Ttursas' Perfect Balance series has allowed countless physics puzzle fans to satisfy their eponymous yen for balancing odd shapes atop one another. The puzzles are clever, the physics engine smooth, and the presentation polished and sparkly. But what more can be done in the world of precarious manipulations of gravity and inertia? Enter Imperfect Balance, the newest game in the series, which flips the Perfect Balance concept on its head. Now instead of the precision stacking of shapes into perfectly sturdy forms, Imperfect Balance features the precision stacking of shapes into perfectly unsturdy forms. It's not about perfect construction, but about perfect collapse.
Players use the mouse to click and drag shapes into the playing field and the [left] and [right] arrows, or the [A] and [D] keys to rotate shapes after they are selected and before they are dropped. Dropping a shape into the field makes it "live," so that the physics engine acts on it immediately. The goal is to use the shapes available to you to knock out a certain number of the shapes that are in play at the start of each level, earning "diamonds" for doing so. More diamonds unlock more groups of levels, and it is possible to earn more diamonds per level by knocking out more than the minimum number of shapes.
You may be thinking that Imperfect Balance, as the opposite of Perfect Balance, requires an opposite dedication to careful stacking, and that you can just start knocking shapes over with liberated abandon. It turns out that Imperfect Balance requires exactly the same sort of Jenga-like focus and finesse as Perfect Balance, just differently applied. So if Perfect Balance seemed to fiddly and tedious to you, you will find little relief in its inverted sequel. However, if you liked Perfect Balance's emphasis on careful puzzle-solving, Imperfect Balance will provide a welcome twist to that popular approach.
After playing so many games about keeping a structure intact while balanced on a small piece of immovable object over a bottomless pit, I'd think knocking such things down would be a piece of cake! Why is this so difficult, then?
It seems easier to knock these things down when you're trying to keep them upright...
What does it mean by "Damping"?
FYI, those arrow blocks are usable in game.
I have spent 10 minutes trying to complete the third (?) level and didn't realize I could use the arrow blocks.
Not my greatest moment.
I am a huge fan of Ttursas and his games! I swear my brain orgasmed several times over. Now we can take them down! Long live physics games! Horray for Ttursas!
Okay... I fully admit I may be an idiot here, but how do you select between the 2nd and 3rd mazes? I've attempted all the usual mechanics to play lvl 3 with no effect...
Forsythe
Try the pop up bar at the bottom of the game.. the one with menu, reset, 1, 2, 3, etc.
The numbers are for each puzzle for the levels
Anyone else stuck on Y1?
Something I've been wondering... is it possible to get a perfect strike on every puzzle? With some puzzles (such as 2-3), it seems flat-out impossible. I wouldn't be surprised if it wasn't, though - not like it was always possible to balance all the bonus shapes in the iPhone games or PB2.
I just played through most of it, and the gameplay is good, but what bothers me is that there's no summary at the menu of which levels have uncollected diamonds so I know where I can try to do better.
Y5:
Hook the S block on the left end of the right propeller. Put the straight block in the other hook of the S block. Drop the heavy circle on the right end of the right propeller.
Y1 is:
Place the long block horizontally at the top right, bridging the gap, with room for the small heavy square at its right.
Use the arrow block to tip the green L block (and heavy circle) over.
Before the heavy circle gets to the edge, drop the heavy circle from high up to block it. The combined weight will flip everything.
It is NOT impossible to get strikes on every puzzle, even though it might seem impossible, it isn't.
Problem with game:
I reset it and now I cannot access the levels x, y, or z
It may have somthing to do with the fact that it doesn't reset your achievements
Cant get Z-5 can any one help?
Update