A young boy discovers a sword that can save his dying world... too bad everyone else wants it too in this action-packed, sword-swinging platformer from Eyesteam. With simple to master combat and levels with secrets to explore, Call of Sword looks great and is casual good fun too.
Your boxy friends have been abducted again, so it's up to you and the remainder of your helpful pals to rescue them. You may not be able to jump in this puzzle platformer, but that doesn't mean your friends can't give you a literal pick-me-up!
Poor Pajama Boy. When he returns home after a peaceful night of camping, he finds that his city has been taken over by robots! They've turned the once peaceful metropolis into an ever-changing iron landscape and imprisoned the humans! Now Pajama Boy must rescue them, all the while braving levels that morph and warp based on the whims of their robotic masters! Run, jump, slide, wall kick, and find the gold keys that will set your human friends free. But the level beneath you is constantly changing, so keep on your toes!
One little vampire still wants to see the sun, more than anything else in the world. And he's willing to brave an entirely new spooky castle in search of the secret that will let him do it! He can still turn into a bat to fly around dangerous stakes, knives, and other obstacles, but this time he'll also be lifting crates and solving a bevy of puzzles. After putting both his reflexes and his brain to work, surely he'll find that day-walking potion this time... Right?
When evil space pirates kidnap the spliboxes' brothers they must find a hero to help them. It's a shame the one they found can't jump. They must help him along his way to reunite the family.
Some vampires are perfectly happy to swoop along through the dead of night. But not this little guy! He wants to bask in the warmth of the sun, and he's willing to brave a castle full of deadly traps for the secret that will let a vampire like him step into the light. He may not be able to jump like most platforming stars, but he can turn into a bat to fly through the castle's corridors. Beware, though! The walls here tend to be very, very deadly...
The woods are dark, scary, and filled with all manner of spiny, slashy, smashy traps, but Pajama Boy isn't afraid! ... Okay, maybe he's a little afraid, but he'll be alright as long as he can fill his jar with fireflies to stave off the darkness. Jump, dash, and roll your way through 40 levels to collect the fireflies and help Pajama Boy get back to his campsite!