Just a quick reminder that we are just 1 week into the design and development period for Casual Gameplay Design Competition #4, with plenty of time left to come up with an idea and to get your game design underway that incorporates the theme: ball physics. Up for grabs are cash and prizes worth over $6000, and the deadline is October 1st.
Highlights of questions that have come up during the past week include:
- Can a commercially developed physics package be used? - Yes, we see no reason to exclude these since we do not examine source code while judging. That being said, we also feel that the winner of the competition need not be the one with the best physics implementation. Please refer to the judging criteria to understand what we will look for in your entry.
- Can a game entry load external data or other SWFs? - Yes, your game may load external data or SWFs. However, if you plan to write data to an external site, as with a high score table hosted at your site, then you will need to add a Cross Domain Policy XML file to your site for it to work properly. See the comments for information about getting one set up. (Thanks, Daniel!)
- Are new UI stubs available? - Not yet, hopefully with the next update. In the meantime, please don't let that hold you up. The stubs made available for the previous competition contain all the code you need to test your game within the competition UI framework.
Note: Comments are disabled for this entry. Please continue to use the main competition announcement page for posting questions and comments. Cheers!