How I want to spend my mornings: Eating brioche at a cafe in Paris. Sunning myself on a sugar-white sand beach in Hawaii. How I don't want to spend my mornings: Waking up, confused and alone, in a bare, filthy cell, pandering to the whims of a madman in a desperate bid to regain my freedom. Happily for me, I am not the unfortunate protagonist/victim of an escape game. However! Spence, an American who finds himself embroiled in intrigue in Budapest after answering the call of a distant friend, is. For reasons beyond his comprehension, he has been confined and made to fight for his life. And now, he needs your help to escape The Cell.
Created by the Fox Network as a companion game to the Web series of the same name, The Cell is a lengthy, highly entertaining adventure through an elaborate dungeon complex. Our hero, Spence, must complete a series of increasingly bizarre and dangerous challenges as he ascends to the surface; your unknown captor has provided all that you need, but you'll need to use your wits and risk your hide to overcome his tests. In theme and atmosphere the game reminds me quite a bit of the Saw series of movies; even the sinister voice of Spence's malevolent kidnapper (on the cell phone from which he gives you his orders) is the same. Nothing wrong with that, though. The same thing that makes the movies fun—the complex, potentially fatal game-playing—is also the reason that The Cell is so enjoyable.
As befits a game commissioned by a major television network, The Cell is quite good-looking and professionally rendered. The third-person visuals suggest the view from a security camera; perhaps, even while playing the hero, you are assuming the perspective of the villain? The interface is clean, simple and intuitive, and a save feature is thoughtfully provided. Admittedly, the game is somewhat easy. The puzzles are mainly logical and not terribly complex, and if you get stuck all you have to do is access the comprehensive hint system by pressing the "help" button. Of course, you choose how much assistance to be provided with. There is quite a bit of backtracking necessary to completing the game (the facility is comprised of three levels connected by elevators, and you'll often find yourself running back and forth between them), but that's not such a hassle. On the whole, the game scores pretty low on the frustration scale.
The game does require registration, but receiving emails from the website is optional. So go ahead and enjoy!
Spence needs you:
Walkthrough Guide
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Walkthrough
Chapter I
Click the button above the toilet and take the screwdriver from inside the mini lift
Click on the sink, take the left tap head
Go back to the room view, and use the tap head on the Stopvalve, located at the bottom-right of the mini lift, on the pipe
Go back to the sink, open the other tap and take the key
Exit the sink view and use the key on the door
Chapter II
Take the plastic cup on the boxes on the upper-right of the screen
Go through the door with the red sensor above
Take the orange oil bottle from the bottom of the shelves
Open the toolbox on the shelves, take the insulating tape
Use the tape on the sensor above the door, then open the electricity box right of the door and take the fuse
Go back into the corridor, and go back into the cell
Use the oil bottle on the oil puddle
Click the sink, use the cup on the water
Get back out into the corridor then exit bottom-left
Open the electricity box right of the leftmost door, put the fuse in
Use the control panel on the other side of the door, and play a little memory game to open the lift. Get inside to go to 2nd basement
Chapter III
Exit by upper-right, use the tape on the damaged wires
Use the screwdriver on the big grille on the left
Crawl through the pipeline, on the other side, fix the wires with the tape and go back through the pipeline
Activate the button right of the fan
Chapter IV
Exit the cell and go back inside the maintenance room, you'll find the first dosis, (note down the color) of the antidote on the shelves
Exit the room, leave by the bottom-left and enter the right door into the hospital
Click on the can lid on the top of the shelves and drink the second antidote (again, note down the color)
Open the drawer on the stretcher to find a rubber glove
Exit the room, take the elevator, and take the lift to the 2nd level
Go to the main fan, use the glove on the button, drink the 3rd dose behind the fan (yes, note down the color again)
Go back to the cell, click the box on the bed, and drink the 4th dose of the color you haven't drunk yet
Chapter V
Open the toilet lid, get the key
Go back to the 2nd basement, use the key on the door right out of the elevator
Go right, click the button, go left, and click the hook on the ceiling, don't turn off the power just yet and go right
Take the floating rubber ball right in front of you and go through the door
Use the rubber ball on the mousehole under the bucket, then click the rat
Take the key from the dead man's hand and follow the rat out
Click the rat, follow him, click on him again, once it's knocked out, turn off the power with the lever and pick it up
Go down to the hospital, use the key on the cabinet, take the elastic band
Go back up to the warehouse where you picked up the rubber ball
Use the elastic on the speargun then click it to play a little game where you have to shoot down 10 fishes
Once it's done, use the oil on the belt control right in front of you, activate it and go through the door to retrieve the bucket
Go back to the main fan, crawl through the pipeline, leave the fish where the leftovers are and get back out
Go back to the room where you got the bucket and take the elevator
Chapter VI
Click the laser sensor and go through the door
Put the rat on the pipeline and splash the glass of water on it, go through the door
Open the metallic box, when you zoom in on the bomb, you must move around the rings so that the lines cross all the red dots, turning them green
Pick up the bomb, and go back to your cell.
Put the bomb inside the mini lift, click the button. Once it has exploded, go back up where you took the bomb.
Go through the pipeline, pick up the card, then go back to the corridor with the lift, use the card on the flashing device and go through the door
Use the card again on the device and enter the control room
Click the uppermost computer to open the door, then exit through the door that just opened
Go left, right, forward, right , twice forward. You're out
Posted by: Seregmegilmor | October 23, 2008 8:24 AM