For those who love GUMP's planetary room escape exploration, Jupiter is a welcome addition to the set, much more challenging than the ones that came before, and even more unsettling as the player is drawn even further into this odd, sterile, mechanical house.
There's something unsettling about these stark, washed out sterile backgrounds, very typical of the whole series. Yet the look only adds to the sense of mystery as the player works their way closer and closer to the denouement, whatever that may be in the end. Brace yourself for some strangeness, and join the journey to the center of the house, the solar system, or the human soul. You decide.
GUMP has done it again! The boy with the pink hair is back! Uranus picks up where Neptune left off, in that same mysterious ivy-lined passage, only to trap you in yet another strange room you must escape. But not alone! Prepare to meet a most... unusual companion. Uranus is not terribly taxing but still an enjoyable weekday escape.
Neptune is quite different from GUMP's previous room-escape games. It doesn't begin with an interesting introductory movie in which a pink-haired character does not encounter a huge building and doesn't decide to enter it, not passing an enigmatic red ladies' shoe that isn't resting on the ground outside.
Terminal House is the first of a series of four escape-the-room adventures by developer, GUMP, that chart your oddly pastel-blue hero's quest to gain freedom from mysterious captors; perhaps the least sophisticated of the group, it is nonetheless excellent. I love the game's quirky sensibility, its commingling of surreal elements and standard escape-the-room tropes.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
Boat House is the latest in a series of excellent room escape games from Gump, in which the player must navigate a chamber filled with initially-puzzling gadgetry, codes and machines in an effort to escape, this time all the way home from some distant location in space. And it's extremely well done.
From GUMP, the creator of Rental House comes another well-produced point-and-click, room escape game. Guest House puts you in a similar situation as most games of its type, and yet once you begin to move about the room and examine the various items and objects that await your puzzle-solving skills you will see that this is no ordinary room escape game.
Enter the Rental House and note the viridian green walls. This Japanese-made adventure offers a quality game play experience packed with puzzles that will force you to think logically. It is a straight forward game of its genre with only a couple of minor pixel hunts involved. Easy enough to complete on ones own, and yet challenging to give you about an hour's worth of fun.