For those who prefer a single-player experience, or at least one to practice with to hone one's skills in preparation for a heads-up match against another human opponent, and if a little Japanese text won't scare you off, then give Taro Ito's GameDesign Flash implementation of Hanafuda a try.
Get the Glass is a 3D board game produced as a part of a new Got Milk advertising campaign in the US. The object of the game is to get the Adachi family around the board and into Fort Fridge so that they can...erm...Get the Glass. It's an absolutely beautiful game with gorgeous scenery and surprisingly smooth animation.
I think many people who frequent this site would agree: Tonypa is one of our favorite casual game designers. Grow Word, his submission to Casual Gameplay's second competition exhibits many of the characteristics that we have come to love about Tonypa's games: it's elegant, understated, and easy to learn but hard to master.
Parley is a two-player strategy card game designed by Matt Slaybaugh and Joe Versoza for our 3rd game design competition. Similar to Rochambeau, the base deck is made up of three suits (Water, Fire, and Wood), each of which trumps one other suit and is in turn trumped by the remaining suit of the three. In addition, each suit is broken up into a number of different ranks: Queen, Duke, Knight, Spy, and Page (in rank order).
Game-Pure has just released a sequel to its fantastic Flash-based interpretation of the classic card game of Speed. SpeedCluster 2 upgrades the audio-visual presentation while maintaining the same engaging game play that made the original so compelling and fun.
Solitaire is as solitaire does, but sometimes a version of the classic card game appears that makes it feel fresh and interesting all over again. Enter World of Solitaire, a sleek and highly customizable version of solitaire created by Cosmic Realms. It's the next best thing to sitting down with a deck of cards, only now you can sneak in a game or two while you're at work.
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