The Several Journeys of Reemus: Chapter 3
The cry goes out across the land for a hero! Someone stalwart! Someone true! Someone with a really awesome 'stache, and some... little... purple dude, we guess! That's right, true believers, the only one who can save us now is none other than the devastatingly handsome Reemus! And thanks to the combined talents of Jay Ziebarth and his team, Reemus is back for the third chapter in his several journeys: Know Thy Enemy. Will Reemus ever become a hero? Will Liam ever get his own matching vest? Why don't more people have gelatin pools in their underground lairs? These, and many other questions, will not be answered in this installment! Luckily, it's just as slyly fun as the rest.
Things get even stickier in The Several Journeys of Reemus: Chapter 3, as Reemus and Liam race to deliver an important message to the castle. Or, um, not race, exactly, since Reemus's trademark unimpressed stare and casual lope is still firmly in place. Click on objects on the screen to interact or move the two would-be heroes around. You can play as either Reemus or Liam, and clicking on the appropriate icon in the upper left corner will swap who you have control over. As you progress, you'll find you need to do that quite a bit. Reemus is stronger, while Liam is smaller and more agile, so neither is suited to every task.
This time around, after an initial puzzle that looks pretty familiar, you're presented with a problem that has our heroes split on how to handle it. Depending on which solution you go after, you'll be faced with a different set of puzzles, and a different ending. It adds a nice chunk of replay value to a game that would otherwise be pretty short.
Analysis: Part of what makes Reemus so enjoyable is the bizarre world in which he lives. The strange plants and animals there are as weird as they are wonderful, and there's always a certain amount of anticipation involved in each new installment, as you discover just what Zeebarf has dreamt up this time. Somewhere, Tim Burton looks up at the vast inky bowl of fathomless night sky, and senses he has a kindred spirit.
Considering that their realm is so far removed from our own, the puzzles in this latest chapter are surprisingly logical. All it takes is some clicking around to figure out how each strange beast or item reacts, and the pieces typically fall into place with little prodding. They make their own queer sort of sense once you stop trying to apply silly things like "the laws of nature" to them. Oh, of course you can lead the bees around like little balloons! Why wouldn't you? It's all so obvious!
Even with two paths to explore, however, Chapter 3 is pretty short. The areas are so small and well designed that you won't spend a lot of time aimlessly clicking about, searching in vain for whatever magical MacGuffin could be hidden behind a pixel. The ending will leave you wanting more, but in a good way. After all, the greatest compliment a chef can get is the sound of someone scraping for the last bits at the bottom of a bowl. If you're looking for an hour or so of Zeebarf's signature sense of humour and a good deal of questing, then look no further. Reemus is here, and he polished his paunch just for you!