A brick-busting title centered around one gameplay element: destruction. It doesn't try to woo you with a fancy story or strategic power-ups, instead opting for ancient Egyptian temples and spears, hammers and ballistas to speed up the destruction. Throw all that carnage into a pleasingly crisp presentation and, well, you'll have a lot more fun than you thought you'd have with a simple Breakout game.
I was skeptical and wasn't expecting much from Ricochet Infinity at first. There are a lot of Breakout clones out there, including a lot that use dynamic targets, the most impressive of which is Break Quest. And while Ricochet Infinity is no Break Quest, it is a highly engaging and addictive game that should satisfy both breakout and shmup fans alike.
Venice is an arcade-style action puzzle game that takes some of the best elements of Peggle and Breakout and combines them into something new (and utterly fascinating). Various items appear atop your vessel floating on the waters of Venice, and it's your job to fire them into the empty slots hovering above. Fill all the gaps in the objects to cause them to vanish and continue your quest to save the sinking city.
Fizzball is the latest game from Matt Parry and Ryan Clark of Grubby Games—who gave us the perfectly adorable Professor Fizzwizzle. It was described to me as "a combination between Breakout, Arkanoid, and Katamari Damacy," which pretty much makes it compulsory playing.