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Escape from a Building Without Windows


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Rating: 4/5 (160 votes)
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Weekday Escape

GrinnypWhat is the defining factor that makes a room escape good, if not excellent? It's not the controls, although easy to use controls and a mute and save feature are always helpful. It's not a changing cursor, despite my many complaints on the subject. It's not the graphics and music although they add to the atmosphere and can elevate a game somewhat. The basic core of a good escape game should be flow. Do the puzzles flow from one to another in a logical procession? When you solve one puzzle, do you automatically know where to go next? Creating this sort of procession is what separates game designers and what can make or break a game. Escape from a Building without Windows by Dghgbakufu, although a pretty simple escape on its own, shows step by step this process of "flow", and it makes for a really entertaining adventure.

Escape from a Building without WindowsThe ability to design a game that progresses logically throughout the game is what separates the mediocre and the good from the great. Now all Dghgbakufu needs to do is work on some harder puzzles and a little more background and we may indeed be looking at the next hot room escape designer.

I play dozens of these games each week to bring you what I consider the best, and I can get seriously tired of thinking, "what in the world do I use that for?", "why does that go there?", "where am I supposed to go next?" Slamming your head in frustration about a difficult puzzle is one thing, slamming your head in frustration because you can't figure out what to do next is quite another. I'm not saying that there's no room for surrealism, illogic, or downright goofiness within the genre (I'm looking at you, Henna Escape), but a designer needs to master the rules before they can go about throwing them out willy nilly, and Escape from a Building without Windows is practically a master class in room escape design, Room Escape 101. This is how you create flow, escape designers, so pay attention.

Granted, Escape from a Building without Windows is almost too linear, and leans heavily on color-based puzzles which can be difficult for the folks out there with various difficulties with their vision. It has easy navigation and inventory control but lacks a changing cursor or a save function. What matters while you are playing (and afterwards) is: did you have fun or were you frustrated? Do you feel a sense of accomplishment at getting out or are you just happy to see the back of it? Try Escape from a Building without Windows and what you'll get are the fun and the accomplishment with very little of the frustration.

Stripped down and basic, lacking music, decor, and some controls, Escape from a Building without Windows is still a fantastic way to spend 5 or 10 minutes, and Dghgbakufu is a designer to watch, if only because he/she/they have mastered the first basic rule: make it logical, please. If you want to design room escape games or just love playing them give this little gem a try.

Play Escape from Building without Windows

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)


Escape from a Building without Windows Walkthrough

General Information

  • Although there is an "examine item" button there's no real need for it.

  • There will be directions for the colorblind in the walkthrough.

  • Pay special attention to the room colors.

  • Good luck!

The Red Room

  • You are in a sterile white room facing a column with an open space.

  • To the right and left of you are walls with two doors each, behind you is a single door.

  • All of the doors are locked except one.

  • Turn left.

  • Click on the right door for a close up then click on the door to open it.

  • Beyond the door you will see a red room. Click on the doorway to enter.

  • Ahead of you is a wall safe. If you click on the safe for a close up you will see that it needs a four letter code.

  • Turn right.

  • There's a picture here that says pxnb.

  • Turn left twice and you will see another picture, this one says 180 degrees and has an arrow.

  • Turn right once to face the safe again.

    • The clues are pxnb and the 180 degrees picture.

    • Turn pxnb around 180 degrees and it will read quxd.

    • Enter q u x d into the safe.

  • Once you've entered the proper letters click on the ok button.

  • Click on the safe handle to open it. Inside is a green key, take it.

  • Also note the letter S on the back of the safe wall.

  • Back up, turn right twice, open the door and go through to the main room.

  • Turn right until you are facing the column again.

The Green Room

  • Turn right once from the column and use the green key on the left door.

  • Click on the door to open it and you will see that this is a green room.

  • Go through the open doorway.

  • Ahead of you is a chair with a box on it. Click on the chair for a close up.

  • The top of the box has two buttons, one with an up arrow and one with a down arrow.

  • Back up.

  • Turn right.

  • On the wall is a long line with an arrow pointing to the left.

  • Turn left twice and you will see a series of cubbyholes with V-shaped objects in them.

  • Those V-shaped objects look like arrows, don't they?

  • Turn right.

  • Click on the chair for a close up.

    • You will use the V-shaped objects in the cubbies as arrows.

    • However, you also have to remember the line on the opposite wall, which ran from left to right.

    • Use the V-shaped objects from left to right to determine the pattern of pushing the buttons.

    • The pattern is down, down, up, up, down, up, down, up.

  • If you enter the pattern correctly you should hear a click.

  • Click on the top of the box to open it and take the blue key.

  • Also note the letter O.

  • Back up, turn right twice, and go through the door to the main room.

The Blue Room

  • Rather than turn to face the column again, you will be working with the doors in the wall directly in front of you when you exit the green room.

  • Click on the door to the left on the opposite wall and use the blue key on it.

  • Open the door and enter the blue room.

  • In front of you is a pedestal. Click on it for a close up.

  • There is a door in the front but it won't open. Click on the top for a close up.

  • Here we have four buttons, each with a directional arrow, and the word MANSION.

  • Back up twice and turn left.

  • There is a small desk here. Click on it and the drawer will open.

  • In the drawer is the word WINDOW and some arrows pointing down, right, right, up, and right.

  • Back up and turn right twice to face the opposite wall.

  • There is a picture on the wall, click on it for a close up.

  • What we have here is a 6 x 6 grid with lots of letters in it.

  • I wonder how the words MANSION and WINDOW relates to the grid?

    • If you look, you will find the word windows hidden in the grid. If you start from the W and move in the directions of the arrows from the drawer it will
      spell out WINDOW.

    • So the object is to find the word MANSION and determine the directions you need to move to spell the word within the grid.

    • Here's a screenshot of the words in the
      grid.

    • The directions are (from the M) down, right, right, up, left, up.

  • Once you know the buttons to push back up from the picture, turn left, click on the pedestal, click on the top, and push the buttons in the correct
    sequence.

  • If you entered it correctly you will hear a clicking noise.

  • Back up once, then click on the door of the pedestal to open it and take the key. Also note the letter M inside.

  • Back up twice, turn right twice, and go out the door into the main room.

The Black and White Room

  • Click on the door on the right (you should be facing the two doors as you exit the blue room) and use the gray key on it.

  • Open the door to reveal a white room. Enter the room.

  • The room is mostly white except for the floor tiles. The outer tiles are white and the inner tiles are black.

  • In front of you is a pedestal, click on it for a close up.

  • On the pedestal itself is a 4 digit code. On top of the pedestal is some sort of glass box. Back up.

  • Turn right.

  • There's a picture on the wall, click on it for a close up.

  • Looks like a 3 x 3 grid of colored squares.

  • The top row, from left to right, is black, red, and yellow.

  • The middle row, from left to right, is green, orange, and blue.

  • The bottom row, from left to right, is light blue, gray, and pink.

  • Back up and turn left twice.

  • There's another picture here, click on it for a close up.

  • Now we have a series of colored blocks with arrows, four rows of them.

  • Top row is yellow to black to light blue to pink to blue to green.

  • Next row is yellow to black to green to blue to pink to light blue to green to blue to yellow.

  • Next row is blue to yellow to black to green to blue to pink to light blue.

  • Bottom row is black to yellow to blue to green to light blue to pink.

  • Back up and turn right.

  • Click on the code area of the pedestal for a close up.

  • Time to enter the code!

    • Picture the colors of the first picture on a 3 x 3 grid.

    • Now look at the second picture. Draw a line, starting at the first color on the left of a line and drawing through each color to the end of the line.

    • When you do that, it looks like a number.

    • This can be a little difficult, because that yellow in the upper right corner looks almost orange, and it is easy to confuse it with the actual orange,
      which is the middle/middle square of the grid.

    • Here's a screenshot of the solution.

    • The numbers are 6 8 9 2.

  • Enter the numbers into the code key and click the "open" button.

  • Back up once, then click on the glass box at the top of the pedestal.

  • Click to open the box and you will see a button in the center. Press the button.

  • Back up.

  • Click to the right of the pedestal to see the side and you will see the letter R.

  • Turn left from the pedestal side view, then turn right twice and go out the door to the main room.

Endgame

  • Turn right to face the column you were facing when the game began.

  • Now you will see a word, "ROOMS" and some buttons on the column.

  • Click on the column for a close up.

  • Do the colors of those buttons look familiar?

  • The buttons are in the same pattern as the rooms, if you were looking at an overhead of the building.

  • On the left, top to bottom is red and blue. On the right from top to bottom is green and white (with a black center).

  • Click on the buttons for a close up.

  • Remember the letters you found in each room?

    • You need to push the buttons to spell out the word ROOMS, using the letters that you found in each room.

    • Red was S, Green was O, Blue was M, and White (with a black center) was R.

    • So you should push white, green, green, blue, red.

    • For the colorblind, that is the lower right button, the upper right button, the upper right button, the lower left button, and the upper left button.

  • After you've entered the sequence a panel will open.

  • Take the gold key, back up twice, and turn right twice.

  • You should now be facing the single door.

  • Click on the door for a close up, use the gold key on the lock, open the door, and escape.

49 Comments

Done-zo. But out of curiosity, was there an indication that

white signifies the letter R, other than by process of elimination?

Not bad.

Reply

Sweet! Great game! Puzzles are somewhat challenging but rather intuitive. I liked this one a lot!

Reply
nerdypants January 5, 2011 12:31 AM

Out! I got stuck for a second at the

color puzzle in the black-and-white room. I was seriously overthinking it.

All in all, this was a good game. The decor was a little sparse, and the puzzles were clever but kind of on the easy side (in my opinion, at least, though I've played a lot of these kinds of games). I really enjoyed it, and I look forward to more from these guys.

Reply
greeneyedgamer January 5, 2011 12:49 AM

Okay...how do you solve the colored puzzle...I have WAY over thought it..lol

Reply
Procrastinateher January 5, 2011 12:53 AM

Ooh yes, I'm a tiny bit stuck at the colours puzzle too.

So far, for the first puzzle/ room (Red)

The 180 degree thing is a hint (obviously).

Read the letters upside down.

It did take me about ten minutes to get the blue room open. Damn confusing doors.

Green Room hint

What's that on the book shelf? Are those red books cleverly aligned to make letters or something?

What's that arrow on the other wall telling you about this clue?

If you look at the thing you're meant to open, you'll see the books are forming arrows rather than words

Blue Room

Open the drawer

What's this about a window? I thought this was a Building Without Windows?

You're never allowed to just break through the walls with a conveniently placed mallet or something, so let's continue with the puzzle

What about this random grid of letters? How does this work with this Window clue?

The arrows correspond to the direction you take from letter to letter within the word-find to form the word window. Maybe there's another word you can find in this?

It is slightly a little too straightforward though. What do you mean there's no random thing you need to click on to find some toy that is secretly a tool?

And where's the screwdriver?

Maybe it comes in later.

Reply

And OUT! Nice game :)

Reply
infeliciter January 5, 2011 1:15 AM

stuck at the aforementioned b/w room.

Reply

I actually had the most trouble on the first puzzle. Once I figured that out, the rest flowed nicely.

Reply
Procrastinateher January 5, 2011 1:24 AM

So I checked another website (which is what I do when I need a hint and JIG doesn't have it yet)...

For the white/grey room, if you follow the colours you will draw out 4 numbers

I tried to do that, but either I fail or my pictures make alien numbers

The code is 6892 if you had trouble like me...

Have fun, I'm out.

Reply
delrio_gw January 5, 2011 1:31 AM

i too am stuck in the b/w room

and the hint of grids isn't really aiding me

i suspect it's one of those that can be clear as day or clear as mud all depending on how your mind tends to think

Reply
delrio_gw January 5, 2011 1:36 AM

ugh, i refreshed right before typing that too, thanks for the assist procrastinateher

Reply

simple clean and nothing too out of the box =)
nice escape game before you go to bed.

Reply
baileydonk January 5, 2011 1:44 AM

Well, I found it simple but pleasant until the (I assume) last puzzle, in the main room. I have no idea what to do... Any hints?

Reply
Radamanthys January 5, 2011 1:44 AM

I escaped. But...
(caution: Final puzzle hint below)

The last room has a letter attached to it for the last puzzle. Since the last puzzle is solved by

Taking the assigned letter from each room and using the "ROOMS" clue to hit the correct colors in the order of color

I couldn't figure out where in the grey room the "R" would be.

Anyone solve that little bit for me?

Reply
baileydonk January 5, 2011 1:46 AM

Duh. Power of posting.

Reply

Radamanthys: Got stuck there for a moment, too. Then a good room-escape rule-of-thumb solved it, and I found it

on the side of the pillar the safe was on.

Reply
Radamanthys January 5, 2011 2:33 AM

Hehe.

Thanks, An Onyx Mouse.

Reply

Glad to help. ^_^

On an unrelated note, I was kinda hoping Stamp Rally Escape 2 was gonna be this week's WDE entry...oh well, tomorrow, perhaps?

Reply

Was a nice easy escape game.
All was quite logic and no pixel hunting :)

Only one thing bugs me.

Why implement an "about item" button if it has no use ?
It may have been indicating where to use the keys, but I found out before even thinking of using that button.
Just used it on the last key, when I noticed I didn't use it before ^^

Reply

Nice, on the easy side. Good casual fun.

bio

Reply

I guess it should be noted that on the color puzzle, what seems to be orange in the hints should be yellow...

bio

Reply

I actually got through this one without a walkthrough. As I've become prone to laziness with regard to writing down codes,

I found the last (grey room) puzzle to be the worst part, only because of the slight variation on colors and having to click back to the other wall once I got a number.

.

Enter grinnyp to the rescue, as per the usual. :)

Reply

I liked this, but found it a bit on the easy and obvious side. The identical format of each room

With clues on the two walls adjacent to the entrance and a puzzle opposite

kept it moving quickly, but robbed us of the exploration and experimentation common to these types of games.

The last puzzle was a pet-peeve of mine; I HATE having to press in-game buttons that don't give feedback that I've pressed them. Without a changing cursor it's impossible to tell if I'm entering a code or just clicking on a dead part of the image.

Still a neat little game, and I'm curious to see something a bit more complex from this developer.

Reply

I much prefer these logical escape games. This one was fun, though a bit on the easy side.

Reply

The site seems to be down right now.

Reply

Maybe other people have been able to play, but neither Chrome nor Explorer have been able to connect to the site from my netbook (though other games work fine). Google has it cached, but that doesn't include the Flash game.

Reply

Did anyone else think that the arrow in the green room was the room way round... if you think of it in 3D? Doesn't seem logical to me...

Reply

Edd: Yeah, I did that a lot at first. Made that the hardest puzzle of them all for me. :[

Reply
menschenjaeger January 5, 2011 12:35 PM

Easy peasy. In fact, that's why it gave me some trouble on the colors puzzle. :D I too overthought it, expecting the difficulty to ramp up. In one of the rooms (letter square) I actually got mad because the hint made it WAY too easy. The word "Mansion" was enough - I think having that other word took the fun out of solving the puzzle. Solid 3-star quickie.

Reply

@menschenjaeger - That happened to me as well. I solved the puzzle, then went to see what the hint was out of curiosity, and was kind of irritated that it was so obvious.

I had trouble in the white room, mostly because I was overthinking it but partially because I mixed up the light and dark orange colors a few times - and I'm not colorblind, my monitor is just a little weird. Using a light, barbie-pink and a deep, royal purple, then removing the light orange, would probably have been a better choice for that puzzle. Of course, symbols or another color-neutral option would have been best.

Reply

Well, I finally was able to get the site, and I'm glad I did. Very nice, though I overthought the color puzzle (like a lot of people, apparently). The funny thing is, I thought of the winning strategy at first, but I had confused the yellow and orange at that point and the results weren't helpful. When I realized which was which I tried a bunch of strategies, but I didn't try that one again until I read the walkthrough!

Reply
Pandragon January 6, 2011 5:28 AM

oh no. I am on Windows OS... does that mean i can't escape? I need to buy apple or install Ubuntu

Reply
VoxPopuli42 January 6, 2011 6:43 PM

I almost went through the whole thing without a walk-through- an achievement for me. If I hadn't gotten yellow & orange mixed up in the black & white room, I would have gotten it all.

with orange instead of yellow, the numbers you should make look like odd boxes instead

Reply
VoxPopuli42 January 6, 2011 6:50 PM

@An Onyx Mouse

Stamp Rally 2 is already out, just not on JIG. I'm just waiting for Part 3 :]

Reply
nerdypants January 8, 2011 3:47 PM

alaira:

I know what you mean about having a "weird" monitor. I play a lot of these games on my computer at work, which is a) under bright florescent lights and b) up above my head when I'm sitting in my chair, so I often can't see things right. A lot of the time I get stuck and consult the walkthrough, only to discover that I just didn't see a particular line or difference in color. Having a wonky monitor can be so confusing at times.

Reply

I hated this game. I entered pxnb about 30 times and nothing happened. What is the glitch? Why does this happen?

Reply

I was trying to figure out why this game did not show up under the "pointandclick" listings. It seem it is a new type of game "pointandLICK". Unfortunatly my computer does not have flavor ports.
(I really am just kidding around here)

[LOL! Thanks for pointing that out, I've licked that typo once and for all. ;) -Jay]

Reply

I just want to say that I VERY much appreciate the colorblind assistance!

Reply

something is wrong on the

Green Room:
According to the puzzle,the up and down arrows should be in this pattern "down down up up down up down up" i did that on the box but it won't open.

any ideas on what i did wrong?

Reply
Anonymous January 21, 2011 6:03 PM

green room
the other element give you clue to your question
sorry cant do spoiler tag

Reply

I really enjoyed this one: the puzzles were very logical (which can't be said for certain other games that I think tend to overcomplicate things sometimes) and straightforward, although it was a bit of a dizzy experience going round and round.

Thanks JIG!

Reply

im stuck at collor puzle can someon help me?

Reply
Jugemon July 3, 2011 5:12 PM

This was really easy at the beginning, but it took a while for me to figure out the color puzzle, still quite fast without even checking the walkthrough which is quite rare for me who is a little impatient =)

Reply
suzanne.hayward March 4, 2013 2:45 PM

I'm encountering a 404 page when I click on the link to play the game. Is there an updated URL?
Thanks!

Reply

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