One of this year's Independent Games Festival Student Showcase winners, Rooms by HandMadeGame is a clever mix of point-and-click and puzzle elements that together create an engaging game play experience. One word of caution: the game files are huge and may require considerable time to load.
Kim JongHwa—of Seoul, South Korea—is the brilliant young mind behind this game set in a mysterious mansion with rooms that move and that contain magical items to help you make your way through. Using both mouse and keyboard, use the items you find and slide the rooms into the correct configuration to make your escape.
The arrow keys on the keyboard are used to navigate your in-game avatar through each room, up and down ladders, and through doors. Use the mouse to click on items to activate or to pick them up. Once picked up, press and hold the mouse button on the avatar to bring up an inventory select control. To physically move the room you are currently in, press and hold the mouse button anywhere on the room itself to bring up a room navigation control, and then select the desired direction.
Along the way you will find newspapers lying about. These contain helpful information about new elements of the game being introduced, so it's a good idea to take a look once you pick them up.
If you like Rooms, be sure to check out the new version Rooms: The Main Building.
As you complete each level, a puzzle piece in the shape of the final room configuration for that level is added to a picture comprised of shapes from all of the levels in the game. The indicator on the left (just above the reset switch) shows how many rooms are in the correct position for the level. You'll need to have each level in the correct configuration to fill-in the meta puzzle completely.
Analysis: Rooms is a delightful game with spectacular presentation and art direction. The video animation of the avatar is very nicely done, and the seamless movement between rooms as well as the movement of the rooms themselves provides for a decent level of immersion. The background soundtrack fits the theme of the game well, and the sound effects are spot on. It's a rare beauty of a Flash game without a doubt.
The downside to this wonderful experience is that the game files are huge and take a long time to load: 15MB for the compressed ("compact") version, and 30MB for the high quality version. JongHwa has made the files available for download to your computer, or you can use the links provided above to load the compact version into your favorite browser. JongHwa is allowing us to host the game on one of our media servers to make it more easily available to the JIG community. If you wish to view the high quality version in your browser, please first check your browser's disk cache settings since it may be insufficient to hold the entire file. Setting it to 100MB for temporary Internet files is recommended, otherwise the browser will need to download the file each time you play (please be considerate to our bandwidth). Here's a link to the browser-based high quality version.
Congratulations to JongHwa and the entire HandMadeGame team for this achievement. =)
Play Rooms(Be prepared for a long load time—33MB—and for a subsequent long delay before the game begins. Have patience and the game will appear.)
Windows:
Download the free high quality version
Download the free compact version
Mac OS X:
Download the free high quality version
Download the free compact version
Linux:
Download the free high quality version
Download the free compact version
Walkthrough Guide
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Looking for a walkthrough for Rooms: The Main Building?
Try here:
Walkthrough for Rooms: The Main Building
Posted by: Jay | February 1, 2007 2:48 AM
Alright everyone, here's a walkthrough for the first twelve levels.
Level 1:
Pick up newspaper.
Walk right.
Exit.
Level 2:
Pick up newspaper.
Move room down.
Walk left.
Climb up.
Exit.
Level 3:
Pick up newspaper.
Move room left.
Climb up.
Pick up key.
Walk right. (Door will open)
Exit.
Level 4:
Pick up key.
Move room left.
Climb up.
Walk right.
Move room down.
Walk right. (Door will open)
Climb up.
Exit.
My solution to this one leaves one room out of place, anyone know how to fix that?
Level 5:
Pick up newspaper.
Move room right.
Use telephone.
Move room up.
Use telephone.
Climb up.
Move room left.
Climb down.
Move room down.
Use telephone.
Move room left.
Climb up.
Move room right.
Move room down.
Climb down.
Exit.
Level 6:
Pick up newspaper.
Move room down.
Walk left.
Use hydrant.
Walk right.
Move room down.
Walk left.
Pick up fishbowl.
Use fishbowl.
Walk right.
Move room up.
Walk left.
Climb up.
Exit.
Level 7:
Pick up newspaper.
Move room up.
Walk right.
Use telephone.
Move room down.
Walk right.
Use cupboard.
Climb up.
Exit.
Level 8:
Move room down.
Walk right.
climb up.
Move room left.
Climb down.
Walk right.
Move room up.
Climb up.
Use telephone.
Move room down.
Use telephone.
Climb down.
Move room down.
Walk left.
Climb up.
Move room right.
Climb down.
Walk left.
Move room up.
Move room left.
Climb up.
Exit.
Level 9:
Pick up newspaper.
Pick up compass (Room Rotationer).
Rotate room counterclockwise.
Move room up.
Walk right.
Move room up.
Walk left.
Use telephone.
Move room right.
Walk right.
Pick up compass.
Walk left.
Move room left.
Move room down.
Walk right.
Rotate room clockwise.
Move room right.
Climb up.
Move room left.
Move room down.
Walk right.
Move room up.
Climb up.
Exit.
Level 10:
Pick up newspaper.
Walk right.
Move room down twice.
Walk left.
Use telephone.
Climb up.
Move room right.
Walk right.
Pick up candle.
Walk left.
Move room down.
Click on explosive and move left. (Wall breaks)
Move right twice.
Pick up key.
Walk left.
Move center room up, then left.
Climb down.
Use telephone.
Walk right.
Move room up.
Walk left.
Use telephone.
Move room right.
Walk right. (Door opens)
Exit.
Level 11:
Pick up torch.
Use cupboard.
Pick up compass.
Use cupboard.
Move room left.
Walk left.
Rotate room clockwise.
Wakl right.
Move room right.
Move room down.
Walk left.
Move room up.
Walk left.
Move room down.
Move room right.
Walk right.
Move room up.
Walk left.
Use explosive. (Lower room ceiling breaks)
Climb down.
Move room right. Climb up.
Walk left.
Move room down.
Walk right.
Climb up.
Move room left twice, then down.
Use cupboard.
Walk right * 3 (to the other cupboard room).
Move room up. Move room left. Climb down.
Walk left. Move room up. Walk right. Climb down.
Move room left. Walk left. Move room up. Walk right.
Climb down.
Move room right 3 times. Climb up. Exit.
Level 12:
Move room down.
Move room left.
Climb down.
Use telephone.
Move room up.
Walk left.
Use cupboard.
Climb down.
Move room down.
Walk right.
Move room up.
Move room left twice.
Use hydrant.
Walk left.
Climb down.
Walk right.
Pick up key.
Pick up fishbowl.
Use fishbowl.
Walk left.
Climb up.
Walk right.
Pick up compass.
Move room right twice.
Climb up.
Use telephone.
Climb up.
Move room right.
Move room up.
Rotate room clockwise.
Walk left. (Door opens)
Exit.
Posted by: Valarauka | February 2, 2007 1:42 AM