Cyadonia
Cyadonia is a new sliding block puzzle game in the vein of Blockoban or Orbox B, and well you might wonder why you would need such a thing. Especially when you first start up Cyadonia, it seems like a poor cousin to some recent entries in the field of schlepping blocks from A to B. There's no sound, the puzzle designs seem basic, and the main character is an insubstantial-looking Iron Cross that morphs and twitches in a manner unbefitting of a hero. In my humble, obviously somewhat random, opinion.
What the simple production values are hiding is that James Newcombe, the author of Cyadonia, has packed the game with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, teleports, bouncy blocks, key-and-lock combinations, invisible blocks, mines, remote-controlled blocks, remote-controlled mines, remote-controlled sandwiches, remote-controlled mirrors for reflecting lasers… actually wait. Maybe it would be easier if I listed the stuff Cyadonia doesn't feature:
Bunnies and ninjas.
There, that was easy. Anyway, there are tthhrreeee hhuunnddrreedd levels in Cyadonia, and such a number deserves to be written all stretched out like that. They are sub-divided between 20 smaller areas, and you can skip around freely between sections, though bear in mind that objects introduced in the earlier levels get re-used in the later, more complicated puzzles.
In a curious development for a Flash-based game, there is no mouse control whatsoever; even the menus are operated by keyboard. Just control your Cyad cross-thingy with the [arrow keys]. Press a direction, and it will shoot that way until it hits a wall. Your goal is to bring the Cyad to the green exit with a blinking X. On many levels, the exit block is inaccessible until you collect all the diamonds scattered about the room. Some levels have a timer.
Analysis: The downside of putting every idea you've ever had into a single game is that it might not do any one thing well. Cyadonia's puzzles don't always have the elegant, tuned feeling that I look for in my block-shoving excursions, and that's doubtless because the quality got spread out. However, there are just so many of them, with so many good ideas sprinkled into the mix, I have to give the complete experience a hearty (or rather, brainy) thumbs-up. Some of the giant puzzles later in the game are so convoluted and peppered with every trick in Cyadonia's considerable arsenal, they would make Chip's Challenge proud.
The sparse action elements are probably least successful; when you have to press a slow-motion key to help aim a laser through a wall gap, you're pretty far from Cohesive Puzzle Design Land, but if those things irritate you, feel free to solve one of the other 250 levels.
Likewise, if you're jonesing for the missing music, let me suggest the mellow electronic stylings of Newcolator's audio page.
There aren't really any brand-new ideas in Cyadonia, but it borrows so liberally from all across the tile puzzle spectrum, it feels more like culmination than exploitation. My favorite part of the game is how the later sections tell little abstract stories with their little abstract tiles, as though you are making your way room by room through an Aztec temple, for example. Basically, it's just a mammoth puzzle game with an incredible amount of variety. It could be tighter, but it couldn't be much more ambitious.
Walkthrough Guide
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FULL WALKTHROUGH
Okay, there are 300 levels in this game so, by necessity, I have had to keep this walkthrough very simple. There are no long-winded explanations and the levels aren't broken down into separate rooms. There are just the basic keystrokes-in the usual LUDR format-and brief notes in brackets where necessary. If you just want general hints, don't expect to find them here.
Notes:
I haven't written in the sub level names, just their numbers.
Occasionally I've indicated holding and releasing the shift with: [SKH] (Hold) and [SKR] (Release).
Although I've tried very hard to take the easiest and most efficient routes, there will no doubt be easier or more efficient ways to do many of the levels. But I've checked each of the timed levels using my routes and they're all doable.
On a couple levels which involve a lot of shooting while travelling, I may indicate having slow mode on throughout. This will obviously be quite tedious, so feel free to use fast mode at your own discretion.
Finally, I wrote a little application to help me record the keystrokes. It generally puts the arrow keystrokes into groups of five; but, if there are any more than 3 consecutive identical keystrokes, it shows it as a multiple - e.g. D*4. I haven't made any special effort to tidy up its output, so the grouping may seem a little odd at times. But it should be accurate... that is until/unless James decides to change something in any level.
Tutorial 1 - The Basics
1
RDLDR
2
LURDL DRU
3
LDRUR DLDRU L
4
RDLUR DL
5
URDLD RULUR DLDRD LUR
6
UDRUL UDRUD LUDRU RUDLD RULDR DLDRD
7
RDLDR UL
8
DRULD LDRDR DLURU LDLUL DLU
9
LRDLD LURDR ULDUR DLDLU RDLUL DURDU LUL
10
DLDLR URDRU LURLD RDRDU LULDL UDRDR URU
11
LULDR URDLD LDRUL DLURD LURUL URDLU RDRUL DRULD RDLUL RDRUR U
12
RURR
13
L D*5 U*5
14
DRURL URURL DLRRD URLUD LR
15
ULDRU RULUR DLURD RDLUD DLLDU DURUR ULURD LURUL URDRL RUD
Tutorial 2 - Bouncebacks
1
ULDDL UULLU RDRRU LDRUR DDLUU
2
ULDDD LDDLD DRDRD RDDLD RDLUR DDLDL D*4
3
RLLLR
4
RDDRU RULDR DLURD RDL
5
UPDRU R
6
URDRD RULUL
7
RDLUU DLLRU LUUDR URULL RDLDR DLULD DURDL DRDLU
8
RDRDR UDRUL D
9
RDRDL URDRU LDRU
10
DLDRD UUUDR DLDLD RRURL UULDL RR
11
RDRRU LDUR
12
LDURL DLRUD LDULR U
13
DD R*4 URRRD RDLDL RRURU LURRR DLDRD RRDRU ULUDL UDLUD LUDLD DDRD L*4 UULLL D R*5 UULUU ULLUU UR
14
ULRDL DULDU LDLUD RURLU RRLUR RULUD LUULU LDDLR UUDRU
15
URLUR DRRRU RRRDR URDDR UULDR URDRR DRURL DRURL DLULU RURUU LRRUR LDRUL DLULU RRLUR DL
Tutorial 3 - Pushblocks
1
RDLUR UL
2
DLURL DRULD LDRU
3
URDUL DRULD LDRLU RURDR ULUUL URURD LU
4
D*6 R*4 U*6 R*5 UDLDL DDDL
5
DLLUL DDRDL UUURR URDDL RDDLD RUUUL DLD
6
R*4 ULURD LRDLU DLURD L*4 URULD RLULD LULUR U
7
RLUDR
8
RLDUL RDRLD
9
RLDRL URDUL DULUR DLURD LDLUD RULRD R
10
LDLUL DRDRD RURUR ULDL
11
ULDRU LURDR UL
12
DLUDR URULU LUDRU LRDRU DLUDL RD
13
RDLDL URURD LURUR DLDRU LDLUL URDRU RULUL DRU
14
DURDL ULDRD RUURU LDLDR DR U*10 RU L*7 DDRDL URULD RDLDR ULLLR UL D*7 LD R*4 U
15
DRUDL URULD RURDL LDLDL RURDL LDLDR URDLU RURDR DL
Tutorial 4 - Switches and Teleports
1
RDLUL UDRUL UDLUR
2
RDLDR ULULR DRURD LURDR DRLUR UDLD
3
RULUL DLUDR DLRUL URDRL DRDRU RURUL DLUDR DLULD LRDRU LUDLD RD
4
URDRU RULDR DLULU LDR
5
ULDRU DLDLU LDLRU LDRUR URDRD RURUD LULLD LURDL UDRUR DLULD DRL
6
DRURU LDRDL ULULD LURDL ULURD RU
7
LDULD RUDRU LDURD URUDR UDLRD URLDL RDLRD LUDRU
8
RULUR DRRRL URDRU RUUUD RULUL DLDRU LLLRU LURDL URDLD DDULD RLDRU L
9
DRULD DLURU URDUL DLDRU RULDR UL
10
DRDLD LUDRU R D*4 LDLUD RDLDL UDRDL DLUDR DL
11
URDRD LDRUL DRRDL DRDRD RRDRD LDLDR RDRDL DLURD RRDLD RDRUL D
12
RDLDR URURD LUDRU LDLDR DLURU RDLUL URURD LURDL DRUDR ULDUR DLULD LDRDL DRDLU RDLUR URDLU RDLDR DLDUR URDLU LDL
13
URDRD LDLDR RDRDL DLURD RRDLD RDRDR RDLDR DRULD RRDRD LDLD
14
RLUDD RULRD URDR
15
LRDLU RDRUL ULRDL ULDRU LDRUR DRDLR ULDLU RDLDR URDLR ULDRU LDRDL DULDR DL
Tutorial 5 - Locks, Keys & Balls
1
RRDDL UURDR DDLUU RDLDR DLURU L
2
DLDRD RURUL ULDLD RDRUU RULUL DLDRD RURUL ULDDR ULDRU
3
LDRUL DLULD RDLUL DRDLU LDRUR URDRU
4
URULU RRDRU DLURR DRUDL URRDR UDLUR RUD
5
DUURD RDLRU RDUUR DLDRU RDUDR URULR DRDUD RULUR DRDDR ULRDL U
6
URDRD RURUL ULDUR DLDLD RURUR DLULU RLDRD LDRDL DLLDU RRUDL
7
URDLR DRRDR DLURU LLLUL URDDD
8
UDRDU LUURU RLDDL DLRU
9
DRRDR ULURR DLUUL URRUR DLDRU RRDLU RRDLU RDRDL LDLUR ULLUR DDRDL LDLUU LURRU RDD
10
DRRRD URDDU RDLLD URLDR DRDUR LDDUR LDDUR L
11
LUDRR ULDRU RRDUU ULD
12
DRDRU LDLUU LURUR URDLL DRDLR ULDDL DRULU LDRUR DDRDL DLDLU RRULU RLDRU URULU RURDL UR
13
DRDLD RRURD LULDL URURU LDRUU RDLDR RDRUL DRURU RDLDL URDRD LD
14
RDRUR ULDLU LDLUL URDRU LDRUR DRURD LULDR URUU
15
RULLU UUURU RDLDR DRULU LDDRU RDRUR RLULD RURDL DRRLU LDRDL ULLDD RLDDD DRDRU LURUR DLDLU RDRUR DRRLD LURDR ULURR LDLDR DR
Tutorial 6 - Laser
1
R (Fire U) UL (Fire D) DR (Fire U) UL (Fire D) DRU
2
NOTE: Slow mode throughout.
(Slow) DU (Shoot the bottom mine, through the gap) DU (Shoot the top mine) RU (Shoot the red block) D (Shoot the bottom mine through the gap - DO NOT shoot the mine on the outside wall) U (Shoot the top mine) R (Shoot the mine below) L (Shoot the mine above, through the gap) U (Shoot the middle green block) RD (Shoot the green block to the right) R
3
RDLDL UR (Fire Down) DULUR DLD (Fire Left) LRDRL URDRD L (Fire Up) UDRDU LD (Fire Right) RLURD LDRD
4
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
RLURU (Slow L; shoot the mine by the blue block; Fast) RD ([SKH]R; shoot right; [SKR]) L (Slow R; shoot the mine by the green block; Fast; [SKH]L; shoot left; [SKH]; Slow R; shoot the mine by the red block; Fast) LDLU (Fire right) R
5
URDRU LDLDR RR (Fire down) DLURU LDULD DLULD RURD (Fire left) LURDR ULLUR ULDRU RULRD LUR (Fire right) RDLDR DRRUL URDRU RDRU (Fire right) RDLUL DLDRR DUL (Fire left) LRDLU
6
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
D ([SKH] DD [SKR]) D ([SKH] DR [SKR]) R ([SKH] DDD [SKR]) D ([SKH] L [SKR]) L ([SKH] DD [SKR]) R ([SKH] DD [SKR]) D ([SKH] R [SKR]) R ([SKH] D [SKR]) D ([SKH] U [SKR]) U ([SKH] R [SKR]) RU ([SKH] R [SKR]) RL ([SKH] UUUU [SKR]) U ([SKH] RR [SKR]) RL ([SKH] U [SKR]) UL ([SKH] U [SKR]) UD ([SKH] LLLL [SKR]) L ([SKH] UU [SKR]) UD ([SKH] L [SKR]) LD ([SKH] L [SKR]) LR ([SKH] D*4 [SKR]) D ([SKH] LL [SKR]) LR ([SKH] D [SKR]) DR ([SKH] D [SKR]) DU ([SKH] RR [SKR]) RDURU LD
7
NOTE: Slow mode throughout.
Top:
(Slow) R (Stop at the 2nd junction; Fire U, D*4)
Middle:
Stop above 1st mine on left; Fire down; Stop 3 steps forward; fire up & down; Stop on 1st down arrow; Fire down
Bottom:
Stop on 1st left arrow; Fire L*8
8
R (Fire up) RR (Fire up) R*4 (Fire up) R (Fire up) R (Fire up) RR (Fire up) RULD
9
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
(Slow) U (Fire right) D ([SKH] RR [SKR]) LURL (Fire U at mirror) DR ([SKH] UU [SKR]) UDU (Fire L at nearest mirror) ([SKH] LL [SKR]; Fire D at mirror below 2 lasers) ([SKH] DD [SKR]) UD (Fire L at mirror) ([SKH] LL [SKR]) RUL (Fire at mirror below) RUDL (Fire U) URLDR U (Fire R) RLDLU ([SKH] RR [SKR]) URURD RUR (Fire D at 1st mirror) LDLUL D ([SKH] RRR)
10
R (Fire U) ULD (Fire R*2) RURUL DLDR (Slow D; shoot top cannon; Fast) RDULD (Fire L) LU (Fire L) RDRUL (Fire U*3) URD (Fire R) URD
11
RL (Fire D) DRUD (Fire R) URD (Slow U; Fire R at lower cannon; Fast) DRULD LD (Fire L) L
12
LR (Slow L; Shoot bottom left cannon; Fast) RUL (Slow R; Shoot top left cannon; Fast) DLDR (Slow L; Shoot middle right cannon; Fast) RL (Fire U) URULD RDLUR DRDLD LUR
13
RDRDL URURD (Slow R; Fire D at switch; Fast) ULU (Slow L; Fire D at switch; Fast) DLUR (Slow U; Fire R at switch; Fast) LDLDL DURUL DRUL (Slow U; Fire L at switch; D; Fire R at switch; Fast) R U*5
14
RDRDL URDLD RU (Slow D; Fire R at switch; Fast) L (Slow U; Fire L at switch; Fast) LURUL (Slow R; Fire D at switch; Fast; Slow L; Fire D at switch; Fire D at switch; Fast) URDR (Slow D; Fire R at switch; Fast) RUR (Slow L; Fire D at switch; Fast) D (Slow U; Fire R at switch; Fast) DLULU (Slow R; Fire U at switch; Fast) LULDR (Fire U) LL (Fire U) RULDR (Fire D*10) D
15
DRURU LULDU RDRU (Fire R) DR (Fire R) LDLUR (Slow; L 1 step; Fire U; Fast) RDLRU (Slow; L 2 steps; Fire U; Fast) RDLRU L (Slow; R 3 steps; Fire U; Fast) DLUD (Slow U; Fire L at bottom switch; Fast) DRULD LULD
Tutorial 7 - Move Switches
1
LURDL U (Switch) U*4 R*6 U*4 L*8 D*10 R*14 (Switch) RULDR U
2
RDL (Switch) L*6 DDD (Switch) LURDL (Switch) U (Switch) LURLD R (Switch) U (Switch) LURUR DLDLD R (Switch) U*6 R*9 (Switch) RULDL DLDR (Switch) D*7 RRR (Switch) RULUL DR (Switch) UUU (Switch) RUL
3
L (Switch) L*20 (Switch) RDRLD RUDLU (Switch) LDDRR (Switch) DRULD LDLU (Switch) LLL (Switch) DRULU L (Switch) RUU R*16 (Switch) RDRU (Switch) LDD L*4 (Switch) DLURD ULDRU (Switch) D*10 L (Switch) DLDL (Switch) RDDLL (Switch) RDUL (Switch) L*5 (Switch) RDUL (Switch) L*5 (Switch) RDUL (Switch) R*12 U*12 R*5 (Switch) RURUL (Switch) LUUR*9 (Switch) RD
4
L (Switch) DDD L*9 D*5 L (Switch) RUULD RULDL URDUR DLURD LDDR (Switch) UUU R*9 U*6 R (Switch) LDDRU RULDR URDLD RD
5
RD (Switch) DD (Switch) LURLD R (Switch) UR*6 D*4 (Switch) ULR U*6 L DL (Switch) URRUR RRDDL DD (Switch) URURL DLURU RULDR DURDL DRULU URL (Switch) RR (Switch) URL (Switch) RR (Switch) URLDR UR (Switch) LDDLL (Switch) DLDUR LULD
6
R (Switch) R*4 U*6 LLU L*6 R (Switch) LDRU
7
D (Switch) R*7 (Switch) RUL (Switch) R*6 (Switch) RD (Switch) R*4 U*10 RL D*4 L (Switch) ULURL DR (Switch) LLLD (Switch) UL (Switch) L*6 (Switch) DL (Switch) D*5 L*10 U*5 D*5 R*4 U (Switch) ULU
8
DR (Switch) LDLDR ULURU LURDL RDLDR U (Switch) LDL (Switch) DRDRU RDULD LDD (Switch) RUR (Switch) RDD (Switch) LDD
9
R (Switch) LLL D*4 (Switch) DLURD LDL (Switch) L*6 (Switch) RDLD (Switch) U*4 (Switch) RULUR DLURD LDRUL (Switch) U*6 (Switch) RDRUL UL (Switch) L*6 DDD (Switch) RDLUL DR (Switch) U*6 (Switch) LL (Switch) UUU (Switch) RDLUR ULURD RL (Switch) LDD R*21 U (Switch) RULU (Switch) RDDRD (Switch) D (Switch) LUU R*5 U (Switch) RDURU
10
R (Switch) L (Switch) LL (Switch) LL D*9 RRR (Switch) RR (Switch) D (Switch) LL (Switch) R*4 U (Switch) RR (Switch) R (Switch) LL (Switch) D L*4 U*7 RRR (Switch) RR (Switch) U (Switch) LL (Switch) R*5 D (Switch) RR (Switch) R (Switch) LL (Switch) D*6 L (Switch) RR (Switch) D (Switch) LL (Switch) L U*5 R (Switch) RR (Switch) U (Switch) LL (Switch) L*10 D (Switch) RR (Switch) L (Switch) LL (Switch) D R*7 U (Switch) RR (Switch) R (Switch) LL (Switch) D*5 LD (Switch) RULUR D
11
R (Switch) D (Switch) LDRDD (Switch) D*4 (Switch) LDRRD DLD (Switch) R*5 (Switch) LDRRR DLD (Switch) U*5 LLL (Switch) LDRRR DLD (Switch) U*5 (Switch) LDRRD DLD (Switch) L*5 (Switch) LDDLD (Switch) DL (Switch) LDDLU LRDLD (Switch) LLUUL L D*4 LL (Switch) LDRRD URDR (Switch) DLDLD DRD (Switch) LDLDD RD
12
DR (Switch) DRDRU RDUL (Switch) LDDDL (Switch) LDLDR ULURU LURDL RDLDR URURU RULDR DLDLD LDRUL URULD (Switch) RUUUR (Switch) DLDLD LDRUL URULD RURDR DLURU RDD (Switch) LDDDL (Switch) URDRD LURUR DD (Switch) RD
13
DRULD (Switch) R (Switch) RDLUR DRULD (Switch) DL (Switch) RDLUL DL (Switch) ULD (Switch) URDLU LDLRD L (Switch) RULDL (Switch) ULDRD L (Switch) UR (Switch) RULUR DR (Switch) D (Switch) ULURD LDRUR D (Switch) UL (Switch) ULDUR D (Switch) DLU (Switch) ULDLU RDLDR (Switch) LDRUR (Switch) LURUL DR (Switch) DL (Switch) LURDL ULDL (Switch) DRUDR (Switch) RDR
14
UL (Switch) LLURD LLRUL ULDDL D R*7 DR ULURU RDRUL ULDUR DLDRD RURDL URLDR DRURU L (Switch) RR (Switch) RRUU L*4 DDLLD DLDDD RRDDD R*8 (Switch) DULL (Switch) RDLDR D (Switch) R (Switch) LLDDD R*4 D*4 LLL D*7 RDDD L*6 (Switch) D
15
RDRD (Switch) U*5 RR (Switch) ULDRD RLULD (Switch) U*5 LLL D*7 (Switch) RDRLR ULD (Switch) LL U*8 (Switch) URURD RU (Switch) RRDDR RDDLD L (Switch) RDULL URDRR (Switch) U R*6 DDDLL DDD (Switch) R (Switch) RDDR (Switch) DRULD RLURU (Switch) LUU L*5 DDR D*5 (Switch) LDLUR DLDRU R (Switch) L U*7 L*5 DDR (Switch) LL (Switch) R D*7 LL (Switch) DLURU RR (Switch) LUULL U*5 (Switch) LLLUL LLDRD (Switch) R*5 U (Switch) ULDR (Switch) UU (Switch) ULDR (Switch) D R*7 D (Switch) UDR (Switch) UU (Switch) UDR (Switch) D (Switch) UDRUR (Switch) L*4 U*4 (Switch) LDRUL (Switch) RR (Switch) DDLD R*4 URUL (Switch) RR (Switch) DURUL (Switch) RR (Switch) DRUL (Switch) L (Switch) DRLDU RDRRU L (Switch) U*7 RRDDD (Switch) U (Switch) LLDD R*7 (Switch) D (Slow U; Fire L at mirror; Fast) LDRUR DRDLU
Walking the Pushstop
1
RDLDR DRULU RULD
2
LDRUD LURDL DLURL DRDRU LDRUR DRULD RD
3
LULDR URURU LDLUL DR
4
RDRUL DLULD LURDR ULDRU LDRUL URD
5
RDRDL URULD LULUR DLURD LULDR DLRUL URDLU RDLU
6
ULUR (Fire R) RLDRD LULUR LDRD (Fire R) RLULU (Fire R) RLDRD RLULU (Fire R) R
7
DRDRU RDLUR DLDLU RURDR DLUL
8
UUULL LRR D*4 L*4 UURRR
9
LURDL ULLUR DRURD RDRDL ULLUR DRU (Fire R) LDLUL URDLU RULRD LULLU RDRUR (Fire U) ULURD LURUL URDLU LLURD RURUR (Fire R) U
10
URDLU LDDLD RRDRU ULURR DLDRU LDRUR DDLRD LLDLU URULL URDUL DRUR
11
RD L*5 ULDRD LLDRD LDURD RDULD LDURU LURUL D R*11 URDLD LLDRD LDURD RDURD ULULU RURD L*5 RULLL D*4 RDLLU RL D*5 R
12
RLURD ULDUL RDLUR ULDDR URULD LUDDU LULDR DRDRU RDLRU LUDLL LDDDL LUULL L U*4 LRRRU LLUU
13
ULULD RUDLU LDLDR LDRLU RRDLL DLLLU RRRUD RRDRD LDRUR
14
NOTE: As this is a timed level, I found it quicker to go around the houses, rather than use slow-mode, to get into the correct firing position. The walkthrough shows you the blasting order, you should find your own way to accomplish that in the time available.
LDLR (Fire U) LR (Fire U) LUDR (Fire U) LURU (Fire R) LULRD LURU (Fire R) LULRD LURU (Fire R) LULRD LURU (Fire R) LULDU RDLUR U (Fire R) LULDU RDLUR UR (Fire U) DRLUR (Fire U) DRLUR (Fire U) DRULU R (Fire U) DRUDL UR (Fire U) DRULU R (Fire U) URDRU RDL (Fire L) DU (Fire L) DU (Fire L) URD (Fire L) LULU (Fire R) DU (Fire R) DU (Fire R) DRLU (Fire R) DRULU R (Fire D) LDRUR DULUR (Fire D) DRLU (Fire R) DRDRU RDLUL DRD
15
URDRU UULUL D R*6 DULDR RRDRU DLULU RDDDL RULD R*4 DRUUU RDULD RULUL DURDL RULDR DR U*7 LLULD LUR D*4 ULDDR D L*10 ULUR
Rooms of Doom
1
RLDRU LRDRD LRULR DLRDR ULRDR ULDRU
2
DRURD LURDR DRLUL URURD LURDR UDLUR DLRUL DLRUL U
3
DLDRU LULDR DRDRU LURUR DLURU
4
DRUUL DLDRU RRDLD LLURR UURDR DDLU
5
URDLU LD R*4 DRUUR DLULL DLUDR ULDLD RDRUU RDLUL LDLUD RULDL DRDRU URDLU LLDLU URULD RUL D*5 L
6
LDDRU LULDL ULDRD LURUR
7
ULURR RDDLU RD (Fire L) LURUL DRURD DDLLD LUDLU RUDLU DRUDR URDLL LUURL ULULD RDRUR DLDLR DLULD RULUL DRDLD
8
ULURD RULDR DLULD LDRUL DLURD RURDR ULDLD ULDRD RLURU RDRUR DRDLU RULUL DLDR (Fire D) DRULD RLULD RULUR DLRUR DLULD (Fire L) LUDLR ULDUR URDRU LD
9
U (Fire R) (IMPORTANT: Enter slow mode as the last blue bounceblock disappears; Fire L as soon as you pick up the next laser frame; Fast) ULLU (Slow) R (Fire R at the mine; Fast) ULURD RR (Fire D) LULDL DRURD RD
10
DRURU LRDLU LDLUD RLURD URULU RDULU LDLDR URDLU LURDL RDRUD LULUL URURD LDURU LDULR DRDLU LURUL DURLD RURDL ULDLD LURUR ULDLR DRDLU LDLDL URURD
11
ULDRD RURDR URDLU DRURU LLU (Fire R) LDRDR URDRU RULUR LDRUR DLDRD LURDL ULDLD RUL
12
LDRUL DLDRD RULDR ULDLU RURDR URDRD LURUL DL
13
RDR (Fire R) RLDL (Fire L) LRLDR RLDRR LDLLR LDRRL DRRLD LLRLD RRLDR RLDLL RLDRR LDRRL DLLRL DRRLD RRLDL LRLDR RLDRR LDLLR LDRRL DRRLD LLRLD RRLDR RLDLL RLDRR LDRRL DLLRR DRLDR RLRDR DLURL DRURD LLULL LRRDL LURDR
14
DRDRU LURUL DRDRU RDLUL DRDRU LDLUL DRULD LDRUR
15
DDLDD RDRRD RRRDL LDRUL URDLU RULUL DRDRD LRULR DLUDL ULDUR URDRD RDLDD R*6 L D*4 R*4 DRUUR LDDRR RUUU R*5 LDRRR LURUU LURUL URDLD RLURU RULDR DLUUL DLDRD LULUL LU L*5 DRLUR DLLLU LDLUR RDRUR DLLUD LULUU RRURD LDRUR DRURU ULU (Fire R) DRULU ULDUR DLDLU (Fire R) RURLD RDRDR RULU
Laser City
1
DRDRU URURD DRDRU RURDD R
2
RDURU DLRLD RLUDR RD
3
DRURU DRULD RULUR LDRUL DRURU DRDUL DRURL DRDRL DLURD LURDL
4
ULDRU LURDL ULDRD LULDR D (Fire L) ULDRD LU (Fire U) RDLUL URDLU R
5
U*4 RL U*6 RL U*5 RL U*5 RULLD U L*7 DU L*9 DU L*7 DULLD
6
U*4 R D*6 URRD L*4 URRRD LURRR DLURR RDLLU R*4 DLU R*4 DLU R*4 DLLDL U*5 R
7
RDLUL DLRUL U (Fire R) RLDRU LDLUL URDRL DRDRU LU (Fire R) RUR
8
LURDR ULDLL URDUL ULDRD LULDR DRULU RDLDL UURUR DRURD LDRUR LURUR LDRUL ULULU LURDL ULDRU RDRUR DRDLD LDRUR ULULU LURDR DLULU LU
9
DRRUU DR D*4 UUD (Slow D; Shoot the bounceback block; Fast) DR
10
DLULD RDRDU ULDRU RDLDR DRUDL URDRD DLDUR DLDRU RDLUL DLDD
11
While I'm sure there must be a more efficient route to this level, it's not on a timer so it wasn't really worth the effort of finding it.
RDLDU RDRDL URULD LDLUR DLDLU RDRUR URDLR ULURL DRDLU LURDL DRULR URDRU LDLUD LDRUR URDRU RDLUR DRULD LDLUL DRURD RDLUR DLDRU RURDR ULULU
12
RDRUL DLDRU RDRDU LDLUL DRDLU RDLUR DRULU RULUL DRURD LULDR DRULU RULDR DLDLU RDRUL URULU RULDR DLDRD LDRUD LDLDU RDRUL URURU LDRUD LDLUR DRULU RULUR ULRDL ULDRD RDR
13
URDLU RDRRR URDRU LDLLU L D*4 URDLU LDRDL DRDL
14
RDRUL ULDLD RURDL DRDLR ULURD LULDR DRULU LULUL DLDRU RDRDR ULDLD RDRUD RURDL DLDLU LURUR DLDRD RUDRU RULUL DRUUR DLURD L
15
DRULR D (Slow L; Shoot the cannon above; Fast) URDLD R (Slow U; Fire U at 1st cannon; Fast) LDR (Slow U; Fire R along lower corridor; Fast) DU (Slow R; Fire D through gap at cannon; Fast) RDLUL ULDUR ULD (Fire R) RDRUR (Slow U; Fire R at cannon; Fast) DRURD RDLDL ULDRU (Slow R; Fire L at cannon along bottom corridor; Fast) DR (Fire L) LDRLU (Slow D; Fire R at bottom cannon; Fast) RLURD (Fire R) LDR (Fire R) RLURD RU (Fire R) DLDRL URDRU (Fire R) RDULD LURUU DRURD LD (Fire R) R
Aztec
1
DRDRU LDLDL URDUL UDRUL DLD
2
DRURD LULDL DRDRU LUL
3
RDULR ULRDL ULULD RUDLU DRDRD LURLD LURDL U
4
LDRUD LRULU DRULR URDUL RDULU RDU
5
R
I really liked this level! :-D
6
RDLDL ULDRU RDLUL ULDRD L
7
DLUUL ULDDR DLDRD RURDR DLUUL ULDLD RDLUR ULUR
8
URDUL DR (Fire U) ULUR (Fire D) DLDR (Fire U) UDRU (Fire R) R (Fire u) U
9
NOTE: Target for 1st 5 shots is Left at the upper central column, in a direct line with the corridor at the top of the arrow run.
Repeat the 1st section 5 times.
LULUR LDRDR DRURU R (Slow U; Fire L at target; Fast) DLDLD (End of repeated section) LULUR LDLU (Fire R) RRDDL ULDRU
10
Slow mode throughout - risk fast mode at your own peril.
Slow D; Through 3 arrows; Fire D (at mine down corridor).
Through 2 arrows; Fire L (at mine).
Fire D (at mine down corridor).
Through 2 arrows; Fire R (at mine).
Through 2 arrows; Fire R (at up arrow).
L Fire U (at mine up the corridor).
L Fire U (at mine up the corridor).
ULU Through 2 arrows; Fire R (at mine along corridor).
Through 1 arrow; Fire U (at mine up corridor).
Through 1 arrow; Fire D (at mine).
Through 1 arrow; Fire D (at mine down corridor).
Through 4 arrows; Fire R (at mine).
Through 2 arrows; Fire L (at mine).
11
RULDL DRDL (Slow R; Fire D at switch; Fast) UL (Slow R; Fire U at switch; Fast) ULDRU (Slow D; Fire R at switch; Fast) LUL (Slow R; Fire U at switch; Fast) UDL (Slow R; Fire D at WHITE switch; Fast) UD (Slow L; Fire D at switch; Fast) RD
12
R (Fire R) R (Fire R) R (Fire D) D (Fire D) D (Fire R) D (Fire R) L (Fire R) L (Fire D) U (Fire D) U (Slow D; Fire D at mine after getting last diamond in chute; Fast) U (Fire U) RDR (Fire U) LR (Fire U) LRUL (Fire L) L (Fire U) DU (Fire L) DU (Fire L) DULD (Fire D) D (Fire D) D (Fire D) D (Fire L) D*4 L (Fire L) R (Slow L; Fire L at mine after getting last diamond in chute; Fast) RL (Fire D) RL (Fire D) RLDR (Fire R) R (Fire U) R (Fire D) U (Fire D) U (Fire D) U (Fire D) D
13
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
RRRDL DL ([SKH] DU [SKR]) RDRU (Fire R) RURDL DLRUL URULD RULUR URULR DLDRD RURUL DRDLL DRDRU DLULU LDRUR DDRDL ULDRR RURDD RDL U*4 DL U*4 DL U*4 DL U*4 DRURU LULDU RDLUU R*6 UUUDR UL
14
DRRUR DLUDL DRULL DLU R*8 DU R*6 DRULD L U*4 LRUUU RUL D*8 RDLUR LDRUL URD L*6 UD L*6 ULDRL UR D*7 LDRUL R U*8 DLURR DRULL URDLU RUDLD RULDR U L*12 DLURD ULDR U*4 RUR
15
URULU RULUL DRULU RURRR URDRU URUUL RDRUL URRDR DRULD LURDR ULDLD LLLRU RDRUL DLLDL DRDLD RD (Fire R) RURUR URDRD RURUL DLURD LRULD (Yes, leave one diamond behind) RURDL DLULU RURUR DLULD DLDLD RDLDR DLULU RDRDR DRR (Fire D) DRURR DRULR UULDL DLRUR ULDRU RDRUD R (Slow L; Fire D at Wall above left arrow; Fast) ULULD R (Slow D; Fire R at left arrow; Fast) RULDL DLURU R (Fire D) DR
Medieval
1
URDLD LURDL DL
2
DLRUR DRLUR ULDRL URLUR LDRUL DLDRD LURDU LULUD RULDU LRDRU LURUD LULDR
3
RLURD LRDUR DRLUD RURDU R
4
LD (Switch) DD (Switch) LD (Switch) DD (Switch) LD (Switch) D*5 (Switch) LD (Switch) D (Switch) LDLDL RU (Switch) U*19 (Switch) L
5
U*4 RDLLL D R*4 DDLUU RLUDD LURDL UULRU RDDLU UR
6
RLDRU LDRDL DURDL RURDL RULUR DLDUR ULDLR UDLDR UDLUL RULUR ULU
7
DRDRD LURUD LURDL RUDRD LURLD RUDLU LDRL
8
LU (Fire R) DRUDL UR (Fire U) URD (Fire L) LRULD R (Fire U) ULU (Fire R) RU
9
RDLDD RDRUR ULDRD LDLUL DLDRD LDLUL URDRD LDLUL DLDRD RDRUL ULDRD LDLUL DLR
10
RUDDU DDDUU D
11
UUL (Switch) LLDRU LLRUL ULDDL DRRRD RULU R*8 DRURU LULDL DRULL DLUUR RDLUR LDRDR URULR DLURU LDRUL UUR (Switch) RR (Switch) RRUU L*4 DDLLD DLDDD RRDDD R*4 (Switch) LLDRR ULDRD LUR (Fire U) UDL (Switch) LLLDD R*5 D*8 LL D*7 L*4 (Switch) RD
12
RDDLD RULUR DLDRU RUURD RRDDR DLLUD DLRDU LUDRU LDLDU RUDLU LURUD LURDD LDULD LURDU DRUDL UDUDR UDUDD RULLU RLUDL RDURU R
13
DLRUL U (Slow R; Fire U at left lock; Fast) ULURU L U*4 LDLDU RLURD LUULU RLURL URLUR LURLU RURRU DLDRU LURDL RULUR UDLRU U (Fire L) LD (Fire L) LD L*4 DLDRD LURDL ULRDL (Fire U) URULD (Fire R) URDLU LRULD RUR (Fire R) RD
14
L (Switch) LLLUL UUURR DLLRR DLRRD LLRRU ULLUU ULLUL DLLDD RLLUL U*4 RRDRR UURRD DRDRR UUULU LLU L*4 DLLUU U R*20 (Switch) LURD
15
DR (Switch) RDRU (Switch) LDDDL (Switch) RURUR DRULR D (Switch) RUUUR (Switch) D (Switch) LDDDL (Switch) LURDL URDLD LDRU (Switch) RUUUR (Switch) LDLDL DLDRD RUL (Switch) LDDDL (Switch) DRDRU L (Switch) RUUUR (Switch) DLRUL DRDRD LRULU RURDD RU (Switch) LDDDL (Switch) URDDR UR (Switch) RUUUR (Switch) DLUUL (Switch) L D*4 RURDU L (Switch) U R*4 UR D*5 (Switch) RDRUR DR (Switch) RDD (Switch) LDDDL (Switch) LLUR D*5 (Switch) RD
Alien Cow
1
DRDLD LURDR ULRDL UL
2
LDLUD RURDL RUDLD LDRLU RDRUD LU
3
RU L*4 RUL
4
R(Fire R at top-right arrow)(Fire D at bottom-right arrow)(Fire L at bottom left arrow)(Fire U at top-left arrow)
5
DRURD DRDLL DLUUR ULDL
6
ULURL DULUR DRULR DLDLU RURUD LDLUR ULUDL URDUR DRUDR ULDRU DLURU DRDUL RUDRD URDLD RLULU RDRUL UDRUL UDLDR
7
RDLD (Switch) DDD (Switch) URDLD (Switch) D R*6 U*4 (Switch) URDLD LD (Switch) D R*9 (Switch) URURD (Switch) DRRRD D (Switch) URDLD (Switch) D R*8 UUU (Switch) URDLD (Switch) D R*4 DDD (Switch) UR
8
ULLUL URDLD LULUR DRURU RDRDL DRDRR URURU LURDR DLULD LDRUR DLLDR RDRUL DLDRU LDRUR ULDRL ULDLU L*4 DRULD RULUL DRURD RULUD LURUR RU
9
RDLDL DRLRD LDLUR DLDLD RUDLR DLDLU RDLDL DRULU RDLDL L D*14 RD L*10 DLDLD LDLDL DLDLD LDLDL UDLRU RD L*6 D
10
LDRUD LURUL DLURD RURLD RURLD RUURU LDURD LLLUD L*18 DLDRU UURUL DRLDD DLDRU LU R*4 DLRU R*7 UUR D*10 URDLU RULDD DLD R*4 LURUL DLUL D*17 LDLDD URRDL LRULD DULDR UR D*4 RDULD RURLD RUUUR ULLDL RULLU LDLDR RLDDD RLDUR DLURD LU
11
I'm sure there must be a more efficient way to wade through the glue field, but it's not a time trial level so it's not really worth the effort of working one out.
DRULU LULUU LLL U*7 L*4 D*7 RDLUL L D*7 LLU L*10 D U*6 L*5 D*6 LDDRU LLDLL DLURL DRRU L*5 U L*10 UUURD RULLL D*5 L*4 U*5 L*5 DLULD LURDU L*13 UUURD RULDL ULDLU RLDRU UULLD LULDL LLUUL DLULD LURLD RRULU UULDL ULDL U*7 LDRUR DL
12
DRDLU RURDR DRURD RDLUL ULULU RDLDL ULDRU RULUL DRURU RURDR UR
13
ULURU RDLDR URULD LDLDR URDLU ULURU LDLUL DLULU RURDL DRURU LDLUR DLDLL DLURD LURUL URULU LULDD LULUR ULDRU RDLUL ULURR DRDLU RURUL DRRRU DLURD LDRUL URULD RDLUR DUR D*6 LDRDR DLURU RULD
14
DLURD LDRUR (Slow D; Fire R at upper mirror; U Fire R at upper mirror; Fast) RDLUR DDULR DLDUR DLURD (Slow L; Fire up at cannon; Fast) URDLD LURUR DRR (Fire R) RLDL (Slow D; Fire R at plain wall along corridor; Fast) RULUR LURUR DRLUR ULDLU LDRD (Fire R) RDLDR
15
DR D*6 RRLDR RR U*6 DRULU RRRDL RLURL UDLUR DLULU LLDLR LRLRL RLRLR LURDR DRUDL LULLU RLDRD LURRD RDRRU LULDR LURDR DRULD RDLUR DRR
The Citadel
1
LULUL URDRD LDLUL DRURD L
2
ULDRD LURDR ULURD RULUL U
3
URDLD RDLUL D
4
DRULD RURLD RDRDL URULD LUDLU RULRU LRDRD LRDLU LDLUR D
5
RRDRD UULDL UDRUL URDLU RLDRU LDRUL DRULR
6
RR (Switch) R*4 (Switch) L (Switch) DRU (Switch) R (Switch) R*6 UU (Switch) L (Switch) RDL (Switch) R (Switch) U L*4 (Switch) L (Switch) R (Switch) R (Switch) U*4 L (Switch) L (Switch) U (Switch) R (Switch) L*4 D (Switch) L (Switch) LU (Switch) R (Switch) R*9 (Switch) L (Switch) RDLDR URU (Switch) R (Switch) D R*4 U*4 (Switch) RU
7
LULLU URDDR LULDR DRUUR UDRDD DLLUL RULDR URDLU LDLUR DRDL
8
RDLLU RDRUR DRDLU RDLRU DLULD LULDR ULDRU LUDLU LDLUL DRDLU RDRLD RUL
9
R*4 ULRDL DURU (Fire R) LURDL DRDR (Fire U at top arrow) L (Fire R) RDRDR (Fire R) RULD (Fire R) RDL
10
DRDLD LURDR DLULU RDLUR ULLDD LDLUL URDLD LURDL ULURU RDRUL URULL DLDRD LURDL URULD RULUR ULURU RDRUL URDLD LULDR ULDDR RURUR DRULD LDRUL URULR ULDLD RULUL DLDRR URURD LULUR URDLD RDLDR ULDLD DR
11
R
Shoot bottom-right arrow
Shoot top-right arrow
Shoot bottom-right arrow
Shoot bottom-right arrow
Shoot top-left arrow
Shoot bottom-Left arrow
Shoot top-right arrow
Shoot bottom-right arrow
LU
Shoot top-right arrow
Shoot top-right arrow
Shoot bottom-right arrow
Shoot bottom-left arrow
RLU
12
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
D (Fire U) U ([SKH]LL[SKR]) DRDLR DL (Shoot the 3 blocks below the pushblock finishing at the top wall) LDRDL UDRUR L (Fire U) URULD LUUUR RDRDL UURDL ULDRD RUR (Fire D) DRULD ULDUR DRDLU DRULD RURDU RDLDU LDULR UDRUL URDLD URDLD LDLLL UUU (Fire U) DRULD RDLUR DLDRU LURUR DL U*4 (Fire U) U*4 (Fire R) RLU
13
LDRLU RDRRR UULLR DLURU LULU (Slow R; Fire U at cannon; Fast) LDRD (Use 4 lasers to shoot the 4 cannons accessible from the bottom row) RLURU LU (Slow R; Fire D at cannon; Fast) DLULD RLURD RULUR DLULD LURD (Fire R) R
14
URDLU LDRUR DLURU LLDLU RDLUR RULUL DRURD DLURU LDRRU RDDRD LURUL LULDD
15
LDLUL URDRU LDRUR DLLUL DRURD RUDLU RDRUL URDR (Fire L) LRULU RDRDU RD (Fire L) LULUR DRULU RDLLD LURUR DDLDR URDRU DLURD LULUR DRULU RLDRU RDRUR URULD LULDU LURUR DLDRD RURUL LDLUR DR U*8 LRURD RURUL ULU
The Inner Sanctum
1
DURUR LDLUL DURDR DURDL DULDL URDLU DLDUR ULRDL DRDUL
2
RULDL URD R*4 U
3
RDULD RLDDR DLDDR DLDDR DLDDR DLDDR DLDDD LULDR ULULD RUULD RULDR
4
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
URULU ([SKH] RL [SKR]) DRDRU LUR (Fire R) URDLU DRDRU LU (Fire R) R
5
LRULR DLDRL URULR DLDRU LDR (Fire D) DLUR (Fire D) LR (Fire D) DL
6
DURDL RDLUD RULDR URDRU LDLUR UDLUL RDLUL DRULD LDRLU RULDR DLDRD RULUL DRURD RURDR UDLUL ULRDU RDULU RUDLU LDLDR URURL DRDLR URLDR DRURU LURUL DURUD RD
7
D (Switch) D*4 R (Switch) LDRUL DLDR (Switch) R*4 DDD (Switch) DLRDL DRU (Switch) D*6 R*5 (Switch) RLDRU DRULU LDLRU RUL (Switch) D (Switch) URDLU LURDL DLD
8
ULDRD ULDRU DLDRL UURDR DLULD RDLDL UUURL DDRUL URDRL UUURL UURDL DRDLU L U*4 RDL
9
DRDRL URDLU RDLUR DRULD RUDRU RLDRU RDRUL DRUDR URULD LDRUR D
10
RULUL ULURU LDRDR DLDRD RDLDR URDRU RURUR URDRU RDLUR URULD LULDL URDLU
11
RRRUR DDULD LDRDL URDRU LURUR DULDL DRDLL LUUUR RR D*4 ULDLD RDLLU RDRUL URURD ULDLD RDLLL UURUR D*6 ULDLD RDLLL U*4 RDRUL URURD ULDLD RDLLL URUUR DDDRU LU
12
LURUR DLURU RDLUR DLDLU RURDL DRDLD LDRDR URURU RURDL DLULU RULD
13
URUDL URDRL URURL ULDRU RDLUU LURRU RLDRD LUURU RLDRR DRUU
14
DRULU RDRDL DRULU RURDL DLDRD RDLUL DRDLU RDRLD RULUL ULULD LDRUR DRDLU LDRDL URDRL URULU LURUR DLDRD RULDL DLURU RDRUR DRDLR DLULD RDLUR DRLDR ULURU RDLDL DLDLD RLDRU LURUR DLDLU LDLDR URDRD LULDR DLURD RLDRU LURUR URDLR DLDLU LDRDL ULDLD RURDR DLULD RDLUR DRLDR ULURU LURUR DLDLU LDURD RDLDL ULDRD LULDL DRURD RDLUL DRDLU RDRLD RULUL ULULU RDLUR URDLD RURDL DRURD URDRD LDLUL DRDLU LDLDR URDRD LULDR DLURD RLDRU LURUR URDRD LDRDL ULDLD RURDR DLULD RDLUR DRLUR ULURD LULD
15
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
([SKH] RR [SKR]) U (Fire R AFTER coming to a stop) UDRD (Fire R) ULDRU U (Fire L) DLDRU (Fire L) LULDD URD (Fire L) LURUL DRDRU ([SKH] LL [SKR]; Fire U) DURDL URDLD (Fire L) LUD (Fire L) LURUL DRLUR DRULD LU ([SKH] RR [SKR]; Fire D) DL
Boulderdash
1
RURDL URDLU RU
2
DRDRU RDRUR DLDRD LDLUL U
3
DRURD RULDL ULDLU DRUDL URDRU LDULU DRDLR URDLU DLURU RUDLD LRUDR DLULR DRULU RDULR DRLDR DLULR UDLRD LURUL URDRL DLDRU RDLUR UDRUL DLURD RDURD RDLUR DLDRU RDULU RDRDR URLDL URURD
4
DRLLR (Switch) R (Switch) DRLLR (Switch) R (Switch) D (Switch) R*4 (Switch) D (Switch) RR (Switch) D (Switch) LL (Switch) D (Switch) L*9 (Switch) D (Switch) L*4 (Switch) D (Switch) R*11 (Switch) D (Switch) LL (Switch) D (Switch) L*9 (Switch) D (Switch) LL (Switch) DD
5
R (Slow U; Fire R at any ball; Fast) DRUR D*4 R (Slow U; Fire R at any ball; Fast) R (Slow D; Fire R at any ball; Fast) URDRU UUR (Slow U; Fire R at 2nd ball from top; Fast) URDDD LRDR (Slow U; Fire R at any ball; Fast) R (Slow D; Fire R at any ball; Fast) UR (Slow D; Fire R at any ball; Fast) URDRU URDRU RD (Fire R) RDR
6
LDRDL DRDLD LULUR URDUL URDLD LDURU LURUL URDRD LDLUD RDRUD LDRDL DRDLD LURUL U
7
ULDLU LULDR DLDRU RDRUR ULURU LDLUL ULDRD LDLDR URDRU RULUR ULDLU LULDR DLURD RURDR URDUL URULL ULDRD RDRUR ULDLR ULULU LDLD R*5 U
8
RLDRU (Fire U) ULDLD URDLD (Fire L) L
9
URLDU RDURD LRULD RUDLD RLURU RLDLD ULDLU RURUL ULDRL ULURL DRDLR DLURU RLURU LDURD LDRUL ULURL URLDR URDRD RURUR DLULR DLULU DRLUR URURD LDR
10
RDLDR URDLU LDRDL UR
11
RURRU RUUUL ULLUU RRUUU RRRUU LLULU LDRDL DRULR RRUUR RUURR RUURU RURL (Fire U) URULU LURUR DRURD RDLUU LURUR DLURR RDDLL ULDDR DULUD LURLD RURUL UR (Fire U) URRRU ULUUR UURUD LULLL DDLDD LDDRR RULLU ULUUR UULUR LDRUL DRURD LDLUR DRLUR ULLDL U
12
LURDR URURD DRURU DLUUR URRRD LULDR UUUDR URLDR URDRD RDLUR ULLUR URDRU LDLDR ULURR URDRU LDLUL DDLUL DLRUL ULDUR DLDRU LULDR DLURD RURDL DURDR UDLDR ULDLU LULDL ULDUR DULDL URURD RURDR UDLDR ULDLU RUL
13
RLUUL D L*4 U*4 L*6 DDLLL DLR U*4 LULLL DDLDD DULLD UURR U*6 LU R*5 DDURU URLDL DDRDL DRDDD RRRDR RLUUR RUUU L*4 UULDU RUU L*4 U*5 LULU L*5 UULRU LLLUL LRUUR RRLDD DRRRD DRUUR D R*4 DDRRR U*5 LUUU L*7 UUULU DRDRD L D*4 RDR U*6 RRULR UL R*4 U*5 RUURD LULLL D*4 LDRUR U*4 LRDLD LDRDD LLDD R*5 U*7 RRR D*4 LLDD L*4 UD R*5 URRRU UDLDL URRUR U*5 L U*4 R*4 UURRD DL U*4 RRDR U*10 LL
14
Gaps numbered from left to right.
U*5 DL D*4 (Slow R; Fire U through gap 3; Fast) L U*5 D*4 LDR (Slow L; Fire U through gap 4; Fast) U*5 DDDLD DR (Slow L; Fire U through gap 4; Fast) U*5 DDLDD DR (Slow L; Fire U through gap 4; Fast) U*5 D*5 R (Slow L; Fire U through gap 4; Fast) U*6 D*5 RUDLU (Fire L) LDRUL UR
15
RRURR UUDLU LUR (Fire D) DL (Slow U; Fire L at mine under laser; Fast) RULDL (Fire D) DLRUL URULU DRDLU LDLLU LLURR LDURR RLDLL URDRU LULDL URDLU LRDLU RDRUR LULLL DDRRD LDRRL DLUDR ULDLD RDRUL URDLU LURDR ULULD LDRDR DLDRD LDRDL DRDLD RDLDR DDLRL RLRLR ULDRU DRLUL UDRDL URDLD RURLU RDR (Fire D) DL (Fire U) ULDUR DURLL (Fire L) LD (Fire L) LUDRU RULUL DLU (Fire L) LD
Mining Mayhem
1
URDRU RDLUL DRDLU DRULU LRDRU LRDLU LDRUR DLULD
2
RDLDR DRURU RDLUL DRURU LDLDR
3
RULDR DDLRD LRULU RDLUL DRDUR DLUR
4
DLDRL URULU RDULD RURRR DRDRU LURUR LDRLD RURDL DLLLU RDLDR DLURD ULDRU
5
DRDRU DLULU RUDLU LURDR URULR U
6
DDRUU DLDRU URDRD LURDR URUDR URULD RURDR UULRD LDRUR UURDL DRDRU RULRD DRUUD LDRUD LRULU RDRUD RULUR URDRD LRDDR UL
7
R*4 DULUL D R*6 DULUL DRDUL ULD R*7 DULUL D R*9 DR
8
DLDL (Slow U; Fire L at bottom mine; Fast) RDDLR U (Fire L) L (Slow R; Fire U at blue block just through the gap; Fast) LURDR RRURU LDLLL UURRR DDRRU LD (Fire R) R U*4 LDRRR U
9
U (Switch) LL (Switch) DD (Switch) LL (Switch) URRUR DRURR U (Switch) R (Switch) DD (Switch) R (Switch) URRUR DRURR U (Switch) RR (Switch) DD (Switch) RR (Switch) URRUR DRURR U (Switch) R (Switch) DD (Switch) R (Switch) URRUR DRURU (Switch) R*4 U*8 L*4 (Switch) R (Switch) L*7 D*10 R*5 (Switch) DD (Switch) RRR U*10 L*5 (Switch) URU (Switch) R*4 U*8 L*4 (Switch) DRDRU RD R*4 DRU
10
LLDRD LDRUR DDRDL LDLUU LURRD LDRUR RLRLD DDLLL U*5 RR U*4 R*5 URLLL U R*4 DLURR RLULD RRUUU LDRL U*6 R
11
URURR LDLLR ULUUD LLRUU DLLRU UDRDL DDURU RLDDU
12
RDRDU LDLDR DLRUL RUDRD ULULD RUDRU R (Fire D) DLRUL URDLD LDRU (Fire R) RUDRU RU
13
URD R*6 UURR D*5 LURDR RURDD LDLUR DRRUR D*4 LDLDL DL U*10 LURRD UR (Fire R) D*6 LRURD R D*4 RULRD LDRUR ULDRU RDLUD LDLDD LDRUD LULDR RDRUL UDRLU LDRRD RDLUL DRRDR DRLUL DRDRD DRULD RLULU RDR
14
DRL (Slow U; Stop at 2nd step up, adjacent to cannons, and Fire R*6; R Stop at middle of blue blocks, above the switch, and Fire D*3; Fire R; Fast) DLUR (Fire D*2) D (Fire L*4) L (Fire U*2) U (Fire L*2) L (Fire U) URDLU RDL (Fire D*2) D (Fire R*2) RL (Fire U*2) U (Fire L*2) LDLUL D (Slow L; Fire U*2 at leftmost yellow block and switch; Fast) UD (Slow R; Fire U*2 at rightmost yellow block and switch; Fast) UDL (Slow R; Fire U*2 at yellow block and switch to the right of the middle cannon; Fast) URURD LURDL URD (Slow L; Stop above the remaining shoot-switch in the room below; Fire D*2; Fire L*4; Fast)
15
RUR D*10 LDRLU LDLDL ULDUR DRURU RULDR ULDU (Fire L) LUDLD RDRUR ULULD RURDR DRUR D*4 (Fire R) DDLRU LUDRD LDL (Fire U) URURD LURDL DRDLU LDL (Fire D) RURUR DLULD LUDLD RDLDR ULDLD LD (Fire L) LDLD L*6 DDDLL UULLL DURRU DLUL R*4 DRULU RRURR URDR D*7 R (Fire L) LDLRU LULUL DURUL ULDLD ULDUR DRULU LULDU RULDL RULUL ULDUR ULDLR ULULU LDURU LDLRU LULUL DURUL DLRUL ULULD URULD LRULU LULDU RULDL U*24 LULDL ULD R*16 URDUL DRRRU RULDD R
The Teleports of Insanity
1
ULULD RDRUL ULULD LULDR ULDRU LDLUL ULDLU LDRUR DLDLD RULDR
2
ULDLD RURDR ULDRU LDLDR DLDLU RU
3
DRURD LULDR LULDR ULDRD RULUR DULDR ULURD ULDRU LDRUD
4
LDRUL ULDRD LDRUR ULDRU RDRDL DLURU
5
RDRUR URDLD RDLDL ULDLD RULU
6
URDLU RULDL RULDR URULR DLURU LULUL URUDR DRULD LDLUR URULR DLULR DRULD RDLUR ULDRU LULDL
7
URLDR DURDL RULDL URD
8
RL (Fire U) URDL (Fire U) RU (Fire D) DUR (Fire R) DRDLD RD
9
DRDLU L (Slow R; Fire D at plain block; Fast) DLURU LDRRU LU (Fire D) DL (Slow R; Fire D at plain block; Fast) ULURU
10
LRURL DLDUL UUDRD RLDLR URUDR UUDLD DULUL DRDDD RDLDR LUL
11
DLULU LULDL DLULU LDLDL URULU LULDL DLURU LDRUL DLULU LULDL DLURU LDRUL DLDLU RULUL ULDLD LURUL DRULD LDLUR ULU
12
RDRUR DLDRD RURUL DRULU LDLUL DLDRU RDRUR ULURD LULUL DLDRU LRDRU RULUR DRURD LDRDR ULDLU LURUL URURU LDRDL DRDRU LULRD RULDL ULURU LURUR DLDRD RURUL URDL
13
NOTE: [SKH]=Shift Key Hold; [SKR] = Shift Key Release
DL U*7 RULDR L (Fire U) URULD LURUL DRURD DLDLU RDLUR UL D*9 R (Slow L; Fire D at cannon; Fast) DL (Fire D) DLLDR DRURU LURD ([SKH] L; Fire R at arrow above opening [SKR]) RD L*4 ULDLD DRURD LLULD D R*5 U*6 R
14
DRUUU LDDLR RUULD RUURR ULULU RDLUL DRD (Fire L) LU
15
RDRUR DLDRU (Fire L) LDRUR DRLUR D (Fire L) LURDL URDLU RDRUR D (Fire R) RLUR (Slow D; Fire R at middle block in wall; Fast) LDRUL DRURU RDLUR DLURD RURDR UDLUR (Slow D; Fire R at same place in wall; Fast) ULDLD RUR (Fire U) URDLU DRUR (Slow D; Fire R at same place in wall; Fast) ULDLD RURUR DLUDR UR (Slow D; Fire R at same place in wall; Fast) LDRUL DRURU RDLUR DLURU UULLU RURU R*4 DR U*5 L*5 ULDDD R
Push Upstairs
1
DRDLD RURUL DRDLU RULDL DRDLU RURUL DRUL
2
DRDRU RDRUL URURD LURDL DLDRU RULUL
3
LDLDL LDRUR LUDRD RULDR LURDL URU
4
RDLUL URDRD LURUL DLDLD RURUR DRDLU RULDL ULULD RDRDR DLURU LDLUL ULDRD RUR
5
DRDLU LDRUL DRUL
6
(Slow L; Counting the wall blocks from right, Fire D from blocks: 13,14,15 & 23; D; Counting blocks from the top, Fire R from blocks 13 & 15; Fast) LURU
NOTE: You can count the blocks before moving and place your mouse pointer over the first one to fire from, as a guide. If in doubt, just fire at every mirror and you're sure to shoot all of the mines.
7
LRULD RUDLU RULUL URDUL DURDL ULRDR URURL DRDLD LDRUD LRDUL DLDUL ULDLU LURLU RDLDU LDLUL DRDLD RURLD LURUL RDLRD RURLD LULRD LDURU LDLUR LDRUR DLDLD RD
8
R (Slow D; Fire L at switch; Fast) ULR (Slow L; Fire D at switch; Fast) D (Slow R; Fire U at switch; Fast) ULDR (Slow D; Fire R at switch; Fast) ULDRU
9
RDLUR ULDRD URDUL DRLDR LURUL ULDLU DRDRD LULUR URLDR DRULD RDLRU LRDLU RULUR DLDRU DLULU
10
RULUR ULDRU LURDR DRDRU RURUR DLURD LULUR DLDRD RURUL URULD LDLDL ULULU LLLDU RDDLD LURUL DRDRU RDLRU LDULU DRULR ULRUL URDLU RDLDL RDRUR ULURU RDLUD RDLRU LRURU RULDR ULURD LURDR DRLUD RLULD LURLD RDLDL URDRU RD
11
LULUL (Fire D) UDLUR (Fire U) DRURU DLUR (Fire U) ULDLD RUDLU RULUR URDUL DLDLU RULUR URDUL DLDLU RULUR URDUL DLDLU RULUR URDUL DLDLU RUDLU RULUR URD (Fire R) ULDLU LDRUL DL (
12
DRULU LDRUL ULDUL DLLRU (Fire R) DLUR (Slow D; Fire R at block one step down from where the wall is only one block thick; Fast) LDLUL URDRU LUDRD LLULD DRURD LURDL DLDRR ULULL DURDL DRULD LDLUR DLDRU LURDL DRURU LDLUR ULRDL DRULD URDLU DRURU UULLU ULL (Fire U) UL (Fire L) LUDLD URDLD (Fire L) LU
13
RURLU DRDLR DLDDU LRURU UDDUR DULDL DDRDL RDLDD RUUUL DDRUD LURLD RUDLU RLDRU DLURL DRUDL URLDR UDLUR RURUL ULUDR UDLDU RDLUR URDDR DLLUL DRURD DR
14
RRURU RULDD LRURD LDRDR ULURU LRDLD RDLUL DLUUR LDRUR ULULL ULLDD LLDLD RUDLU RDDRD L*4 DLLUL URDRU RULUL RURLD RURRD LDDRL DLDLD LULDL DLDRU LDRDL URURL URDRD LRURU RDRUR DLDRD L*4 D
15
URDRU RDLDL URDLU RDLUL RULDL ULDRU RLDLU RUDLD LURUR DLDRU RUDLD RURUR DRDLD LDLLU RURUR DLURU LDLUL DRURL DRRRU LRD L*6 UDRRU RULUR DLDUR ULDRD LDURU RUULD
Titanium
1
RDLRD URUDR DLUDL RDLUR LDLDU LURUD RLULR ULDUR DRDRL URLDL RULUD LRUDR RUUU R*4 DDDRD LUR
2
DRULU RULUR DLDRD LDRUR DRDLD LU
3
DRDRU RURUL DLULD RDLUL URDLD LDLUR DLUL
4
URDRU LURDR DLURU LDLDR DLURD RULDL URLDR URDUL DLDRD LURRD
5
RURDL DRDLU LURUR DLURD LURLD RURLU LDRDL DRURU LULRU RDLUL DLUDL URULU RURDL URDLD RDRLU RDRUR ULULU LDRD
6
LURUD RURDR LDLUR DRULD URDLR ULDRD RULUD LDLLU LRDRD LLDLD RULRD LURDL RURUL ULRDR DRURL DRDRL DLDRU RURDL URDRU LDRUL DULRU RLDRU LDRDL ULRUL DLULD RDLUL ULDRU DLDLU RURDL ULULR DLDRU LDLUL ULDLU RDLDR URDUL DLDLU RULDR DRDLU LDRUL DRDRU LRDLU DRDLD RURDL DLURU DLDLU RDRUL URDUL DRUL
7
RDRDR DLULD RULUR DLUDL UDRUL DRULU RDRUR URDLD RDRUL DLULU RULDL URURD RDULU LULRD L
8
RRLDD URURD RRLDR RLDRU UDRLU RDDUL URRDD ULDUL LUD (Fire L) DULLD (Fire L) L
9
RDLUL URULU RDLDR LURUL UDLUR URLDR ULURD RUR
10
ULDLU LDUUL (Fire L) D*9 RULLD L*7 URLDR URDDR URDRU LDLDR LULDR URDRD RULDR URULD LURR U*9 RULUR ULULD LDLDL LURDR URURD RURUR U (Fire L) L
11
R (Switch) UU R*10 U*6 L*5 U*7 L*6 (Switch) R (Switch) U*15 L*9 D*5 R*5 (Switch) L (Switch) L D*5 R (Switch) R (Switch) DDDLD DD (Switch) L (Switch) R*6 UD R*8 (Switch) LU (Switch) RRRD R*8 DD (Switch) DRR (Switch) UUU R*10 URR L*5 D*4 (Switch) L (Switch) U*8 L (Switch) LU (Switch) R U*10 R*4 (Switch) DRR (Switch) U*9 L*13 (Switch) LLU (Switch) L*10 D*4 L*4 DL (Switch) DR (Switch) D*4 L*16 UU (Switch) RRULD
12
RDRUR DLULU LDLDR UDLUR DRDRU LULDR LULDR RRDLU RUURU RDLLU RURDL
13
LD (Switch) D R*4 DDD R*4 DR (Switch) URULR D (Switch) LU L*16 DD (Switch) U (Slow D; Fire R at wall adjacent to switch; Fast) (Switch) UUU R*8 (Switch) ULRLU LD (Switch) U L*4 (Switch) URDRU LDRDL DULRD RUDRD ULRD (Switch) UU R*5 DD (Switch) ULUDR RDR (Switch) LLD (Switch) LULDL URDDL DR (Switch) RDDLL (Switch) UDLDL ULDL (Switch) L*7 DD (Switch) LU (Switch) L*4 DD (Switch) DR (Switch) UU (Switch) ULDR (Switch) U L*5 D (Switch) LULDR (Switch) U L*4 D (Switch) LULDL (Switch) U L*4 D (Switch) RULDL (Switch) U L*4 D (Switch) RULDL (Switch) ULLL U*4 (Switch) RULUR DRLDR RDL (Switch) D*6 RRR (Switch) RURDR DL (Switch) R*4 D (Switch) RURDL (Switch) U R*4 D (Switch) RURDR (Switch) U R*4 D (Switch) LUR (Switch) D (Switch) LU (Switch) U R*13 DD R*7 D R*8 D*8 L D*4 L*6 UUURU UURRR U (Switch) DR (Switch) UU R*11 DD R*7 D R*6 (Switch) RURDR DRDLU RDRDL URDRD LDL (Switch) RRRUR RRD R*4 URLD (Switch) LURUR (Switch) U (Switch) LDLU (Switch) D*12 L*13 UL (Switch) DRUL (Switch) L*6 DRRU (Switch) LDLU (Switch) R*6 DR (Switch) DRU (Switch) D R*4 (Switch) D (Switch) DDRDD (Switch) RULUU (Fire L) LDULD RULRD LDRDL ULDRU LDRUR DRDRU DLULU RDRUL U
14
ULLLR UULLL DLDRL URDDL RULDR DDRD (Slow D; Fire D at the arrow above the diamond) R (Fire L at the arrow beneath the exit; Fast) RUURD LLLUL RDLDR UUL (Fire R {at metal wall!}) D (Fire R) D (Fire R) D (Fire R) L (Fire R) U (Fire R) U (Fire R) URDRU RDRUL DLULD LD (Fire R) ULDUR DLDRD DLULD DLDRU RDLUU LURUR DULDR DRRDR ULURR URDDR DRD (Fire U) URULU RDRRR DLDR U*6 DLURR RLLDR UDLUR U*8 DDRUR RDLDR ULRRU ULLDD LURDU LD R*4 URDLR ULDRD LUDRU LUDRU LLLDR ULDDL ULULD RRULD
15
URULU RDDRU DRUL (Slow U; Fire L at plain block; Fast) RDLUD RRUDL DRURD RULUL D (Switch) D (Switch) RDL U*6 LRULD LD (Switch) U*5 (Switch) RULDL RULDD LD (Switch) LLL (Switch) RULDL (Switch) RRR D*5 LL (Switch) RULLD LULDR DRURU RDL (Switch) LLLDD RRDD (Switch) URDLU LDR (Switch) RR (Switch) URDL (Switch) URRRU LDLLD (Switch) URDL (Switch) LL (Switch) ULDUR DLDR (Switch) UULLL DRURR DD (Switch) URDLD LDLUL DLULD LURUR (Slow U; Fire R at 4th block up--adjacent to switchblock; Fast) DLDRD L (Switch) D R*4 U R*6 DRU L*11 DDL (Switch) DRDUL URRDL DURUL L (Switch) RU R*6 URRDR ULLLD (Switch) RRDLD (Switch) LL (Switch) URULL (Switch) D (Switch) DRDUL URURD RDRRD LR (Slow D; Fire R at block one step above the row of mines; Fast) DDLDL URDL (Switch) DRRR D*5 R (Switch) UURUL URDRU RDLDR (Switch) R*4 (Switch) LURUL DLDRD LDR (Switch) L*5 U*5 (Switch) LURUL DLDRD LDR (Switch) DR (Switch) LURUL DLDRD LDR (Switch) DDRR (Switch) LURUL DLDRD LDR (Switch) D (Switch) LURUL DLDDU
PHEW! :-D
Posted by: Antagony | March 14, 2009 10:48 AM