground. This is an arcade game not a simulation, why keep it so strict?
And finally I think the AI cheats. If I'm not mistaken they are never really bumping into the ground when coming down from a jump but kinda smoothly flowing to the ground on a invisible slope.
Awesome, seems to be working just fine for me now. You guys rock.
This game is not challenging in a fun way. It's challenging in an annoying way.
I loved the first one, and alot of this sequel, but at times it gets annoyingly challenging. The difficulty ramp seems to climb to quickly.
About the pirte level, the Bad Viking is a god character to use.
It's quite frustrating to have spent all that time unlocking dozens of riders, trying to find the best ones for your play style, only to be forced to use certain terrible ones for the last couple levels. Seriously...Cyclo King on "final lair"?? Driving me crazy.
Other than that...this is still excellent and I'm playing it days later.
the infinity race near the end is absolutely maddening. these games shouldn't aim to stress you out. this one does
Agree with other posters that some races, rather than being challenging, just get annoying.
I did eventually win the Infinity Race by 'bouncing' through - on the successful run the bounces just happened to hit flat parts of the track. Took about 26,000 attempts and lots of swearing though...
how do you unlock the final crashed lair level?
I barely started the game and I'm already digging the mini-games xD
Something tells me I'm going to let down Minecraft for a while and play this for a week instead...
Would someone please explain to me what a ticktack is?
the trick to winning is getting the boosts and trying to stay alive
Update