An arena shooter even casual gamers can enjoy, a sort of mash-up between Asteroids and Space Invaders where you pilot a tiny craft against waves of incoming enemies (which happen to be aliens and geometric shapes). Power-ups appear from time to time to give you a hand, but otherwise its just you and your reflexes keeping you alive.
A great, terrible man once said: "Your flower power is no match for my glower power." That man's name was Charles Montgomery Burns, and he clearly never played Kaichou. The brainchild of Ali Maunder and finalist of our 4th Casual Gameplay Design Competition, Kaichou is an and beautiful abstract shooter where you have to break down bouncing glower with flowery projectiles.
A brand new game from varStudios, the creators of Neon Wars 2, has recently graced the internet: Abstract Sea. Using simple but stylish visuals and a nice electronica soundtrack, the game puts you in control of an armed ship at sea fending off enemy attacks. The game has a very visceral feel to it with screen-shaking explosions and a few power-ups floating atop the deep blue sea.
Featuring a couple of new and more difficult enemies, and controls that allow for more variation in gameplay, Neon 2 succeeds in taking this very enjoyable idea to the next level. Ali has done a fine job at updating an already excellent shooter and making it not only better than the original, but also into a somewhat different experience. Sure it looks similar, and yet it feels different.
Although you may have played similar games recently, such as Geometry Wars, Grid Wars, Rainbow Wars, and the like, this next one was very nicely done in Flash and requires no download other than the usual loading within a browser. Engaging from the second it starts, Neon is one of those rare games that just feels great to play.