"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment. Plenty of interactive fiction games involve puzzles about magic words. "Suveh Nux" takes this a step further with a whole magical grammar to learn, including verbs, nouns, and modifying phrases.
Two major events, the 13th Annual Interactive Fiction Competition and the 10th annual Independent Games Festival, are underway, sending a deluge of top-quality games right into our collective gaming laps. Interactive fiction continues to blossom as authors push the boundaries of gaming with better stories, deeper gameplay, and more rewarding gameplay using nothing more than words and creativity. Most of the IGF games aren't available for download just yet, but you'll recognize some of the games/authors and immediately jump for joy.
Much interactive fiction requires a time commitment of an hour or two, and sometimes quite a bit more. Not so with the text adventure entries in the Commonplace Book project, in which each entrant took a line from a notebook by H. P. Lovecraft and spun it out into a game. This was an international competition, drawing entries in English, French, and Spanish, as well as a couple of graphical point-and-click adventures.
Floatpoint is a sci-fi themed interactive fiction game by Emily Short that walked away with first prize in the 2006 Interactive Fiction Competition. You play the role of an ambassador on a mission to a cold, icy planet called Alehart. Humans colonized the world ages ago, but an advancing glacier threatens to overtake the city and eradicate its inhabitants. As you try to negotiate a deal to bring the colonists back to Earth, a web of mysteries begins to unfold itself. This might not be an easy job after all.
Google blogger, information technologist, and sometimes game developer, Philipp Lenssen of Germany, has created a "choose-your-own" adventure game called The Google Adventure that takes place at the Googleplex, which is where you've just begun a new job...
Zork is a text adventure, which is a form of interactive fiction, like a cross between a novel and an RPG with some escape-the-room type puzzles thrown in. Originally conceived in the late 1970's by a research group of MIT, the first game of the Zork series has been ported to PHP for your gaming pleasure.
If you enjoy interactive fiction or text adventures of years gone by, don't miss these works by award-winning author, Andrew Plotkin. Also known as "Zarf," Plotkin leverages his skills in programming, game and puzzle design to create engaging and compelling interactive fiction that are works of art.
Hotel is a 10-episode interactive narrative from Han Hoogerbrugge about a scientist named Dr. Doglin who drugs his patients to perform tests on their response to freak accident injuries. The rather disturbing piece was just recently finished in its entirety and worth a look if you're the mature, adventurous type.