A man with a simple life in Jakarta as an architectural photographer, Adam finds himself assigned to take some shots inside an old apartment building... of thirteen floors. Stranger yet is the familiarity he has with many of the pictures left hanging in the rooms. Ooh, a link to his mysterious past and the death of his parents? Or just a happy coincidence (though we already know from the title that it's probably less-than-happy)? Thus sets the stage for Tempa Labs' point-and-click adventure, Traumata.
Click your way through the story using all three interactions available to you, highlighting to activate them or use the keyboard shortcuts of [A], [S] and [E]. A friendly changing cursor and simple inventory system allow you to focus on and become immersed in Adam's story. A mixture of light horror and light puzzling, Traumata will have you on your toes as you uncover the details of the protagonist's childhood.
Note: Beginning with Floor 4, be sure to save your game often. It is possible to die and get a game over state, forcing you to restart or continue from a save.
Walkthrough Guide
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Traumata Walkthrough
Floor 1
Take the Sleeping Drug off the table.
Use the door on the far right to enter the caretaker's room.
Now use the Sleeping Drug on the cup behind the woman.
Head out the door and back in to find the woman in bed.
Take Key 1 off her body and head back out.
Use Key 1 on the middle door to unlock it and go through.
Head into the next door to the electric room.
Use each of the three wheels, then use the lever to turn on the electricity.
Go out the door and use the stairs at the end of the hall to Floor 2.
Floor 2
Use the second door you encounter (the outline).
Now use the nearby light switch, then head back out.
Contine down the hall and use the third door, by the stairs up.
Use the light switch, then head back out.
Go back down the hall and use the first door.
Take Key 2 off the table to the right.
Use the door and go back into the second door (outline).
Now use Key 2 on the cupboard to collect Key 3.
Finally, use the stairs to Floor 3.
Floor 3
Use the door to enter a new hallway.
Go into the first door (outline) you encounter.
See the painting on the wall, then head back out.
Use the second door (outline) in the hall.
Now use the couch to collect a Letter.
See the painting on the wall, then head out.
Use the third door (outline) and see the painting in there.
Head back out to the hall, then use the stairs to Floor 4.
Floor 4
(Starting on this floor, you will randomly encounter the dark man, who you escape from by exiting the room you're in. You can return immediately, and he'll be gone. Save often as an interaction with him will result in your death.)
Head down the hall and see the second and third doors (you can't enter them).
Use the first door, then walk down and use the one at the other end.
Now use the door by the trellis to solve the three-digit padlock.
Enter the newly unlocked door.
Use Key 3 (from the cupboard on Floor 2) on the box to collect a Crowbar.
Head out the room and use the Crowbar on the trellis.
Now use the stairs to Floor 5.
Floor 5
Walk past the first door and see the bulletin board.
Use the first door, then take the painting to collect Key 4.
Head back through the door.
Go down the hall and use the second door.
Walk down this hall as well and use the other door.
Use Key 4 on the second door (outline) of this room.
Head through, then use the stairs to Floor 6.
Floor 6
Use the first door (outline), then take the Paper With Reserved Words.
Exit the room and continue down the hall to use the second door.
Now use the Paper With Reserved Words on the mirror just past the desk.
Go back into the hall and use the door at the end.
Use the fire extinguisher to collect Main Clue 1.
Head down the hall and use the door at the end.
Go up the stairs to Floor 7.
Floor 7
Use the first door (outline), then use the door at the end of this hall.
Now use the door at the right end.
Again, use the door at the end of this hall.
Use the boxes to move them, then head through the door you unblocked.
Take the Screwdriver on the desk.
Now use the Crowbar to open the trellis.
Head up the stairs to Floor 8.
Floor 8
Use the door at the end of the hall.
Go through the next door (outline).
See the clock for a clue.
Use the door at the right end of the hall.
Take Key 5 off the table to the right.
Head through the nearby door (outline).
Now take Key 6 off the table to the left.
Use the door on the far left.
On the box to the left, use Key 6 to collect Key 7.
Go through the door on the right end, then through the one before the clock.
Use Key 5 on the box to collect Main Clue 2.
Return through the door (outline), then use the door on the right end.
Now use Key 7 on the first door, closest to the bookcase.
Head through the newly unlocked door.
Go up the stairs to Floor 9.
Floor 9
Use the nearby door (outline), then go through the second-to-last door of the hallway.
Take the broken tape off the table to combine it with the Screwdriver (from the desk on Floor 7) for a Cassette Tape.
Head back into the hall, then use the door (outline) two to the right.
Use the Cassette Tape on the player.
Go back into the hall and through the last door on the left (outline).
Now use the picture to change into child-Adam.
Head back into the hall, then use the Crowbar on the trellis.
Re-enter the left room and use the picture to change into adult-Adam.
Use the door, then the stairs to head up to Floor 10.
Floor 10
Use the first door, then see the calendar to the right.
Go back into the hall and use the second door (outline).
Notice the empty frame and use the door on the right end.
This time, notice the patch on the wall and use the door on the right end.
Use the first door, by the stairs, then use the light switch.
Take the Family Portrait on the bed to the right.
Head back through the door and into the one on the left end.
Use the door on the left end, then use the Family Portrait on the empty frame.
Now use the picture to change into child-Adam.
Go through the door on the right end.
Head through the hole in the wall where the patch used to be.
Take Main Clue 3 off the table.
Use the hole again, then use the door on the left end.
Now use the picture to change into adult-Adam.
Go through the door on the right end, then through the next door on the right end.
Head up the stairs to Floor 11.
Floor 11
Use the fourth (last) door, then use the picture to the left to change into child-Adam.
Go out the door, then use the nearby table to move it.
Head through the third door (outline).
See the diary on the table.
Use the door to head back into the hall, then use the fourth door.
Now use the picture to change into adult-Adam.
Go out the door, then use the stairs to Floor 12.
Floor 12
Use the third door down.
Take Picture Part 1 off the bed.
Head back through the door, then use the door on the right end.
Use the second door you pass.
Take the Hammer on the desk, then head back out.
Go through the door on the left end.
Use the second door you pass (outline).
Now use the Hammer on the vase to the left to collect Key Level 12.
Head back out and through the door on the left end.
Use Key Level 12 on the door on the left end of this hall, then head through.
Take the picture piece on the wall to combine it with Picture Part 1 for a Picture Completed.
Go back through the door and into the last door before the one on the left end.
Use the door on the right end.
Now use the Picture Completed on the empty space on the wall to the far left.
Change into child-Adam by using the picture you just hung.
Head through the left door (outline).
Again, head through the left door (outline).
Use the door on the far left, just before the stairs.
Now use the boxes to move them over the hole.
Go back through the door and into the last door before the one on the right end.
Use the right door, then use the picture to change into adult-Adam.
Head through the door (outline), then use the door on the left end.
Go through the door on the left end again, then use the door on the far left, just before the stairs.
Use the boxes to uncover the hole.
Now use the hole you've uncovered and head up the stairs to Floor 13.
Floor 13
Use the door on the right, making note of the hole on the right end.
Now use the picture on the right end to change into child-Adam.
Head back through the door on the left end.
Use the hole on the right end.
Go through the hole to the right, then through the one on the right end.
Take the Magnifier on the ground by the fire extinguisher.
Use the table on the left to move it.
Head through the door you just unblocked.
Go through the door on the right (outline).
Use the door on the left, then take the Old Key on the floor.
Now use the Magnifier on the numbers to get a clue.
Head back through the door, then through the one on the right end.
Go through the next door on the left, then use the hole in the wall.
Use the hole on the far left, then use the Old Key on the door on the right end.
Head through the newly unlocked door and take Key 2 Level 13 off the bed.
Go back through the door, then use the hole on the left end.
Use the nearby door (outline), then use the picture on the right end to change into adult-Adam.
Head through the door two to the left, by the vase.
Now use the door to the right to enter the clue you found.
Go into the newly unlocked door and take Key 1 Level 13 on the cabinet.
Head back through the door.
Use Key 1 Level 13 and Key 2 Level 13 on the door on the right end.
Go into the newly unlocked door.
Use the picture above the table to change into child-Adam.
Ending 1
Head left and click the shadow figure.
Ending 2
Use your parents' bodies.
Congratulations! You've beat the game!!!
Posted by: Kyh | January 31, 2013 1:38 PM