I don't know you, but I probably hate you a little. Look at you. Walking around, not randomly faceplanting into things, able to put your pants on while balancing on one leg. Mocking the less balance-ically gifted. Well, no more! Join me, my uncoordinated brothers and sisters! Now it's our time to shine with a game aimed at our particular skillset, Imperfect Balance 2. Ttursas (Jyri Luukkonen and Ville Helin) bring you a sequel to their original spin on their own physics puzzle series. Simply pluck shapes from the top of the screen with the mouse, rotating them with [A] and [D] or the [arrow] keys, and drop them onto the carefully balanced structures below, trying to knock everything off the perch. Certain levels also have special objects like bombs that you can use to get rid of stubborn shapes, or blocks with unique properties to be taken into consideration.
As with the original, Imperfect Balance 2 is still less about wanton destruction and more about thinking how best to use the often unorthodox shapes at your disposal, since dropping them without thought is a good way to end up with a cluttered mess and the score equivalent of a frowny face. It still feels a bit as if you're at the occasionally sullen whims of the physics engine, with shapes sometimes falling in the exact opposite fashion you want them to and blocking their own descent, or even getting stuck between immovable obstacles. Some restrictions also seem strange... glass is fragile, but bombs can't blown it up? But fans of the original and those looking for simple, coffee-break accessible physics puzzle goodness will find it here, along with some genuinely clever level design. So come on... it's time to celebrate the imperfections in life.
Amen my unco-sister!
No more will we have to hide in the shadows (which we originally ended up in because we accidentally got the elastic of our underwear caught around our toes while we were putting them on and then started to fall over so we did that air wave, grab on to nothing gesture with our hands as we headed to horizontality, only to grab onto the curtains/drapes, which then became detached from the wall and landed on top of us, forming a dark, comforting shelter over us and we thought maybe it'd be best for society if we just stayed here for a while rather than attempt to survive in a world filled with "Slippery When Wet", "Mind The Step" and "Do So At Your Own Risk" signage.)
On second thought... I think I'll just stay indoors and play Imperfect Balance 2.
What could possibly go wrong?
I like it how taking an existing concept (perfect balance) turn it around and makes a completly new game out of it.
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