"Follow the white rabbit." Now where have I heard that one before? Sorry, but it's not The Matrix this time. It's better! It's Trapped Part 1: The White Rabbit — the first installment of a trilogy of point-and-click adventure games from Rodrigo Roesler of Rabbit Tell.
The game is an interesting twist on your standard point-and-click. While you still use found items to solve puzzles and escape the house in which you are trapped, Trapped trades in the standard first person view for a pseudo-3D isometric third person perspective. The story is nothing new: you wake up in a room next to a dead guy and you have to escape the house. Use your clicking finger and your puzzling skills to collect items and combine items, and to get out.
Analysis: As with many Flash escape games, the story is certainly not the high point of the game. However, the game does have some great features. The puzzles are quite odd while still maintaining some sense of logic. Thankfully, all of the objects are findable and have a purpose, and none have to be combined randomly. The puzzles are very difficult, but all have solid logic behind a solution. The interface is a bit annoying at first, since you have to click twice to get an object and then click another button to drop it, but can be streamlined through keyboard shortcuts. The only real problem I had with the game was the size, as it is a bit small. This size is probably necessary to fit the isometric view, but causes a little bit of squinting after a while. On the other hand, there is no pixel-hunting required, since the cursor indicates when you hover over a clickable object.
Play all the games in the Trapped series:
My favorite part of the game is the extensive behind-the-scenes look Rodrigo provides in the "About" section. Can you guess how long he has been working on it? If you knew, you would understand how he has managed to make it run so smoothly. Rodrigo has been working on this first game for a long time, and I can't wait to play parts 2 and 3. Until then, will you take the red pill, or the blue pill? Or you can just play Trapped Part 1: The White Rabbit.
Play Trapped Part 1: The White Rabbit
Cheers to Hana, Dg, Cris, and John for sending this one in! =)
Walkthrough Guide
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Alright, a complete walkthrough.
In the bedroom:
Click on the dead man, get the King's coin.
Click on him again, get the Dead man's key.
Click on the box full of toys, get the key in the bottle.
Click on the tall closet, get the triangular brick.
Use the Dead man's key on the door to unlock it.
Click on the door to exit to the hallway.
Hallway:
click on the southeast door to enter into the bathroom.
Bathroom:
Click on the sink to get the brush.
Click on the bathtub to get the polygonal block.
Click on the cupboard to get the steroids.
Click on the cupboard to get the sick man coin.
Click on the door to exit back into the hallway.
Hallway:
click on the northeast door to enter into the library.
Library:
Click on the couch to get the servant's coin.
Click on the table near the door to get the note.
Click on the bookcase to get the torn page.
Click on the door to return to the hallway.
Hallway:
click on the north-northwest door to enter into the main hall.
Main Hall:
Click on the western plant to get the peasant coin.
Click on the bar to get a corkscrew.
Use the bottle on the wall-bottle opener to get the small key.
Return to the bedroom.
Use the small key on the short dresser.
Click on the short dresser again to get the square block.
Return to the Main hall and click on the east-southeast door to enter the kitchen.
Kitchen:
Click on the cupboards to get the spoon.
Click on the cupboards to get the maid coin.
Click on the bowl on the table to get the orange.
Click on it again to get the pear.
Click on the fridge to get the soda.
Use the corkscrew on the door next to the one you entered from. Click on it to enter the pantry.
Pantry:
Click on the key on the wall to get the key.
Click on the shadow behind the paint bucket to get the axe.
Click on the shelf to get the broken ice pick.
Return to the kitchen and use the key on the southeast door to go to the yard.
Yard:
Use the spoon on the brown circle to get the dog coin.
Use the pear seeds on the hole.
Use the steroids on the brown circle.
Leave and come back.
Click on the tree to get the mutant pear.
use the axe on the tree to get the firewood.
Go back to the kitchen.
Use the firewood on the stove (not the pot!)
use the ice pick on the charcoal in the sink.
Go into the pantry.
Use the pear on the red paint.
Go back into the main hall.
Use the ice pick on the notepad on the bar.
Go back to the yard.
Use the apple on the child statue.
Click on the rabbit statue.
Go back to the bedroom.
Bedroom:
Click on the girl to get the key.
Use triangle block on the box on the bed.
Use the square block on the box on the bed.
Use the polygonal block on the box on the bed.
Use the orange on the block on the bed to get the picture.
Return to the main hall.
Use the key on the door directly across from the kitchen.
Click on the same door to enter the dining room
Dining room:
Click on the china cabinet to get the glass.
Click the table to get the Glutton coin.
Click on the side tablecloth to get the knife.
Click on the double doors to unlock them.
Click on them again to go into the Main hall.
use the knife on the westmost barstool to get the Bafoon coin.
Go to the bathroom.
Click on the arrow to get the arrow.
Go to the kitchen and use the arrow on the sink to get the key.
Use the glass on the pot of water to get the glass fo water.
Go back to the small hallway and use the key on the west-northwest door.
Click on it to enter the master bedroom.
Master Bedroom:
Click on the bed to get the queen coin.
Click on the desk covered in papers to get the glued paper.
Use the water glass on the piano.
Press the middle key twice; the key immediately right of it once, and then the glass twice.
Click on the big red thing to enter the secret room.
Secret room:
Click on the desk to get the assassin coin.
Click on the desk to get the lamp.
Click on the desk twice more to read the diary.
Go back to the master bedroom.
Click on the clock. Drag the hands to 2:15.
Go to the kitchen.
Use the lamp on the stove.
use the lighter on the stove.
Use the glued paper on the boiling water.
Go outside.
The rest:
Use the can of cola on the dark spon on the wall.
Use the brush on the dark spot on the wall.
Use any of your coins on the dark spot on the wall.
The coins go in order from top to bottom, and left to right:
King, queen, assassin, glutton, peasant, sick man, maid, buffoon, dog, servant.
Click on the hole to end the game.
Posted by: The_Corruptor | September 26, 2007 3:45 PM