But what's this? A remote-control antenna sticking out of your back? Well, no worries. Your goal is to program in a series of commands that lead you to the cake while dodging all of the spikes and furry monsters in your way. To do this, click the "Record" button near the top, then use the [WASD] or [arrow] keys to lay down your motions (they'll appear as colored lines in the timeline at the top). When you're satisfied with your commands, stop the recording and hit the "Playback" button to see what you've done.
If you make it to the cake, hooray, you've got cake! If you don't, aww. But there's still hope! If you elected to play the Normal mode, you can edit your colored bars of actions just like a movie by adjusting their length or position (but not by splitting or creating new bars), and play it again to see if your new commands work out a bit better. If you chose the expert mode, you're only allowed to re-record your commands, so get ready for some heavy memorizing and precision timing.
After 25 levels of careful planning, timing, and noshing, you'll have a new appreciation for cake. You will also learn why you should never give a rabbit a remote control to give you commands. The cake is not for you; the cake is for the rabbit. Let the rabbit have the cake. He'll be very nice to you.
Just thought I'd mention,
The cake is a lie.
How? How to clear the spikes on Level 7? How, I say?!?!
NM, cleared it. This is one challenging game! You have to mentally visualize where the rabbit is when programming it. Fun!
Fun game. For some reason I couldn't run into the last piece of cake, I had to jump into it... and it took me quite some time to figure that out, taking the "the cake is a lie" comment seriously and trying to wiggle my rabbit into different parts of the last level for 4-5 tries. Oh well.
The game has a problem with jumps right at the beginning of a recording. Every other time you replay the recording, it ignores the jump. Mildly frustrating, but at least (for me) it was predictable.
Level 10 is outrageously hard. It's a cool game, though.
Hard, but fun. To give this game even more funny parts, think of the rabbit as the
Killer Rabbit in Monty Python.
Does anyone here know if the cake is carrot cake?
Another thing: I really like the music in this game. It's catchy. :)
This game is pretty fun. John does a great job of taking a simple concept with basic artwork and giving a special twist to it. I loved "Achievement Unlocked." "Rabbit Wants Cake" was really fun up through level 20. 21-25 felt a little stale, with gameplay that was really more about timing than a creative approach to solving the level. Again, it is a fun game, and it was time well spent. Thanks for making games I enjoy, John!
It's pretty easy to "cheat" in normal mode:
Just mash keys when recording and you'll never have to rerecord. Shove all the actions you don't need to the end of the timeline.
It's the only way I could beat Level 25. =)
It's a really fun game though. Love the messages at the end of each level.
i find it interesting that while expert mode will obviously be harder, it's also less interesting since (in my opinion) the interesting part of this game is the editing, not the recording.
So buggy - the jumps don't always register which makes it impossible. And sometimes they don't register after you move them even though they worked at first. Gah. Annoying as hell.
I didn't notice much bugginess, Jena. Are you sure you haven't set the jumps to trigger while the rabbit is in the air? Rabbit has to be on the ground at the beginning of a jump recording, or nothing will happen.
Lavos -- OMG is that "cheating"? (Or even exploiting?) Because that's the only way I could beat this. It's just too sad when you lovingly craft a sequence to get your rabbit over the porcupine and then
you have to rerecord because you don't have enough moves left to get to the end.
Anyway, our strategy does hurt your score because
the extra actions get counted even if the rabbit gets to the cake before performing them.
Great game. Awesomely frustrating, at least until I figured out lavos's trick.
I'm used to cringing and lunging for the volume knob when loading a game from Armor Games. The piano intro to this game was a nice change from their usual clatter of swords.
Hmm, tango was a classy touch. Turning reflex platforming into planned motion fits in with the smooth rhythm of dance, poetically enough.
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