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Nightmares from the Deep: The Cursed Heart
Slingo Supreme 2
Slingo Supreme 2
Final Cut: Death on the Silver Screen Collector's Edition
Final Cut: Death on the Silver Screen Collector's Edition
Snark Busters: High Society
Snark Busters: High Society
Running Sheep
Running Sheep
Jewel Quest Mysteries: The Oracle of Ur
Jewel Quest Mysteries: The Oracle of Ur
Whispered Stories: Sandman
Whispered Stories: Sandman
Mermaid Adventures: The Magic Pearl
Mermaid Adventures: The Magic Pearl
Haunting Mysteries: The Island of Lost Souls Collector's Edition
Haunting Mysteries: The Island of Lost Souls Collector's Edition
Top Secret Finders
Top Secret Finders
Puppetshow: Return to Joyville
Puppetshow: Return to Joyville

Nightmares from the Deep: The Cursed Heart Collector's Edition
Nightmares from the Deep: The Cursed Heart Collector's Edition
Shadomania
Shadomania
Island Defense
Island Defense
Marie Antoinette and the Disciples of Loki
Marie Antoinette and the Disciples of Loki
Inspector Magnusson: Murder on the Titanic
Inspector Magnusson: Murder on the Titanic
Dark Alleys: Penumbra Motel Collector's Edition
Dark Alleys: Penumbra Motel Collector's Edition
Secrets of the Seas: Flying Dutchman
Secrets of the Seas: Flying Dutchman
Spirits of Mystery: Song of the Phoenix
Spirits of Mystery: Song of the Phoenix
Jewels of the East India Company
Jewels of the East India Company
Fabled Legends: The Dark Piper Collector's Edition
Fabled Legends: The Dark Piper Collector's Edition

Fabled Legends: The Dark Piper
House of 1000 Doors: The Palm of Zoroaster
First time customer promo

CGDC4 update


Game Design Competition #4ArcadeTownFree World GroupArmor GamesSierra OnlineWe are down to the final 5 days before the deadline for our Casual Gameplay Design Competition #4, and we're getting very excited to see and play all the games to have incorporated the "ball physics" theme!

All entries must be in by October 1st, 2007 at 11:59PM. That is this coming Monday night. Please see the competition announcement page for full details on entering.

Here is a final recap of questions that have come up during the past week:

  • If we have external files that our game uses, should we place them in a sub-directory? - Yes, if your game uses or loads external files (images, swfs, etc), then please place them in a sub-directory named the same as your game. While I don't anticipate any conflicts, it is possible. Creating unique sub-directories should help avoid any potential conflicts.
  • Will full screen mode be supported? - Yes, your game may switch to full screen mode if you wish. The competition UI will reset back to normal mode automatically when the player quits from your game and returns to the competition collection UI.
  • Are we allowed to change the right-click context menu? - Yes, your game may create its own right-click context menu for use during your game with no consequence to the competition UI.
  • I'm concerned the console menu that drops down from the top may interfere with the gameplay of my entry. What can we do? - If you think the console menu may be an issue, we can disable it for the duration of your game provided that you create a Quit-to-menu option on your main game menu that calls the GameManager function gameDone(). If you think this may be an issue, please email me about it and we'll work something out.

It's time to wrap it all up folks! Good luck! =)

Note: Comments are disabled for this entry. Please continue to use the main competition announcement page for posting questions and comments. Cheers!

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Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Mondays: mobile games
Weekdays: free online games
Weekends: indie games

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