Oh no! Someone has broken into the Hall of Fiction and absconded with a collection of the world's most cherished literature! Now a group calling themselves the Illiterati are going into these timeless classics themselves and making dreadful changes to the stories, potentially changing forever some of the best loved books of all time! All would most certainly be lost, but thankfully we have the Fiction Fixers to call upon.
In the hidden object adventure Fiction Fixers: Adventures in Wonderland, you play a fresh-faced cadet for a kind of secret police force tasked with protecting the integrity of the collective literature from around the globe. With the recent break-in at the Hall of Fiction, you'll finally have a chance to go on your first real live case. Your assignment? To follow an Illiterati agent into Lewis Carroll's beloved children's story, Alice's Adventures in Wonderland, and undo all of his mischief.
Even though this is your first case, there's no need to be nervous, as Fixer Phoebe will be right by your side to help you out and give you direction when you need. The two of you will follow Alice as she begins her adventure down the rabbit hole. Only, while she is off trying to find the Queen's rose garden, you'll be busy fixing the errors left by the Illiterati agent such as removing all the sharp instruments left in the bed of leaves at the bottom of the rabbit hole. Fixing the fiction centers around using your object finding skills in hidden object scenes, building up your inventory and solving relatively simple item-based puzzles, and testing your wits and reflexes in a selection of mini-games.
So stay sharp. It's up to you to make sure Alice finds the White Rabbit's gloves, the mad tea party goes off without a hitch (or, at least, with only those hitches we already know about), and that the Duchess makes it to the croquet game. Speaking of croquet, I do hope you are handy with a flamingo.
Analysis: Fiction Fixers jumps onto the scene with a fresh and intriguing story concept that is brilliantly delivered. While the gameplay might not live up to the originality and ambition of the plot, it does offer solid meat and potato object finding and some mini games that, if not exactly unique, are nevertheless fun and given enough of a twist to make you smile.
The classics are classics for good reason. Generation after generation, despite major shifts in culture, technology, and world view, they still manage to enchant our hearts, minds, and imagination. Anyone who has read Carroll's whimsical masterpieces has already walked alongside Alice, suffered through the caterpillar's riddles, and sneezed through the clouds of pepper being dumped in the soup. But Fiction Fixers allows you to take that walk in a very different and tactile way, allowing you to be an actual character without necessarily disrupting the integrity of the story. In fact, it should be noted that while much abridged, Fiction Fixers does treat the canon with a good measure of respect. If you're looking for line by line authenticity you won't find it, but neither will you find unforgivable liberties being taken either (like, for instance, shamelessly melding Wonderland and Through the Looking Glass to make a new, different story).
Solid production values help sell the story, giving this romp in Wonderland an almost Saturday morning cartoon type feel. The voice acting is in most cases excellent and enjoyable, and the artwork is a treat to behold. Thankfully Fiction Fixers doesn't attempt to reproduce the look of the original woodcuts or any of the more modern renditions, but instead stabs out for its own style and comes up with something that is lush, colorful, and welcoming to comers of all ages. Even when Fiction Fixers is being scary, it's not doing so in a scary movie way, but instead in a this is the scary part of the kid's cartoon kind of way.
Unfortunately, the gameplay isn't nearly as fresh as the story or its telling. The object finding is pretty standard fare with maybe a little too much reliance on finding long narrow items (yes, even the most die-hard object finders can get a little disenchanted with finding pencils, needles, chopsticks and walking canes), and none of the item based puzzles and mini-games are burdened with an over-abundance of either difficulty or originality. I will say that there are a few mini-games with just enough of a twist to make me smile, and in particular I found myself enjoying the more puzzle oriented treatment the match-3 segments received. Nothing here is particularly inspired, but neither is it particularly terrible.
Another problem that Fiction Fixers runs into is its relatively short length which may seem shorter considering that most who play this will already know most of the plot and can gauge where they are as key plot points arrive. I will say that this game does pull a rabbit or two out of its hat towards the end for a nice little surprise.
The fact of the matter is that grown-ups looking for a real meaty HOG with a juicy story might be a little underwhelmed by Fiction Fixers: Adventures in Wonderland. But then, I don't think that's this game's real appeal. There's definitely something there for those willing to take a nostalgic trip, most certainly, but the real appeal of this adventure is in sharing it with the little ones. The revisiting of a classic children's story in a new way, the brilliantly colored visuals, and even the relatively low level of difficulty suggest that this is a game that is best suited for children. More accurately, this game is at its best when shared by young and old fan's of Lewis Carroll's immortal tale.
Windows:
Download the demo
Get the full version
Mac OS X:
Download the demo
Get the full version
Walkthrough Guide
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Fiction Fixers: Adventures in Wonderland Walkthrough
General Tips and Hints
From the Main Menu you can Play or Quit, create and select profiles, select your options, and access the Strategy Guide.
If you purchased the Premium Edition, you can also access the Extras as well as play Hansel and Gretel once you have completed the basic game play.
Options include Music, Sound and Voice volume as well as your choice of full screen or window mode.
If you play full screen, you also have a choice of mouse speed.
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The game does not have a timer and random clicking will cause your cursor to go out of control for a short time.
Hints are unlimited and come in the form of a Fictionizer that will collect in the first scene.
The Fictionizer takes about a minute to recharge once you've used it.
Hints are only available in the Hidden Object scenes.
During Mini Games the Fictionizer will fill up as a "Skip" button which you use if you choose not the play a Mini Game.
A magnifying glass means you should take a closer look and a conversation bubble means you should talk to somebody so look for your cursor to change anywhere in the scene and click to see what you should do.
Hidden Objects and Inventory
Hidden Object scenes are random except for any Inventory items you will get.
You will visit many of the Hidden Object scenes more than once but the items to find will be different each time.
Inventory items will also be available on the way and you will be shown where items from your Inventory need to be used.
Achievements
Achievements is one of the "Extras" in the Premium Edition.
There are 6 Achievements and each time you unlock one it will be noted on the screen during the game.
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Playing Cards
In the Premium Edition there are 52 Playing Cards hidden throughout the adventure scenes.
They are marked in the screen shots for those of you with the Premium Edition.
Once you have collected all 52 Playing Cards you will earn an Achievement
You can check your progress by accessing "Extras" on the Main Menu.
Cards are all marked in bright pink and labeled.
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In case you miss a few, be sure to check what is missing before you complete the game so you can go back and pick them up.
The Card locations are shown in the screen shots that follow.
Clubs
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Hearts
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Spades
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Diamonds
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Wallpaper, Music and Screensaver:
There are Wallpaper scenes you can save is 3 different screen resolutions.
Click on any resolution and it will be saved to your desktop where you can right click on it and set it as your desktop background.
You can play music from the game and/or enable the Screensaver.
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Fiction Fixer Office
Pick up the Dossier to find out about your assignment.
Collect the Fictionizer and then the Map.
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Map
As you play the game your map will grow showing where you have been and what you need to do.
If you get lost as to how to find a location, check the map as to how to get there
It will also show you your current location, active items and mini games to complete, as well as any Hidden Object scenes that need to be completed.
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The Hall of Doors
The doors are marked in the screen shot in case you lose your way.
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Walkthrough
Chapter 1: To the Hall of Doors
Down the Rabbit Hole
Click on the grassy Rabbit Hole for a close up, click to remove 4 pieces of grass and go down the Rabbit Hole.
Note the location of your various tools: map, dossier, inventory and objectives, Fictionizer hints, and access to the Main Menu.
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On your way down click on 20 heavy objects that are falling down with you.
The items going up are the lightweight one.
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Bottom of the Rabbit Hole
Click on the leaf pile for a close up and collect the items on your Hidden Object list which includes the Hedge Trimmers and Chisel.
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Alice was able to land safely so talk to her and check out the cabinet at the right to see it is boarded up.
Pick up the 2 Cards and the watch gear before exiting to the Glass Table.
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The Glass Table
Pick up the 2 Cards and the watch gear.
Click on the empty flask on the table for a mini game.
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Shrinking Potion Mini Game
The game doesn't appear to be random but there is always a slight chance.
There are 4 rounds to complete and each time another dropper is added to the mix.
Round 1: yellow, green, yellow.
Round 2: yellow, green, yellow, blue.
Round 3: yellow, green, yellow, blue, red.
Round 4: yellow, green, yellow, blue, red, green.
Give the potion to Alice.
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The Glass Chest
Click down to the Glass Chest.
Talk to Alice and pick up the 2 Cards and the Red Button.
Click on chest for a Hidden Object scene.
Once you have the Cupcake give it to Alice.
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Collect everything on your list including the Wonderland Key and the Cupcake.
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The Glass Table
Alice ate the whole Cupcake so give her the Shrinking Potion again and exit to the right so find the Hall of Doors.
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Hidden Hall of Doors and Floor Mini Game
Collect the Card on the floor and then click on the broken up floor for a close up and a mini game.
There are 3 rounds in order to repair the floor.
Compare the shapes of the highlighted pieces and place them where they belong.
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Click on the loose tile for a close up and use your Chisel to lift it, then click again to move it.
Place the Red Button from your inventory in the hole and press it to find the Hall of Doors.
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Chapter 2: Finding Rabbit's House
Hall of Doors Revealed
Collect the card and 2 gears and check on the mouse hole to see there is something inside.
Click on the door on the left for a mini game.
Place the key from your inventory in the lock and it scramble the key hole for you to reassemble.
Click the outside ring twice.
Going toward the center click the next ring 6 times.
Click the third ring 5 times.
Click the fourth ring once.
Click the center ring twice.
Enter to the Fork in the Road.
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Fork in the Road
Collect the 3 Cards and click on the sign to note that Victor Vile removed the signs.
Click on the bush for a Hidden Object scene and then take the left path to the Rabbit's House.
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Collect the items on your list which includes the Magnet and another Gear.
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Hall of Doors
Take the Magnet back to the Hall of Doors and click on the mouse hole for a close up.
Use the Magnet to retrieve the Hammer in the mouse hole.
When you are done exit back to the leaf pile at the bottom of the Rabbit Hole and click on that blue cabinet on the right for a close up.
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Bottom of the Rabbit Hole
Go back to the pile of leaves at the bottom of the Rabbit Hole and click on the blue cabinet on the right.
Use the hammer to remove the nails from both wood strips.
The door will open for you to get one of the signs for the Fork in the Road post so return there.
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Fork in the Road
Click on the post and install the sign and then take the path to the Rabbit's House.
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Chapter 3: Getting into Rabbit's House
Collect the 3 Cards and 2 gears.
Talk to Alice and the Rabbit and note the Toolbox is locked.
Click on Rabbit's Watch for a mini game.
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Watch Mini Game
You should have 7 gears by now so place them one at a time as shown and press the button to start the watch.
Take the path on the left to the Woods.
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Wood Path
Collect the 3 Cards.
Check the 2 close ups to see that you can't get the items there without help.
You can't go forward on the path so return to the leaf pile in search of a Saw to use on the branches.
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Bottom of the Rabbit Hole
Zoom in on the pile of leaves for a Hidden Object Scene and collect your list including the Saw.
Return to the Wood Path.
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Wood Path
When you have placed the Saw on the branches, click to remove the 13 branches and head up the path.
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Giant Puppy
Give the large stick in your inventory to the puppy.
Pick up the 2 cards and the gem and click on the puppy for a mini game.
Once you have completed the mini game, collect the Bugs and Rusty Door Knob and go back to the Wood Path.
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Bug Mini Game
Collect 10 Bugs as they run across the puppy.
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Wood Path
Click on the spider web and place the Bugs there so you can get the key.
Return to the exterior of the Rabbit's House.
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Rabbit's House
Click on the Toolbox and open it with the key you just got.
Take the Oilcan and note the numbers on the paper.
Click on the front door, place the Rusty Door Knob on the door and oil it so you can enter the Rabbit's House.
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Chapter 4: The Fan and Gloves
Inside the Rabbit's House
Talk to Alice and pick up the 2 Cards.
Click on the Safe and enter the combination from the Toolbox which is noted in your Dossier.
Pick up the Fan and Gloves the go upstairs.
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Pick up the 2 Card and the Gem then click on the Hidden Object scene.
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Collect all the items on your list including the Magical Key and go down the stairs.
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Click on Alice who finds another bottle and grows making a mess of the house.
Click on mess at the right for a Hidden Object scene to get the Cupcake to give to Alice.
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Collect everything on your list including the Minute Hand and Cupcake.
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Once Alice is back to normal size, go outside and give the Fan and Gloves to the Rabbit.
Exit to the Hall of Doors.
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Hall of Doors
Click on the blue door and use the key from your inventory on the lock which scrambles for a mini game.
Starting with the outer circle click each of the first 3 rings once and then click the center ring twice to enter the door
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Chapter 5: The Caterpillar
Pick up the 2 Cards and talk to the Caterpillar who has misplaced his pipe.
Click on the mushrooms for a Hidden Object game to find the Strange Pipe to give to the Caterpillar.
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Collect the Green Gem, Strange Pipe, Fishing Pole and everything else on your list.
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After you give the pipe to the Caterpillar he says he will help you if you can solve a riddle.
Cats and Mice Mini Game
Your goal is to move all the cats and mice from the left bank to the right bank one or two at a time without losing any mice to the cats.
Click on the arrow each time you are ready to travel.
Trip 1: 1 cat and 1 mouse to right.
Trip 2: 1 mouse to left.
Trip 3: 2 cats to right.
Trip 4: 1 cat to left.
Trip 5: 2 mice to right.
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Trip 6: 1 mouse and 1 cat to left.
Trip 7: 2 mice to the right.
Trip 8: 1 cat to the left.
Trip 9: 2 cats to the right.
Trip 10: 1 cat to the left.
Trip 11: 2 cats to the right.
Mission accomplished so take the key the Caterpillar give you and go to the Hall of Doors.
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Chapter 6: The Duchess
Hall of Doors
Click on the far right door and use your key from the Caterpillar.
To unscramble the lock click the outer ring 2 times.
Click the next ring toward the center 3 times.
Click the third ring 6 times.
Click the fourth ring 5 times.
Click the center ring once and enter the door.
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Duchess House
Pick up the 2 Cards and the Ladder before heading off to the Giant Puppy.
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Giant Puppy
Use you fishing pole to catch the fish in the pond and go to the Wood Path.
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Wood Path
Place the ladder on the tree branch, give the fish to the eagle, and take the Invitation back to the Duchess House.
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Duchess House
Give the Invitation to the Footman and enter the house.
Speak to the Duchess and pick up the 2 Cards.
Click on the portrait for a mini game.
Slide the pieces to put the Duchess and her baby back together as shown in the insert.
Click on the cupboard for a Hidden Object scene to get the Paprika for the soup.
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Take the Paprika and everything else on your list.
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Go into the kitchen and grab the rattle off the table.
Click on the baby and give him the rattle in order to get the soup recipe.
Click on the safe which was underneath the portrait for a Hidden Object scene.
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Pick up the Ruby and the rest of the items on your list.
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Talk to the Chef and give her the recipe.
Pick up the 2 Cards and the Allspice and click on the cupboard for a Hidden Object scene.
When you have all the spices click on the pot for a mini game.
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Pick up the Pepper Mill, Pepper Shaker, Clock Face and the rest of the items on your list.
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Soup Mini Game
Put the spices in your inventory on the silhouettes above the pot.
This is a repeat the sequence game and does not appear to be random
There are 4 rounds with an additional shake of another spice added each round.
When you have completed the game you will have a bowl of soup for the Duchess so go to the other room.
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Give the Duchess the soup which she says is perfect.
Cheshire Tree
Go to meet the Cheshire Cat in his tree at his request.
Take the path on the right side of the scene once you are outside the house.
Collect the Yellow Gem and 2 Cards the click on the partially visible cat for a mini game.
In order to make him fully visible click on the cat paws in the order numbered.
Take the Wooden Sign back to the Fork in the Road.
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Chapter 7: A Tea Party
Fork in the Road
Click on the post for a close up to install the second sign and then take the path to the Hatter's Tea Party.
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Hatter's Tea Party
Collect the 3 Cards and have a conversation to find out the cups are missing so head off to the Rabbit's House in search of Teacups.
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Rabbit's House
Go upstairs and take the Rusty Shovel off the wall.
When you are downstairs click on the mess for a Hidden Object scene.
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Take the ladle and collect everything else on your list.
Go check the Wood Path and Giant Puppy.
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Wood Path and Giant Puppy
Take the Green Teacup from the Eagle's Nest.
Pick up the Pink Teacup in the Giant Puppy's pond and go to the Fork in the Road.
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Fork in the Road and Duchess Kitchen
Use the Rusty Shovel to dig up the Blue Teacup and go to the Hall of Doors and head off to the Duchess Kitchen.
Use your Ladle to pull the Red Teacup out of the soup and go off to see the Caterpillar.
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Caterpillar Riddle
The Caterpillar will give you the Gold Teacup if you solve one of his riddles.
There are 6 rounds in this mini game and your goal is to get the brothers to their home.
Use the arrows on the wheel at the bottom to move the brothers.
Round 1 is shown in the screen shot but the rest of the rounds have other objects that move at the same time so you will need to follow the directions.
Round 2: down, right, down, left, up, right, up, left, down, left, up, right.
Round 3: up, right, up, left, down, left, up.
Round 4: down, left, up, right, up, left, down, left, up, left.
Round 5: right, up, left, up, left, down, right, right, left, down, right, up, left.
Round 6, First Brother: right, right, left, down, right, right, down, left, up, left, down, right.
Round 6, Second Brother: up, right, up, left, left, down, right, up, down, left, up, right, right, left, down, right.
Take all of your Teacups back to the Tea Party.
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Hatter's Tea Party
Click on the table to bring up the close up to place the Teacups as shown in the screen shot.
Go to Hatter's Gate.
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Chapter 8: To the Garden
Hatter's Gate
Collect the 2 Cards and click on the gate to bring up the mini game.
Place the Clock Face, Hour Hand, and Minute Hand for the clock and set time to 2:30 using the hour hand first and then the minute hand if necessary.
Go through the gate to Tree Door.
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Tree Door
Pick up the 2 Cards and place the Gems above the door in their niches to open the door and reveal a mini game.
Click on the door to get a close up and start the game.
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Tree Door Gem Mini Game
There are 4 rounds in the game and your goal is to remove all the gems.
If you make a mistake, there is an "Undo" button.
Follow the arrows and instructions in the screen shot to get the key and then head back to the Hall of Doors.
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Hall of Doors
Click on the vine covered door and use your Hedge Trimmers to remove the 4 vines as shown.
Use your key on the lock to bring up the mini game.
Unscramble the lock by clicking on the outer ring 2 times.
Click on the next ring toward the center 3 times.
Click on the third ring 5 times and the center ring 6 times.
Enter the Queen's Garden.
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Chapter 9: Croquet Anyone?
Queen's Garden
Pick up the 3 Cards and the Spear and go to the Rabbit's House.
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Rabbit's House
Go inside and click on the shield on the right wall for a closer view.
Place the Spear in its place and take the can of red paint when the shield lowers and go back to the Queen's Garden.
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Queen's Garden
One at a time click on the 3 white rose bushes with your can of red paint to bring up a mini game to paint the roses red.
To paint the roses just click on each one individually and they will turn red.
The royal party arrives and the gate opens so it's off to the Queen's Castle for a game of croquet.
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Queen's Castle
Collect the 2 cards and talk to the Cheshire Cat who gives you a Proper Croquet Mallet and then disappears.
Show the Queen your mallet so the game can begin by clicking the close up.
After you win the game you will be rewarded with a key so pick it up before you go off to the Hall of Doors.
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Croquet Mini Game
There are 5 holes of croquet to play with differing pars.
Set your direction and click once to bring up the strength meter.
The screen shots show the path to get your shot through the hoops.
If you know you are going to be over Par, click on the background to get out of the close up and start the hole again by clicking on the close up.
Your first shot should be the strongest so watch the meter and click the screen again when you are ready to move the ball.
Hole 1 is a Par 2 which can actually take either path but the first shot needs to bank off the mini wall.
Hole 2 is a Par 3 and don't get too strong on the first shot or you'll end up in the water and have to try again.
Hole 3 is a Par 5 and you want to make sure you hit it hard enough to bank it as far down the curve as you can so you can get a good second shot to line up to bank off the short piece because you have to get under the hedge to get to the hoop.
Hole 4 is also a Par 5 and a roundabout down the cat's tail and through his mouth to the hoop.
Hole 5 is a Par 6 with a lot of twists and turns.
At the end don't forget to pick up the key.
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Hall of Doors
Click on the center door and use your key.
Unscramble the lock by clicking on the outer ring 6 times.
Click on the next 2 rings once and the center ring twice.
Go through the open door to the Trial.
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Chapter 10: Treacle Tarts
The Trial
Collect the 2 cards and talk to all the participants before going off to find the Rabbit's Trumpet so the Trial can begin.
The Queen's Signet Ring will automatically go into your inventory so off to the Queen's Rose Garden.
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Queen's Garden Mini Game
Click on the Queen's Statue and place the Royal Seal Signet Ring in its proper place to get a mini game.
At the end of the mini game you will receive the Trumpet so you can then return to the Trial.
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This is another match the gem mini game with 5 rounds to clear the board.
Round 1: Swap the gems marked in blue and then those marked in pink.
Round 2: Working from left to right swap the bottom row of gems to get the red on to the far right.
Round 3: Work from top to bottom swapping the gems marked in blue first and then the one marked in pink.
Round 4: Work from top to bottom swapping gems as marked in both Parts 1 and 2.
Round 5: Swap the two sets in Part 1 to get the configuration in Part 2 to complete the board.
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The Trial and Duchess House
Back at the Trial, give the Trumpet to the Rabbit and then go off in search of the missing Treacle Tarts.
You can collect the 9 Tarts in any order you wish but I started at the right door in the Hall of Doors.
Go to the Duchess Kitchen and take the Tart off the table.
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Stop at the cupboard in the front room for a Hidden Object scene to get another Tart.
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Caterpillar
The Caterpillar will help you is you solve another riddle so play the Lobster Bounce mini game.
Use the trampoline to bounce the lobsters back into the sea.
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Glass Chest
Click on the chest for a Hidden Object scene to get another Tart by collecting everything on your list.
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Fork in the Road and Tree Door
Click on the bush at the Fork in the Road for a Hidden Object scene.
Pick up the Tart sitting on the Tree Door.
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Pick up everything on your list and get another Tart.
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Hatter's Tea Party
Click on the table for a Hidden Object scene and pick up everything including 2 Tarts.
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Rabbit's House
Go upstairs and click on the sofa for a Hidden Object scene.
Collect everything on your list and the Tart.
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The Trial
Click on the table at the right and place the 9 Treacle Tarts on it one at a time and then go to the Hall of Doors.
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Chapter 11: The Castle
Hall of Doors and Portal Mini Game
Click on the strange spot in the ceiling to bring up the Portal mini game.
Your goal is to rotate the rings to light all the nodes and activate the portal so you can go through it.
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The Canyon
Pick up the 3 Cards and click on the rocks at the left for a Hidden Object scene.
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Collect everything on your list including the 2 Orbs and then head to the creepy Castle.
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Castle
Collect the 2 Cards and a note should flash on the screen saying you now have all 52. If not, this would be a good time to go check your "Achievements" to see what you are missing and backtrack to go get them.
Individually click on the gargoyles and place the Orbs in the close ups. The purple goes on the left and the green one on the right.
Click on the door for a Mini game to open the lock.
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Castle Door Mini Game
Your goal is to swap the colored orbs match the gargoyles with the purple on the left and green on the right as shown in the solution.
You can move an orb to the open space or jump over another one to get there.
Enter the Castle.
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Inside the Castle
Victor Vile is there and has Alice trapped in an energy orb but energy is leaking out of the first machine so play the 3 Hidden Object scenes from left to right and free Alice.
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Congratulations! You have defeated Victor Vile for now but he promises you have not seen the last of him.
Special thanks to Jazz for this kicking walkthrough!
Posted by: grinnyp | August 2, 2010 2:26 PM
Hansel and Gretel Bonus Walkthrough
General Comments
Once you have completed Alice's adventures you will get access to Hansel and Gretel if you have the Premium Edition of the game.
The Strategy Guide does not cover this part of the game and this time you are on your own as a Fiction Fixer.
Walkthrough
Fiction Fixer Office
Take the Dossier and click on the book to begin the adventure.
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Wooded Path
Click on the path for a Hidden Object scene.
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Collect everything on your list including the key and go forward to the Fork in the Road.
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Fork in the Road
Click on the chest for a close up and use your key to open it.
Take the ball of yarn and give it to him so the bird can fly away.
He rolls around and gets all tangled up so let him play and take the left path.
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Outside the Gingerbread House
Pick up the Firewood and click on the roof for a Hidden Object scene.
Click on the Front Door for a mini game to open it so you can enter.
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Collect everything on your list including the Gingerbread Man.
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Front Door Mini Game
Click for a close up of the door and place your Gingerbread Man on the right to begin the 4 rounds.
Your goal is to make the Gingerbread Man on the right match the one on the left.
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Inside Gingerbread House
Go inside and talk to Gretel.
Click on the door to the Backyard is chained to see it is padlocked so you need to go find something to break it.
Exit down 3 times to the Wooded Path on click for a Hidden Object scene.
When you return with the Crowbar click for a close up and break the chain on the door.
Click on the back table for a Hidden Object scene and then go see the Backyard.
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Wooded Path
Collect everything on your list including the Crowbar and return to the Gingerbread House.
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Inside Gingerbread House
Collect everything on your list including the Shopping List.
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Backyard Gingerbread House
Talk to Hansel who is locked in a cage.
Click on the Hidden Object scene to get the Hammer and then go back inside.
When you return with the shard click on the Crow and swap the shard for the key he has.
Click on the cage lock for a mini game.
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Collect the Hammer and everything else on your list.
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Inside Gingerbread House
Click on the mirror for a close up and use your Hammer to break it and collect a shard on the floor before returning outside.
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Cage Lock Mini Game
Click on the lock and place your key in it.
You can't open it as yet because the peppermint sticks are in the way so you need to move them out of the way so the key will turn.
Use the gumdrops to move the peppermint sticks so they are all sort of connected to each other as shown in the screen shot.
The gumdrops will move more than one peppermint as noted on the screen shot.
I can't tell you what to press when because it depends upon what your initial configuration is.
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Backyard Gingerbread House
While you our out back, click on the corner of the garden for another Hidden Object scene to get the flint.
Go back inside.
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Inside Gingerbread House
Play the Hidden Object scene to get the kindling for the fire and go outside in search of a Flint steel.
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Collect the kindling and everything else on your list
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Outside Gingerbread House
Click on the roof for the Hidden Object scene to get the Flint steel.
Collect everything else on your list and go back inside.
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Inside Gingerbread House
Click on the oven for a close up and place all of the fire materials in the oven in the order numbered.
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You have completed your part in helping Hansel and Gretel so watch the ending scenes.
Extra Special Thanks to Jazz for this fabulous walkthrough of the bonus scene!
Posted by: grinnyp | August 2, 2010 2:30 PM