Two Pipes 3


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Rating: 3.7/5 (72 votes)
| Comments (4) | Views (674)

Two Pipes 3

DoraThere... are... TWO... PIPES! And this is ReFall's platformer Two Pipes 3, which proves that stocky mustachioed oldster doesn't have the monopoly on plumbing. Using [WASD] or the [arrow] keys, your job is to guide our goopy green booger of a hero to the other pipe at the end of each stage. It starts off simply. Too simply in fact. But stick with it. You'll also have to douse yourself in... uh... coloured... poofy powder?... that will make platforms and barriers of the same colour vanish. Saw blades initially seem like they might bring a sinister end to your squishy capering, but all they'll really do is instantly turn you into whatever colour they are... often dropping the floor right out from under you.

Two Pipes 3Two Pipes 3's biggest problems are its painfully easy early levels and the fact that it feels like it would have been a better puzzle game than a pure platformer. It plays fine, it just winds up coming down more to a case of reflexes and precise landings rather than really playing with its colour-swapping mechanic in a way that could really twist your brain around. As it stands, Two Pipes 3 is a fun and simple platformer that won't really grow any teeth until the last five levels or so. I thought about including the high difficulty tag, but I wasn't sure if it really needed it, or if that was just inviting "Oh hoh, but I think you will find this game is in actuality terribly easy madame. Worst. Reviewer. Ever." Two Pipes 3 is a good idea with fun, straight-forward gameplay that feels like with a little more meat on its bones, it could have really stood out, but it's still fun while it lasts... even if you might miss it if you blink.

Play Two Pipes 3

4 Comments

Ugh, that background music could not be any more stock.

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cyberphlash Author Profile Page February 27, 2014 12:28 PM

Nice little game. Thought it was going to be pretty easy until I got to levels 19 and 20! :)

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Boring and tedious. Resetting with R would be a lot better than having to climb your way back to the start if you fall down.

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Remember kids: Making a game where you can't die isn't the same thing as making a game that isn't punishing and tedious.

Seriously, screw level 19.

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