Waaaaaay back in 2009, dinosaurs roamed the earth and the fine folks at Pastel Games let you be a detective for a short, shining time. Now it's time to dust off the old fedora and practice your cynical cop sneer once again with The Scene of the Crime: Golden Doll, a new noir point-and-click mystery that asks you to solve a murder on some quiet beachfront property.
Click to interact with people and objects, and click on items in your inventory to use them. Dust for prints, Remember to check your reports tray on your desk back at the office frequently; as evidence is analysed, reports will come in that can unlock new clues and locations. The office is also where you'll be able to dust evidence you find for fingerprints and track your progress on the leads board; click and drag items pinned to it to attempt to combine clues. Click on your map to travel to new locations as they become available.
The first title in this atmospheric little mystery series had a lot going for it. Unfortunately, it was also very short. By contrast, Golden Doll is somewhat longer, and requires you to do a bit more detective work this time around. (Although you still don't get to ask anyone if they're a wise guy; this is a critical oversight.) The game is no slouch in regards to its presentation either; the artwork is gorgeous, and the soundtrack is so mellow and appropriate you'll probably find yourself spontaneously sprouting a trench coat just by listening to it.
Navigation is, unfortunately, a little awkward initially; navigational arrows can pop up in odd places, and you'll find yourself wagging the cursor around the screen, watching for it to change. The hot spots are a decent size, but it's still easy to miss a new perspective point or scene shift. Combine that with the constant backtracking to and from your office whenever you get stuck, hoping to trigger a new report to advance the gameplay, and it's more frustrating than it needed to be.
The only other downside is that so much of the story and exposition is left to a cut-scene at the very end of the game you can't interact with. I assure you, game, our brave and stoic readers are very adept at apprehending perps! While it isn't quite perfect, while it lasts, The Scene of the Crime: Golden Doll is a fun and stylish experience, and a welcome addition to what's shaping up to be a very clever series.
Walkthrough Guide
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The Scene of the Crime: Golden Doll WALKTHROUGH
Crime Scene
Click on the car door of the cop car.
Talk to the cop and then go down the path on the left.
Back up one screen.
Enter the house on the right and walk down the hallway.
Talk to the old lady and say "Did you see the shooter?".
Now leave the house.
Go inside the middle house and walk down the hallway.
Click on the broken window.
Back up one screen.
Click on the victim's face.
Back up one screen.
Click on the victim's arm.
Use the fingerprint brush on the dusting agent in your inventory.
Now use the fingerprint brush on the victim's hand.
Use the fingerprint tape on the victim's hand to get her fingerprints.
Back up until you have a view of all three houses.
Zoom in on the house on the left.
Click on the space to the left of the house.
Now click on the deck just left of the door.
Pick up the necklace.
Back up.
Enter the house.
Go down the hallway and zoom in on the fireplace.
Grab the half-burnt driver's license and then collect a blood sample using the fingerprint tape.
Back up until you're in the hallway and click on gun next to the door.
Pick up the gun and the bullets.
Back up all the way to the policeman.
Talk to him and then click on the city map in your inventory.
Select the Police Department.
Police Department (1st visit)
Click on the forensics desk.
Collect fingerprints off of the gun, bullets and necklace.
Take the 300 dollars of the desk and search the reports bin.
Click the "add to leads" button.
Drag the "Burt Wilco" paper on to the picture with two houses on it.
Click on your city map and go to Burt Wilco's House.
Burt Wilco's House
Enter the store on the right and buy the blanket and bread.
Back up to the main screen.
Go through the door and walk down the hallway.
Click on the furthest door on your right and ring the doorbell.
When the door opens click on the crack and ask Burt where he was at 3 AM.
Continue through the conversation then click your city map.
Go to the Police Department.
Police Department (2nd visit)
Click the forensics table and check for a report.
Once you have it click your city map and go to the Golden Doll Club.
Golden Doll Club
Go down the alley to the left and click the box on the left side of the alley.
Talk to the homeless guy.
Then use the blanket on him.
When he conversation is over give him the bread.
Talk to him again.
Now use the city map to go to the Police Department again.
Police Department (3rd visit)
Check for reports again.
Drag the note about the car on to the picture of the car.
Then drag the note about Arthur Gardner dying on top of that.
Use your city map to go to the gas station.
Gas Station
Click on the gas station door to zoom in on it, then click it again to go through it.
On the ground a little bit to the left is a pamphlet.
Zoom in on it and pick it up.
Click on the Employee of the Month poster and take it.
Go behind the counter and click on the coat to the left.
Grab the piece of paper out of the pocket and back up once.
Click on the cash register and take the keys on the counter.
Take the bloody hankerchief from the cash register and then examine the bank account detail in your inventory.
Click on it again, then use your city map to go to the Oceanic Bank.
Oceanic Bank
Click the area in front of you and then zoom in on safebox number 6812.
Use the key you found on it and take the notebook.
Go back to the Police Department.
Police Department (Final Visit)
Go to the desk and get a fingerprint sample from the bank detail and a blood sample from the hankerchief.
Open the notebook and tear the page out.
Get up from the desk and go to the leads board.
Drag the picture with one house on it on to the employee of the month poster, then drag the burnt driver's license on to that.
Now drag the hotel pamphlet on to the note about room 14.
Take the fingerprint from the necklace and match it to Peter Steele's fingerprint.
Go back to the desk and check for reports. (You may have to leave and come back in order to receive the report.)
Finally match the two blood samples together, go to Sunset Motel and enjoy the ending.
Posted by: mario fan8 | July 21, 2010 12:07 AM