Poor, helpless little... what are those again? Squished hippopotamus faces? Circle-blobs? Yeah, those. Poor helpless those. Actually, at least one of those circle-blobs has a name: Mayhem. And as you play this little genetically engineered experiment in OneSmartBunny's action/platform game Project: Mayhem, you'll begin to pity these critters more and more. But then you'll realize how tough this game is and start focusing on what really matters: landing jumps that require almost pixel-perfect execution, all without slowing down to see what you're doing. Good luck with that!
Project: Mayhem borrows a lot from various high-difficulty platform games such as the Karoshi series, only here the challenges are a bit more realistic and a lot less... insane. Using the on screen controls, duck, jump and run your way through each level, avoiding things like spikes, evil Mayhem clones, more spikes, and electric barriers. Stages are very short and often involve just a few moves that need to be made, but pulling off those moves is going to require practice, precision, and luck. At the same time, Project: Mayhem is a game of speed, so you're not really supposed to slow down to admire the pixelry. Just take a run at the wall, see what happens!
There are almost 100 levels to (gleefully) punish yourself with in this game, spread across two modes and divided neatly into chapters for easy score and speed runs. Plenty of achievements can be found, and an in-game store allows you to purchase accessories (and more, soon) using cash earned for being awesome at the game.
Encouraging reckless platforming is a great thing, especially when you aren't afforded the expert precision of physical controls. Project: Mayhem takes a great sub-genre and moves it with style, leaving you to do the dirty work of killing poor little Mayhem a few hundred times over!
NOTE: This game was played and reviewed on an iPad. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
The first rule of Project: Mayhem is that you do not ask questions.
In death, players of Project: Mayhem *can* have a name.
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