Some of you casual gamers may recall a nifty little puzzler from Eugene Karataev in 2008. You may also remember cleaving wooden shapes with a carpenter's finesse, and perhaps you faintly recollect escorting a grinning little fellow across gauntlets of blocks and bricks. If you're really unfortunate, you'll remember the unsettling main menu graphic, where that same little fellow watched your cursor, dagger in hand, as he smiled from ear to ear. Hey, don't feel bad. That's what I remembered.
Karataev is at it again in Splitter 2, the sequel to his fiendishly addictive physics puzzler from yesteryear. The basic premise remains unchanged: your charge, a yellow smiley face with eyes eerily glued to your mouse, must make its way to the exit circle in each level one way or another. All you've got are whatever contraptions are lying around the level, your wits, and a cursor that can slice right through solid wood like it was string cheese. 32 mind-bending levels await your dicing prowess, and what's more, Karataev has graciously included a robust level editor this time around, allowing those with Casual Collective profiles to engineer their own obstacle courses.
Much of the magic that accompanied the original Splitter returns, such as the elegant simplicity of the level design and the fluidity of the animation. The game's hypnotic reset also makes a comeback; there's something oddly entertaining about watching your failed attempt piece itself back together, like watching a building explode in reverse. While some of the puzzles seem to rely a little more on timing, nailing that perfect angle on your cut, or sheer dumb luck, the vast majority are genuine brain-teasers that ought to stir up more than a couple of neurons.
Thanks for sending this one in, Anthony!