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Façade is an interactive drama, download-able for Windows and Mac, that puts you in the role of a dinner guest catching up with your old college friends, a married couple named Grace and Trip. Using the mouse and keyboard, you're able to move around their apartment and manipulate objects inside. But Facade is no escape-the-room adventure game, most of the interaction involves, get this, talking to Grace and Trip.
Using a keyboard that allows expressions of about twenty-five characters—it also enforces a brief delay between expressions—you can say anything you like to the couple; and, if it's on-topic, their AI will make some sense of what you're saying and react, as if everyone was an improvisational actor. Initially everything is calm and good, catching-up, ice-skating on pleasantries, we've all been there. It doesn't take long before the facade slips and the ugly truth of Grace and Trip rears its ugly head. Unlike any game to ever come before, Facade forces you to think about social issues with no clear solution and deal with them as you feel appropriate, it challenges you with a dramatic, and most importantly human dilemma.
All this fancy drama has got me using a lot of italics.
Facade isn't without its faults. The use of a language-based interface was a bold way to go, and the game's creators, Micheal Mateas and Andrew Stern, succeed admirably at a problem that has haunted AI researchers for decades. When I say "admirably" I mean, if you type in-character, instead of dropping non sequiturs like "so Trip, I was abducted by aliens last night," then you'll get a dramatically appropriate response about 80% of the time, and the other 20% the time the system will fail gracefully. For instance, if you say something ludicrous, the couple is likely to look at you like you're a bit deranged, awkwardly shrugging it off with an "uh... yeah," and then jumping back into the previous topic. There are times when you feel like you aren't being heard, and this can be frustrating, but you can always chalk it up to Grace and Trip being self-absorbed yuppies you never really liked anyway, and then just keep playing in-character. The joys of typing in something clever and having a moment of repartee with a virtual actor, while rarely pure, do spring up from play to play, and those moments satisfy unlike any other play experience you've ever had.
I was present at a June 2005 conference where the final release version was demonstrated, it was a major moment, seeing someone type casually and get a response, but since then Mateas and Stern have kept busy tweaking the language processing. Playing Facade recently on a Mac, I can confirm the experience has been smoothed out immensely. Currently the two are seeking financing for "The Party", a spiritual successor to Facade that will offer ten fully-realized characters in a party situation. Just downloading the game, but even more so, donating a buck or two through PayPal, will help demonstrate to their potential investors that there's a strong market for this sort of play. In the meantime, Click.
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Comments (may contain spoilers)
A seriously interesting game, if a bit clunky. I'm very much looking forward to the Party.
Also, I'm so glad they included my name as one of the player-name options. =]
Posted by: noah | December 13, 2006 4:00 PM
Personally I was never very impressed by the game's language interpreter. As far as I could tell, it basically just looked for key words in whatever you said (assuming what you said isn't a specific phrase known to the game), and guesses at your meaning. There were a few times when it would interpret what I said as the exact opposite.
Still, very interesting game.
Posted by: NRBR | December 13, 2006 4:32 PM
Hints for "winning:"
Posted by: HopefulNebula
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December 13, 2006 6:57 PM
i found this game several months ago. attempting to create an interactive drama is quite an ambitious endeavor. i welcome the effort to transform the way games are played and how a player connects with the world of a game. this seems to be part of a move toward further blurring the line between storytelling and gameplay.
Posted by: jv | December 13, 2006 7:10 PM
Please someone help me? I waited 2 hours for all the stuff to load....then FINALLY got into the game only to be stumped at the very beginning! I am in front of a door upon which I knock.....and knock.....and knock...to no avail. I call out Grace! Trip! Anyone home? Nothing. I turn around and notice an elevator....oh....I must be supposed to enter the elevator! Wrong! I press the button....and I am back at the menu telling me if I wish to replay, I have to exit and load again...which takes another 10 minutes! Grrrrr! What am I doing wrong? How do I get the door to open?
Thank you anyone!
Posted by: Tiffany | December 13, 2006 7:18 PM
Ah, but it wouldn't run on my computer. According to the author the program does some pretty funky OpenGL calls, so I am guessing integrated can't handle it. Another reason to get a new computer...
Posted by: Xenonym
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December 13, 2006 10:31 PM
I remember seeing this on G4TV and thinking it looked really cool, but I never got around to playing it,. Thanks for reminding me!
Posted by: Morwen | December 14, 2006 12:41 AM
Tiffany: Just be patient. If you knock on the door you should hear Trip saying "oh, she's here!" and Grace saying "what? I thought it wasn't for another hour!" and so on. Then Trip answers the door, and it begins.
Morwen: I know Facade has gotten a good deal of press (both in tenor and volume) but I wasn't aware G4 did a piece on it. Too bad there's no YouTube clip of that.
Posted by: Patrick | December 14, 2006 11:15 AM
I can't win. I just can't. I never say the right thing, and I always end up taking sides and .... gah! I like it, but its way frustrating.
Posted by: amaya | December 14, 2006 12:11 PM
This game makes no sense to me. And I can't even be called my own name (James)
Posted by: Jimbo_G | December 14, 2006 12:27 PM
Patrick...thank you. I went back into the game though and as you suggested, I knocked and waited....I knocked a few times as after 2 whole minutes went by I thought perhaps I hadn't knocked enough. I waited 6 minutes with no response. Can you (or anyone) give me an idea of the time frame involved? It just seems an awfully long time to wait for someone to answer the door.....but perhaps I am being impatient?
Posted by: tiffany | December 14, 2006 2:08 PM
It shouldn't be that long. A minute at the most, Tiffany. I'm not sure why its taking so long for you.
Posted by: amaya | December 14, 2006 4:02 PM
The game was good, but i really wanted to rip my hair out. Not so much because i couldn't really do anything right, but because i hate people like that. yeah... annoying, but good game.
Posted by: Cloudego111 | December 14, 2006 4:15 PM
I'm so bad at this, it's really depressing. :( This game is awesome, and I want to help them. :(
Posted by: Alex | December 14, 2006 9:29 PM
Very interesting idea. I personally got stumped figuring out what to say... but then that's how it is in real life. Which makes me wonder, do we really need a game simulating awkward social encounters? I think I have enough of those already...
Posted by: seldumonde | December 15, 2006 12:22 AM
I would really appreciate some advice from someone who understands computers better than me (ie: a grade 3 child! Lol!) I have tried everything to get past the front door to no avail. I have waited and waited for the greeting...but nothing. Should I remove the game from the computer and reload it? Will I have to re-do all the lead up stuff again (those extra programmes that took forever?) I waited so long for this game to be ready to play...I am determined to see what it's like!
Thank you very much.
Posted by: tiffany | December 15, 2006 1:49 AM
Tiffany: Have you moved closer to the door? (Use the arrow keys to move.)
Posted by: HopefulNebula
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December 15, 2006 2:43 AM
This game looks great! I cant get the bittorrent thing to work for some reason though...
Posted by: Vault | December 15, 2006 3:18 PM
this looks so cool! too bad I have don't have a 1.6GHz. they weren't kidding when they say it doesn't work properly. it doesn't work at all. :( sad sad day. especially after it took so long to download.
Posted by: sarahnade | December 15, 2006 4:11 PM
HopefulNebula....thank you....yes...I have tried moving closer to the door....I moved so close I was PART of the door! I moved to the sides and back and forth....I did a wonderful door dance....still nothing. Thanks for the help though....if only that had been the problem.
Posted by: tiffany | December 15, 2006 5:03 PM
This may be a huge step forward for programming and gaming technology, but I can't like this game.
The characters are just simply ugly people. The sort of folks I would run away from in real life.
The premise is interesting, but the characters lack of ability to understand basic questions, or worse, misunderstand basic questions, makes it even more un-fun.
Posted by: Ducatisti | December 15, 2006 8:40 PM
Hey Tiffany I am having the same problem, I knock and knock and knock and nothing. The first time I played the game I could hear the characters arguing behind the door, and now I dont hear anything except the knocking. I am using a mac, I was wondering if that may be the problem....let me know if you have any luck entering that darn door.
Posted by: Tammie | December 15, 2006 10:35 PM
Oh Tammie....at least it's nice to know I am not the only one! I do not have a Mac...so we can rule that out. I've never heard any arguing behind the door though. Isn't it frustrating after downloading all those other programmes in order to work this one, then waiting an hour for the "sound to decompress"....and not being able to play? I can't even exit through the lift (elevator) anymore to get back to the menu screen so that I can see if there is any support to email or anything. Aaargh!
Posted by: tiffany | December 15, 2006 11:42 PM
After countless tries and hours playing this game, I got them to DIVORCE!
Wow! Now I'm trying to make an outcome where they are happy and stay together!
Posted by: Vault | December 16, 2006 11:51 AM
I have never been so frustrated with a game! It sounds like it's probably fun, but waiting hours for the exe file to load and then for the game to load and then the sounds, and then the game to open, just to accidentally hit the elevator, and now it won't reload. I almost don't want to give up because I've come so far!
Posted by: viewfrmhere | December 16, 2006 11:49 PM
So, how long are we supposed to wait for this thing to load? It says three hours remaining, and that's just ridiculous. This game looks like a great idea, but I can tell there are some bugs in it. Like the door thing I've read about? Three hours is a long time to wait to get a picture of a door.
Posted by: meewa | December 19, 2006 1:57 PM
Yeah, this is crazy. It's been a long time, and it still hasn't loaded. Should I wait?
Posted by: meewa | December 19, 2006 4:50 PM
Talk about frustration, I've tried every keyword I can think of. Anyone up for showing a few in spoiler mode? The only thing I seem to get right is how to get kicked out. I've got that down.
Posted by: deanna | December 19, 2006 8:18 PM
I'm on a PC I can hear them argueing but I also have to keep knocking and knocking on heaVENS DOOR....
Posted by: IZZ | December 22, 2006 12:13 PM
Wow! Facade is exactly the kind of game that shows the true potential of an immersive gameplay while leaving outside of the scope of the game the graphic quality. It's not a genre that is easy of approach for everyone, but it's certainly a good idea to follow in the future.
Posted by: Diabetes Bud | December 23, 2006 6:17 AM
to say the least, this game truly is impressive. having the interactive speech capability is an awesome way to go. granted, it's still nowhere near perfect, like they might answer questions i didn't know i asked (sometimes, i think they just look for key words in what you say and base their dialogue off of that), but it's still a daring and impressive way to go.
while glancing at the credits, i noticed that they referenced the neo-futurists... i've heard of them before, and regret not getting a chance to see one of their TMLMTBGB shows while i was in chicago. anyway, i scrounged around their website, and found a page (http://www.neofuturists.org/neofuturism.htm) that pretty much sums up exactly what this game did... they tried to break that separation between actor and audience, in order to make the audience a direct part of the scene... and hot dang, this game nailed it. i found myself emotionally struggling with trip and grace, trying to find the right words to bring them together... i say, cheers to making that oh-so-necessary connection, and props for using the right inspiration to go about it.
my biggest gripe... and really, i'm not sure if this is about the game or myself... of the two times i've played this game so far, i couldn't get them to stay together (which is my goal). part of it is, in real life, i really do know how to talk with people in order to resolve conflicts... but this game brings that ability crashing down. i found myself speechless at times, trying to find something helpful to put into the conversation. nada. i had nothing to add. that, OR, i had something to say, but the ability to only put in one line of text really limited what i could say. i could try to rephrase what i wanted in fewer words, but doing so usually took too long, and they've already moved on to the next topic of conversation.
maybe i'll have more to add to this later. i dunno. let me play a bit more, then i'll see how i feel.
Posted by: art begotti
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March 18, 2007 11:37 PM
wow i just finsihed downloading this game for 12 hours and i didn't even work!!!!!
Posted by: live4themelody
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March 21, 2007 5:04 PM
wow. i usually suck at games.
not only was this game really cool and unique, but i actually did what i wanted to do on the first try. i got them to stay together.
whoo.
Posted by: simone | April 25, 2007 11:57 PM
Okay, somehow the two of them argue too much, Grace went inside her room and both of them sulk, doesn't respond to me at ALL, and I can't get myself out of the door and leave. Perhaps I can't fit through the door? and it's so frustrating to have to reload it over and over to start a new game (and hearing the same message from Trip...)
Posted by: Duchess | May 14, 2007 12:56 PM
Please help me! I knock at the front door, but Grace and Trip won't open. And the elevator dosent seems to be working too. Tell me how to get in the apartmen. Should I say something?
Posted by: Alexandra | June 27, 2007 10:44 AM
All that arguing and junk. Blechh. Too much like real life. It's depressing as all get-out!
Posted by: Caya | August 5, 2007 2:24 PM
For all of those having the problem with the door: It's (as far as I know) an OpenGL problem. There is no fix except to buy a new video card or try a different system. I had the same issue on my old desktop, but it works on a laptop I use now.
Great, interesting experiment. Emotional and interesting.
Posted by: BoboDaHobo | August 14, 2007 11:51 PM
hm... bizarre... i think i might have had a revelation... i'm not exactly sure, but i think i might have had a winning situation...
GRACE - Ah, good, you're asking questions, see, that helps...
but i think it also helps if you really attempt to direct the conversation, instead of follow it. i used a few leading questions that helped to push the conversation toward where i wanted it to go. such as,
PAUL - Why did you let him do that?
PAUL - Are you sure?
PAUL - Grace, why can't you be happy?
At some points, I actually made direct commands, such as telling trip to tell the truth, repeatedly. i think that to "beat" the game (if what i did was beating the game, and it very well could have not been), controlling the conversation is key, even if you have to repeat yourself to get your point across. i'm tempted to post the transcript as a file, just to see what other people might make of it.
Posted by: art begotti
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October 1, 2007 2:48 PM
haha, i tried to break them up and get with grace but i got them back together
Posted by: mike | October 24, 2007 5:25 PM
This game is hilarious! I got into a big fight with them and got thrown out. It was so much fun. I was insulting, kissed Grace, etc. At first they were in disbelief, but then I made Trip so angry he just kept telling me I had to go. I laughed so hard I cried.
Posted by: Rachel | October 25, 2007 5:38 PM
How do you make Trip admit his affair with Maria?
Posted by: Zeynep | December 28, 2007 7:02 PM
Its a fun interactive game however i hate it when they start blaming things on your like..
Me: You love grace..
Trip: You tell me i dont love grace!!!
Me: no im telling you that you do love grace
Trip: and i thought you were my friend
sometimes they can say nothing at all! thats funny x]
i once had a glitch too where grace arms stretched she looks eek lol!
Posted by: laurajs | January 4, 2008 10:54 PM